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HOI3 / 4 never really resonated with me and I keep coming back to Darkest Hour, especially since there's such great mods. That said, thank you for updating Bonaparte. It's really a fun alternate history mod. Played my first game as Serbia just to get gobbled up by socialist rebels. Tried my second game as the CSA only to get overrun by USSA socialist. Can't ask for any more fun on the weekend ;-)

Seriously though, great to see work is continuing (?) and I hope we'll see another release for Bonaparte in the future.
 
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Thank you for the kind words @Bolkonskij ! We always appreciate to hear the feedback from the community, good or bad really, as long as it is constructive, it only helps us improve!

Seriously though, great to see work is continuing (?) and I hope we'll see another release for Bonaparte in the future.
And yes, as was hinted a couple weeks ago and by the new diaries, there's something cooking in the oven. Soon we'll have a date for you to put on the calendar.
 
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Good day everyone,

As some of you might already have guessed by the renewed activity on the forum and our recent posts with new dev diaries, I am pleased to officially announce that a new update is coming for The Bonaparte Legacy. We have waited to make it public because we weren't sure exactly when we would be ready to release a working version, but with the advances made in the last weeks, we are now confident to be able to bring you this new version very soon.

A quick overview of what is awaiting you in this update:

Postwar Soviet event chain about political infighting in Russia, as presented by Nesic in dev diary no. 22
An expanded geopolitical scene for Europe and the Middle East as seen in dev diary no. 23 and 24
New early-game events for the Great Powers
A revised political stage in the Confederacy and associated events
The introduction of the Russian Civil War in the Great War scenario
General improvements to the 1914 startdate

We will see you on Friday, 3 March for the release of the update and in the meantime you may expect a last diary about the Russian Civil War at some point in the week.

Cheers!
The TBL Team
 
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If coup is successful then Austria-Hungary as Dual-monarchy is restored - Coup will also happen if Austrians are defeated in war against Ottomans.
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This is a mistake I'm actually rather annoyed by. It is the murder of Dolfuß that allows Vicechancelor Hitler to rise to power in Austria in the first place, thus logically he could never lead this government
 
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This is a mistake I'm actually rather annoyed by. It is the murder of Dolfuß that allows Vicechancelor Hitler to rise to power in Austria in the first place, thus logically he could never lead this government
Yup, we missed that. It will be fixed.
Thanks for report.
 

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As a last teaser before the update at the end of this week, let me present you the latest improvements made to our 1914 startdate, the Great War scenario.
In the 0.7 version of the game, we brought back the WW1 scenario after a long hiatus in development. This time, we focused on improving the player's experience during the timeframe of the 1914 conflict and we added new mechanics to improve the gameplay and the sensation of immersion.



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First on our bucket list was to improve the general conduct of the war. The AI managed generally well on the western front but the war mostly stayed a European affair. With some events and ai files tweaking, the situation has improved, as you can see on the screenshot above. Here the Ottomans are having some serious troubles with the Russians pushing into the Balkans and the Caucasus while at the same time the British Empire is pushing into Iraq and has established control over the critically important French-controlled Suez Canal, using this opportunity to topple the Ottomans puppet state in Egypt.





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In China the setup has also changed. In order to fit within The Bonaparte Legacy lore, we have added three countries to the Western part of the region. East Turkestan, the Sa Ma Clique and Yunnan have joined the party. The Republic of China will now have to unify the country before thinking about its new foreign policy. I should mention however that this part of the world is still very much work in progress and these improvements are mostly the basis of future development.



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The biggest change to the version of TBL's Great War is Russia. The country now has multiple early-game events to set the stage for the upcoming storm. Trough these events, the player will be informed of the poor political climate reigning in Russia at the time and will gain important dissent penalties in the weeks preceding the start of the war. Without the war with Japan and the 1905 Revolution, Russia is still an absolute monarchy and the movement in favour of the democratisation of the empire is getting very, very strong.



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As war is declared however, the initial burst of patriotism and the national pride of the Russian people with help the player reduce it dissent and allow him to dedicate his attention to the conduct of the war. As seen above with the classical 'Rally round the Tsar' with a little touch of The Bonaparte Legacy.



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With the war going on, the issue of democracy will slowly crawl back, and the increasing losses of the battlefield will make it increasingly difficult to properly manage both the war and the political stage. Things will progressively escate until one day in the spring of 1916 (or later, it is up to France to take the decision actually), one the Tsar's old enemy returns back to his native Russia.



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Lenin's return will set in motion the event chain for the Revolution. But, contrary to the historical Russian revolution, the outcome of this one is not already decided. The Great War is not necessarily going that bad for Russia and the demands of the Russian people are different. They want peace of course, the end of wartime shortages and, above all else, they want democracy. I won't spoil the here so you will have to play the scenario to see for yourself, but let me tell you this : civil war isn't the only option. Of course sacrifices will have to be made and critical decisions taken, but maybe, just maybe, can a cataclysm be avoided...



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This wraps it up for the dev diaries for this update, we hope you're as excited as we are for this. Thank you again for your support folks, we are making this mod for you after all. See you on friday.

Cheers,
The TBL Team
 
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Good day folks!

@Nesic8693 and I have been working hard these last few days to bring you this update to The Bonaparte Legacy and we’re glad to be able to say, mission accomplished. We would like to use this opportunity to thank all of those who helped us working on the update during the past months.

As promised, we bring you today this new update to the mod, the version 0.7.2. The last time we did an update, it brought unprecedented feedback from the community and reached a record number of downloads, but errors and bugs were still there and thanks to your reports we have been able to fix quite a lot of them with this new version. Inevitably, some will remain and we count on you to report them, this way, we’ll be able to patch them and improve everyone’s gameplay.

Now, as for what exactly this version brings. For the 1936 startdate, efforts have been made to add more content to the early game, which -as pointed out by some- had been neglected in the past. Flavour events have been added to the major Powers in the pre-war years and some existing events have been modified. More will be made in the future in that field. There are now new postwar event chains for Europe and the USSR and multiple TAGs have been added. We suggest you try a game with Austria, the Ottoman Empire or the Soviet Union, to better enjoy the new content.

For the 1914 startdate, the general setup of the game is improved with modified event triggers and some new events. The war feels more fluid and the AI has become, in our opinion, a little more challenging. Russia now has a political event chain which can lead to a civil war like in TBL lore. Victory for the Franco-Austrian Entente is now partially supported: Prussia, Italy and Russia can now lose the war but at the moment there is no peace conference postwar like there is in the case of a Central Powers victory. We suggest you try a game with either Prussia, Great Britain or Russia for the new content, and France remains a good choice if you are up for a challenge.

You can look at the changelog for a more exhaustive list of changes.

### Scenario files ###

- Added nine new countries: Caucasus Republic (tag U67), Sultanate of Rumelia (tag UIR), Soviet Republic (tag UD1), Benelux (tag UD2), Piemonte (tag UD3), Papal State (tag UD4), Kingdom of Two Sicilies (tag UD5), Greater Germanic Reich (tag UD6), Reichprotectorate of the Straits (tag UD7).

### Events ###

- Added new event-chain about post-WW2 expansion of Austrian Empire under Hitler and confrontation with French.
- Added event-chain for conflicts in Middle East after Axis victory in WW2.
- Added event-chain about Soviet Civil War (Two versions depending on whether Trotskiyst or "Fourth Way" faction is in power).
- Added event-chain about Austro-Polish confrontation around province of Tesin after the Austrian annex Czech Republic. (Credits to J_Master for suggestion)
- Added events about Spanish viceroyalties becoming independent after Spain is occupied in WW2.
- Added events that fix the problem of white peace between France and Scandinavia in case of British surrender.
- Added non-AI option option for Soviet Union to partition Spain into three or five puppet states.
- Added option for France to partition Spain into five puppet states.
- Added option for France to partition Italy to reestablish Italy or divide it into puppet states after victory in WW2, in which Italy had surrendered.
- Added option for USSA to give Alaska to Socialist Canada.
- Added 1914 political event-chain for Imperial Russia.
- Added 1914 revolutionary event-chain for Russia, a civil war can now happen.
- Added 1914 blocus events for France and Britain linking the surface blockade, the usw and US entry intro ww1.
- Re-instated mobilisation events for all TAGs in 1914 scenario.
- Added generic decisons events for all TAGs in 1914 scenario.
- Added military defeat events for ITA, RUS and SPR.

### GFX ###

- Added missing flags for pro-USSA Central Asian Socialist Federation and Transcaucasian Socialist Federation. (Credits to erica for report)
- Added missing minister pictures for SR Bosnia and Herzegovina.
- Reworked low-quality pictures for some ministers and leaders and fixed missing white frame for newly added pictures.
- Added various new event pics.

### Map ###

- Changed color for newly-added countries.

### Ministers/Leaders ###

- Rework + new additions of fascist and Nazi politicians for Scandinavian countries (SCA, DEN, SWE, NOR).
- Removed leftover German officers that are leaders for Bosnia.
- Added Karlo Hudomalj as HoS and HoG for Soviet Republic of Slovenia after the BSSF defeat in Comintern Crisis event-chain.
- Added Luis Llorens Torres as HoS for Puerto Rico.
- Added José Luis Arrese as HoS for Euscadi.
- Rene Binet removed as French post-war CoS.
- Modified RUS leaders in the Great War scenario.

### AI ###

- Improved diplomacy for post-WW2 USSR.

### Tech ###

- Leftover Yugoslav tech-teams for Federal Republic of America are now replaced with American ones. (Credits to youstas for report)
- New tech teams of ENG and FRA in 1914 startdate.

### Improvements and fixes ###

- Improved event for Ottoman Empire joining the Axis block. Now it can also join if France is Republic (tag VIC) or Empire (tag U00). (Credits to RV-Ye for suggestion)
- Improved event for Chinese entering the war - High chance for Chinese to ally France against the Soviets if France had already defeated British.
- Improved Chinese claims in Indochina after victory over the Allies.
- Improved trigger for Chinese victory over British and their allies in Asia. Now AI-controlled China don't need to capture Jakarta. This is made since AI have problem with achieving naval superiority.
- Improved trigger for proclamation of Austrian Empire.
- Fixed mess with starting Soviet provinces in revolt.txt file.
- Fixed mess with starting provinces of Castille and Galicia in revolt.txt file.
- Fixed text-bug in Japanese victory over Republic of China in WW2. (Credits to Hiro__ for report)
- Fixed text in Axis victory outcome for Peninsular War battlescenario.
- Fixed misplaced scenario-text for Albania and Ottoman Empire in Balkan War battlescenario. (Credits to Conqueror1234 for report)
- Fixed bug about Soviet claims on Northern China that cause crash in "Soviet partition of China" event. (Credits to Khor for report)
- Fixed bug with tag in UK events that uses Austrian tag where Australian tags should be used. (Credits to both J_Master and RV-Ye for report)
- Fixed bug with Wilhelm III not becoming Kaiser in "Return of Kaiser" event after 2nd Potsdam Conference - both in French PG and French Empire event-chains.
- Fixed bug with flag of New Africa.
- Fixed bug with triggering of event for French invasion of Communist Portugal when Communist Portugal don't exists.
- Fixed bug with triggering of 'The Soviet-American treaty' for USSR when USSA rejects it. (Credits to J_Master for report)
- Fixed missing Naval and Air Force ministers for "Fourth Way" government of USSA. (Credits to youstas for report)
- Fixed problem with insufficient vp in 2nd American Revolution battlescenario. (Credits to youstas for report)
- Fixed problem with victory events triggers in Peninsular War battlescenario.
- Fixed problem with Soviet surrender to CSA triggering when German Empire defeats USSR. (Credits to youstas for report)
- Fixed problem with low relations between USSR and Balkan Revolutionaries. (Credits to Code-Beta1234 for report)
- Fixed problem Soviet and French getting 1945 and 1948 level divisions as reinforcements in 1941/42. (Credits to Qtya from Moddb for report)
- Fixed problem with setting pro-French puppet government in Austria.
- Fixed problem with some Communist countries in Balkans not releasing each other.
- Fixed problem with Ireland not being re-established if it does not exists when the British set-up fascist government after they surrender to France.
- Fixed problem with British remaining in control of Sierra Leone and Spanish colonies after they surrender to France.
- Fixed problem with British remaining in control of South Persia after they surrender to China.
- Fixed problem with Japanese remaining in control over Korea after they surrender to China.
- Fixed problem with impassable provinces in Sudetenland. (Credits to J_Master for report)
- Fixed problem with Italy declaring war on Nazi Austria. (Credits to J_Master for report)
- Fixed problem with Iraq remaining puppet state of G.Britain after their surrender.
- Fixed problem with Axis and Allies not being able to create puppet state of Romania if they not control Dobrudza province.
- Fixed problem with democratic elections being held in fascist or communist Ireland.
- Fixed misspelled tag in event about collapse of USSR for French Republic.
- Fixed misspelled AI chance in events about collapse of USSR for Bulgaria and Macedonia.
- Austria no longer claims Opava and Tesin provinces in Sudetenland Crisis as if they are annexed they are not connected to rest of Austria.
- Balkan countries can no longer join Allies by event after G.Britain surrendered.
- Croatian investments into oil industry can no longer happen if Communist revolution occurred. (Credits to J_Master for suggestion)
- Central African colonies now defects to Free Germany in just few days after Free Germany is proclaimed. (Credits to J_Master for suggestion)
- Spain now controls viceroyalties as puppet state. (Credits to J_Master for suggestion)
- North Borneo now becomes part of viceroyalties of Philippines or Mindanao if Spain decides to reform its overseas possessions. (Credits to J_Master for suggestion)
- Soviet battleship "Paris Commune" renamed to "Frunze" since Paris Commune didn't happened in TBL-timeline. (Credits to Code-Beta1234 for report)
- Since in TBL-timeline US never owned Alaska all claims of American states are removed from "revolt" file. When released USSA, USA and FR America will never claim Alaska.
- Base name of UCH country-tag is changed to "Democratic Republic of China". (Credits to Hiro__ for report)
- Improved events for surrender of U09 in 1914 scenario, the fall of Vienna now happens correctly.
- Improved events for Arab Revolt event chain in 1914 scenario, Middle Eastern theater in general.
- Modification to the OOB of FRA, ITA, SPR, U09 and U04 in 1914 scenario.
- Improved and modified unit models and army names for SPR in 1914 scenario.

So, this is it. The download links are right down here and have also been updated on the frontpage. Enjoy your gameplay and come back with your impressions!

Mega Link

Cheers,
TBL team
 
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I don't understand why France still holds Luxembourg even after their defeat in the Great War. There is also a problem where there are no portraits for Germany after the reunification event and for the new states of the Czech republic, Slovakia, Hungary, and Austria in the Great war scenario. I hope this problems will be fixed in the next patch.

Btw can you add new songs for the next patch? :)
 
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@64VII That's a good point you make here

The Great War scenario is pretty much in its Beta version, the lack of details at the tail-end of it is simply down to "work in progress". We are aware of what you pointed out, and yes this is going to be fixed at some point.

Our priority when it comes to the 1914 startdate was to make the war playable first, and we think this has been -at least partially- achieved this time around.
 
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I'm want to remind - if you need events, decisions, GFX for WWI and interwar era you can always take them from PWV.
 
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An error in the 1914 scenario has slipped past us at release.

If you want to avoid downloading the full mod again you can simply download this and put it here:

\The Bonaparte Legacy_v0.7.2 (03.03.2023.)\db\events\1914\Central Powers

Overwrite when asked to.

NOTE : It only applies to previously downloaded copies, if you download the mod with the current links, there are no errors and you can ignore this post.


Sorry for the incoveniences!
 
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After germany had surrendered to france punch events happened and some unknown strings came from that , also more came when france decided to bring status quo,in both cases it was something to do with austria entering a alliance or doing decision related to those previous events this was AI vs AI, am playing as soviet union
 
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Hi!
I appretiate mod from old versions, now I'm back and...
A bit confused. Could someone explain me, what happened to mobilization events and army slider? Manpower growth is too low for old HoI2 system, especially that "reserve" units stayed in mod. I could mod it out, but I understand, that author have some explanation. I've searched thread and found nothing usefull
 
Hi!
I appretiate mod from old versions, now I'm back and...
A bit confused. Could someone explain me, what happened to mobilization events and army slider? Manpower growth is too low for old HoI2 system, especially that "reserve" units stayed in mod. I could mod it out, but I understand, that author have some explanation. I've searched thread and found nothing usefull
There was problem with mobilization system during the testing. In 1914. scenario it worked well, in 1936. we didn't.
So, we activated it for 1914. and didn't for 1936.
Of course, we have left the files for activation and deactivation of mobilization system in rar-file in game folder so the players can chose which system to activate. Just unpack and overwrite files. Note that change of system does not work for save-games.
 
There was problem with mobilization system during the testing. In 1914. scenario it worked well, in 1936. we didn't.
So, we activated it for 1914. and didn't for 1936.
Of course, we have left the files for activation and deactivation of mobilization system in rar-file in game folder so the players can chose which system to activate. Just unpack and overwrite files. Note that change of system does not work for save-games.
Ok, understandable, thanks! May I suggest that this information should be in pinned post with links? Also I'd try to find issues during my gameplay and report/write some fixes if possible.
 
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For anyone having trouble with manpower generation in the 1936 scenario I copied the manpower values from kaiserreich's misc.txt to this mod's misc.txt.
It should look something like this


# MP multiplier for puppets (multiplied on the other)
0.8 #0.5 #1.0
# Wartime oversea provinces Manpower Multiplier (multiplied on the other)
0.5 #0.33 #0.0
# Peacetime Manpower Multiplier (multiplied on the other)
0.5 #0.01 #0.0015
# Wartime Manpower Multiplier (multiplied on the other)
1.0 #0.30 #0.033

I haven't playtested but after loading my save with the Soviets my wartime daily manpower went from 1.4 to 4.5(with the School of mass combat chief of army minister).
You should probably change it back in the 1914 scenario if the mobilization system is the DH one.
Hopefully now most countries in game will stop being manpower starved.
 
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