Waiting here, not playing no more till we get the patch. Good changes it seems, so kudos to Paradox for the frequency that we are getting these updates.
Just because its technically save game compatible doesn't mean there won't be any issues. Some EU3 patches were "save game compatible" but when playing the old save game none of the new patches features were actually in the game.
Not that easy on steam, but I guess I can force it.
There should always be a possibility to convert an old savegame. It's good business not to piss off the customers.
There should always be a possibility to convert an old savegame. It's good business not to piss off the customers.
Some patches are always going to be non-save game compatible.
Here I strongly disagree. Granted, the byzantines broke into civil war and was weaken significantly from this, but so was the Shia Caliphate. I've never seen the Shias actually break into separate states, other than temporarily. This needs to fixed just as much as the strenght of the Byzantine Empire.
I am not sure I like this "Nerf Byzantium, embiggen the Islamic players" thing.
In the half-dozen games I have played for any signiifcnat length, they either get stomped, break into civil wars, or eventually pull through.
It wasn't until they became victims of their own multi-sided civil wars that they entered terminal decline in our time, and CKII need not reflect historic simulation, merely a grand strategy.
I'd be in favour of different Byzantine mechanics being developed and brought in during a new Build cycle (eg: EU3's HttT\DW new gameplay mechanics) that an arbitrary nerf this early.
Not that easy on steam, but I guess I can force it.
There should always be a possibility to convert an old savegame. It's good business not to piss off the customers.
I dont think I ever, in my whole life, played a game where savegames werent patch compatible. Just imagining players of a big (long-running) game would lose their progress is mind-boggling. Skyrim? Lol. It'd be murder and shenanigans in the streets.
I dont think I ever, in my whole life, played a game where savegames werent patch compatible. Just imagining players of a big (long-running) game would lose their progress is mind-boggling. Skyrim? Lol. It'd be murder and shenanigans in the streets.
If EU3 is a model to go by, and judging by the pre-release notes, I suspect the files will be technically compatible in the sense that it will be loadable, and continuable, and won't cause a game crash. I don't see anything in the notes that implies new variables or changes in the save game structure.Some patches are always going to be non-save game compatible. Like any patch that contains new content I'm fairly certain won't be, the amount of time and effort trying to make it compatible isn't worth it (it might even be impossible) when people who are mid campaign can just not download the patch. And you can turn auto-updates on steam off.
Here I strongly disagree. Granted, the byzantines broke into civil war and was weaken significantly from this, but so was the Shia Caliphate. I've never seen the Shias actually break into separate states, other than temporarily. This needs to fixed just as much as the strenght of the Byzantine Empire.
Yeah, I hunted around for some sort of Kingdom claim, too, the first time I formed a kingdom; took me a while to figure out it just wasn't included. I assume it's an intentional design decision. You do get the option of asking for vassalization of independents for de jure kings, though, so that might work.You say it's save game compatible. In one of my current games I'm King of Wales, so if Cornwall is taken by Duke of Brittany can he usurp my title? It's a shame you don't get claims on deJure Kingdom provinces like you do with Ducal claims because this would provide the perfect CB to invade the continent and unite with my Angevin cousins
You do get the option of asking for vassalization of independents for de jure kings, though, so that might work.