Is the naval ai going to be aware of the overall hull limitations in fleets? It always seems to have a penchant for overstacking to the players advantage.
Yes
Is the naval ai going to be aware of the overall hull limitations in fleets? It always seems to have a penchant for overstacking to the players advantage.
So your angry because they try to make the 10+ Battleship Jutland like fleets that are currently very powerful weaker? What now?!I dont like such system absolutely. Jutland like battles are out of model. This is stupid. Read several books about navy then model it.
I use these values:
Code:NAVAL_COMBAT_ORG_DAMAGE_MODIFIER = 0.2, NAVAL_COMBAT_STR_DAMAGE_MODIFIER = 0.1,
Naval battles last much longer this way, and it is quite possible to lose org. before being destroyed. But the thresholds for the different stances are also very important, and too low in vanilla HoI3 IMHO.
On the other hand, I can agree with the view that naval battles should only even start if the sides are more or less the same strength, or the stronger fleet forces the weaker to fight due to speed.
I agree with this concern. If we ever want to see a Battlecruiser raiding the Atlantic we also need them to not rush headfirst into the UK home fleet at first encounter!Its not only about that battles are lasting long enough, many times there was no battles at all because the smaller fleet retreated before an open battle started. Is this something that going to be changed or will a small fleet meeting a much bigger still engaging.
Most of the battles occurred when both side was confident of gain something or if one side was surprised by the other side.
Captain Jack
Is naval combat rebalanced to be longer?
Else now in 4 hours one side is sunk, even with superfleets.
Now fleets being less "heavy", battles will be over in 2 hours.
Bad idea, IMHO. Naval battles shouldn't last days. Midway was effectively over by noon. The engagement between Hood/PoW and Bismarck was two hours. Battles of the Slot were over in a few hours. Etc, et al.
Bad idea, IMHO. Naval battles shouldn't last days. Midway was effectively over by noon. The engagement between Hood/PoW and Bismarck was two hours. Battles of the Slot were over in a few hours. Etc, et al.
Will other countries outside of the United States build Carriers?
Will the carriers that are built build CAGs?
Will the CAGs that are built actually be placed on the carriers?
Will the CAGs suffer the same, or different, or additional penalties for the size of the fleet (read : Not the number of CAGS) ?
So far, we've never been able to reproduce the bug with enemy fleets passing through blocked straits, though it is a priority to get it fixed. AI naval range is not supposed to be unlimited. It's also on the todo list.
Now, as a little bonus, I can reveal that we are working on some changes to the supply system. Specifically, it will be possible to set up convoys between points in your home area, thus injecting supplies directly into distant ports, even if there is a land connection to your capital. The example convoy in the screenshot between Los Angeles and San Francisco is of course pointless, but you get the principle; say that Italy holds the entire Mediterranean coast down to Alexandria. In that case, a convoy between Taranto and Alexandria should be quite helpful. Same thing with a German convoy from Kiel to a conquered Archangelsk, etc.
So your angry because they try to make the 10+ Battleship Jutland like fleets that are currently very powerful weaker? What now?!
In this model if 30 battleship fleet will meet 10 battleship fleet then 30 BB fleet will loose some ships and then 10 battleships fleet would be able to disingage.
This is idiocy. If 30 ship fleet meets 10 ships fleet and 10 ship fleet would make monuvers to engage then it will be under crossfire.
Tell me why 20 BB would have a huge positioning penalty and 10 BB would not?
I dont like such system absolutely. Jutland like battles are out of model. This is stupid. Read several books about navy then model it.