Why do Euro's always say "malus" instead of "penalty"? I've never heard malus used in English except in legal matters.
(Yes I understand it's Latin and I know what it means)
(Yes I understand it's Latin and I know what it means)
imo the whole naval/air stacking concept is pretty bad tbh, it would be much more realistic if larger fleets saw a much reduced chance for each combatant to take part in the battle at any given time.
So your angry because they try to make the 10+ Battleship Jutland like fleets that are currently very powerful weaker? What now?!
Isn't that what the penalty is ? It says a positioning malus i.e. Not every ship will get into the battle.
I may be misunderstanding things mind.
Good catch. I will now slap myself for stating the obvious!
If someone supports stacking penalty thing plz provide prove that this idea is right. Someone told above that a fleet of 10 BBs can spot fleet of 30 earlier and then have more time to prepare. No comments.
So plz provide a tactical map for 1900-1945 naval battle where big fleet had Real problem because of stacking penalty when fought 3 times smaller fleet.
Huge stacking penalties is a mistake which is made to solve combat modelling mistake. We had 1 mistake and now instead of 0 we will have 2
Please cool down a bit. Noone is saying that 30 vs. 10 won't end with distruction of those 10. It is just you need to model the deminishing marginal effectiveness somehow. 1 fleet of 30 ships just doesn't have the same strength as 3 fleets of 10 ships.
Because the 20 BB fleet is visible from much further, so the smaller fleet will have more time to prepare.
Why it cant be solved in naval combat model? Why should we have that ugly stcking penalties?
With that stacking penalties
30 BBs wont be able to persuade 10 BBs
every of 30 BBs would have attack = 2 when every of 10 BBs would have attack = 10
This is completely wrong.
Where do you get your numbers from? Why there couldn't be pursuit (I guess that is what you ment)?
Why do Euro's always say "malus" instead of "penalty"? I've never heard malus used in English except in legal matters.
(Yes I understand it's Latin and I know what it means)
Do you remember how stacking penalties are made now? Why do you think it will be in another way? The more ships you have in a fleet the lower stats you have for them.
It should be solved in a combat model. And 10 BBs must not engage 30 BBs at all by their own will.
Because some form of stacking penalty for large military forces reflects reality for just about any kind of military engagement? Dogpiling just doesn't work (computer RTS games not withstanding) - on land, at sea or in the air - in real warfare.Why it cant be solved in naval combat model? Why should we have that ugly stacking penalties?
The problem is, that the minimum time elapesed in the game is one hour. If you want any interaction with said battles, you will need to make them unrealistically long.
For example I doubt that any battles in the reneisance lasted for weeks, but still, they do in Europa Universalis. Balance reasons.
Do you remember how stacking penalties are made now? Why do you think it will be in another way?
all due to the reworked stacking penalty system. Fleets now get a positioning malus for every point of hull size above a certain limit, mitigated by commander skill.
It's also a perfectly acceptable English word, just it's not used very often, it shouldn't appear more out of place than the word "bonus"
There's not an answer yet so I too am wondering about the new darker font, it does look much clearer, or is that just for ease of use in the debug mode?
Ive played HOI3 extensively on my family computer but I've yet to buy it myself, looking forward to do that with Semper Fi. A question though, is there any new AI concerning a distribution of US forces to the Pacific, so there isn't a steamrolling of Germany in Europe, and at the same time they make progress in Pacific island-hopping?
Do you remember how stacking penalties are made now? Why do you think it will be in another way? The more ships you have in a fleet the lower stats you have for them. It should be solved in a combat model. And 10 BBs must not engage 30 BBs at all by their own will.