I downloaded not much ago the github version and, for some reason, the councils are empty, while also you can't apoint any new counsellor.
The mod is now updated to version 3.2. Check it out on Steam!
@Austregisel
Good idea! Will have to review how feasible that will be (without making things too hectic).
Beta7 is technically a thing now - I've just introduced a number of different features, including a custom-built building system that is heavily integrated into my resource system, so on top of the changes everyone else has been chipping away at for the last few months, thought it'd be a good point for another release.
Not such a big deal for anyone who has been grabbing the mod from the Git, but most users appear to use steam.
Will get it uploaded to steam as soon as steam decides to work. Apparently as it stands I'm unable to update the mod, and have been attempting to update on and off for an hour or two..
Do note:
- I've not had much time to balance the building system, including start-up generation & infrastructure. Next on the list is a little info event telling you what infrastructure is, and then gradual changes towards building balance.
- Unique buildings haven't been touched yet, so are a far cry from where we want them.
- Culture modifiers are going to need a fair bit of tweaking.
- Haven't added retinues back in, but that should be coming soonish.
- Suggestions are welcome, including ideas for new structures or building chains (or new resources and associated buildings), general balance and so on so forth.
What could have made the texture look like this? I'm just using The Seven Kingdoms Beta7 mod | GoT | Updated Mar 2020, The Seven Kingdoms Portraits and CPRplus. And ck2 is the newest version, 3.3.3.
View attachment 582811
I'm getting the same thing with textures, and only using TSK mod (not even the portraits submod and definitly not CPRplus). Not sure what happened. Used to play this some time ago, loved it, but then left CKII for a while. Came back, redownloaded it (from Steam--is that the problem?), and ran into this.
This isn't a complaint at all--just reporting what I'm finding. Love the work you guys do! Thanks for doing it and keep up the amazing work!
You need to run the submod with CPRplus, it's working for me, but I continue to have the issue with terrain textureJust wanted to say that other than the graphics looking a little wonky zoomed out (they look AMAZING zoomed in), the game works really well for me (in single player)! Amazing system with the infrastructure and the specialized buildings, great works, artifacts owned by a few families...wow. Really, amazing work. I'm also trying the portraits submod, which doesn't seem to be working (I've applied the fixes suggested). Not sure if this is a product of the submod not working with the March 2020 update. But really, that's the least of it--just wanted to say THANK YOU again for the great mod, and report that it's working well for me.
Hey bud a few comments and questions.
Is there a list of unique characters with special events? As an example the Darklyn's seem to have a unique event for their house involving the shadow in the town. I couldn't find any list of unique characters with interesting events or pushed storylines.
Secondly crashing is a huge issue with the mod. You can be fine for a period of time but eventually you reach a point where you're just hard crashing every few minutes no matter what you do.
Multiplayer use to be a thing with this mod, but now you crash INSTANTLY when you advance time. My friend and I use to play together a year+ ago and we had a great time but now it looks like multiplayer is basically unplayable.
Seems the biggest thing holding this mod back currently is the crashing, errors and issues.
I'm getting the same thing with textures, and only using TSK mod (not even the portraits submod and definitly not CPRplus). Not sure what happened. Used to play this some time ago, loved it, but then left CKII for a while. Came back, redownloaded it (from Steam--is that the problem?), and ran into this.
This isn't a complaint at all--just reporting what I'm finding. Love the work you guys do! Thanks for doing it and keep up the amazing work!
So glad to see a new official release coming soon! I really do prefer the focus and period of this mod over the standard Game of Thrones mod. Any chance we will finally be able to visit the Freehold without being a dragon?
Love you guys, I had a blast with one of the previous versions but recent one wasn't as good to my taste cos of the crashes and a bit of strange building (infrastructure) system, it is realy great that you went around to give it (even more) love! <3
EDIT:
Oh and maybe you could post static ziped version as well; cos Steam is sometimes screwing up with big CK2 mods.
EDIT2:
I scrolled around the map and it seems that Dragonstone and Driftmark have no holding, I checked the files and everything seems right, so idk what may be an issue....
EDIT3:
Oh it seems that some unexisting special buildings were screwing them.
Just want to double check - but what do you mean by visiting the Freehold? By that, the vanilla Kowtow event? If you could pop me a screenshot or more deets, that'd be super helpful!