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In the SF game I've got going I am using the theater AI. I keep control of paras, marines and sometimes the mountain units. I am lucky in that I have Nat Sp and it took out Gibraltar after helping Italy and Germany neatly carve France into thirds. Hungary is an ally, and took most of Yugoslavia and Greece when Italy couldn't do it there. I used the paras to land at the British port across from Cherbourg and ferried an Army of three inf corps and one arm corp. Approaching the mid section, I dropped the paras, cutting off the entire home army from retreat.
In May 41 I started the Russian attack. When I got withing two hexes of Leningrad, the AI moved units out to block me and I dropped three paras into Leningrad. The rest of the line is currently running about a third to half the way to Moscow. My units are finally breaking out and swinging south while the Romanian, Bulgarians and Hungarians have managed to push a line two hexes deep to six hexes deep from the Hungarian border to the Black Sea.
While I had the British campaign going, I used a para to drop on Tel Aviv from Crete and sea transported in a marine corps which took out the canal and a motorized corps that took out Iraq. Once on the ground, the corp HQs are given objectives and turned loose.
I would say the theater AI is pretty damn good. :)
My biggest problem is rapidly becoming manpower. :mad:

Hope your Christmas was great Uriah. Being a Yank, I really don't get celsius. Have no problems with metric. Probably wouldn't have a problem if the US would get with the rest of the world. but converting would cost "too much", so we remain an anachronism of measurements. I mean, even Britain, who gave us this attrocious system, has converted. :D
 
In my most recent game (Ice, Normal), the AI did well during the attack, Yes, they struggle when there is a strong defence, so they have lots of marginal battles (where we would concentrate from 2 or 3 provinces to smash a single province) but the AI maintains a high rate of activity. Having some human controlled units gives you the opprtunity to "lend a hand" (breakthrough and/or small encirclements). My main point is that you need to intervene. Sometimes you need to help the break-through, sometimes you need to move an Army (turn AI off for an Army, relocate it and then reactivate it) and sometimes you need to withdraw whole armies (when supply gets difficult). When the AI runs out of supply, it becomes a sitting target. If this happens accross the front, you need to withdraw to a defensible, suppliable line. I don't think the AI can do this.

As for sending units on weird missions, I wonder if the solution is to create a Russian Front Theatre and keep adjusting its borders to include only the frontal area (to a depth of about 10 provinces). Hopefully, this would mean that partisan revolt 1,000km away would not draw off divisions from all over the front. I think the ICE mod adds many partisan revolt events (the imposition of a Scortched Earth Policy doesn't make the people happy)but the mod also increases the effect of MPs. You can significantly reduce revolt risk and help supply throughput on selected routes. I can not see a way to let the AI do this.
 
Rank and File
A Clerk’s War​


Friday 7th to Thursday 13th September 1940

The benefits of the lift in public morale are already being seen. An OKM project evaluation the best way to use a fleet auxiliary carrier was completed this morning and the research team was available for reallocation. (Needless to say, this project was commenced against the protests of Minister Raeder, he is a “Schlachtschiff” supporter. Admiral Dönitz is a firm believer in the use of U-boat wolf-packs to destroy the British merchant fleet, which leads me to believe this project was instigated by the Führer himself). Rather than just one project starting, however, Minister Fricke announced that due to the large number of young graduates wishing to join our research programs, we would begin to examine two new areas of military science.

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Our first carrier is nearing completion: March 15th 1941 is the tentative date for formal inclusion of the "Graf Zeppelin" in the Kriegsmarine.

The first would mainly assist our specialist troops; the Fallschirmjäger, Gebirgsjäger and Sturm-Marine divisions. By providing integrated artillery and anti-tank support to these units, we would boost their confidence and ability to perform their tasks. This should lead to more enemy units being trapped in encirclements. The second project (also an OKH priority – the other branches of the Wehrmacht are unlikely to get approval for their pet projects with the clock ticking for what is now being called “Fall Barbarossa” – the attack east) is to set up an operational level organisation structure. This will allow more rapid response times, increasing the speed with which our troops can recover from battle and resume the advance.

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Better integration of support artillery such as this 7.5cm Gebirgskanone into specialist infantry units will give them the added firepower needed to respond quickly to opportunities or threats.

The air attacks on Plymouth have continued. It is now the turn of the RAF to suffer as we have in the past few months. Steele is now under immense pressure to defend his own airspace and his pilots are paying the price. Felmy led six geschwader across the Channel at 2AM and returned at 9AM. 23 British fighters were destroyed, while the Luftwaffe lost 11. While no-one is happy about the deaths of our pilots (three of them were from Ernst’s unit “Schlageter”), at least the ratio has swung in our favour. There is a lot of discussion here as to the cause of the turnaround. Whether it is the new aircraft or the better tactics I don’t know and don’t really care. What is important to me is that the odds of my brother surviving are now above nil.

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Air Battle of Plymouth: 8AM 7th September

Little news from Spain, where the siege of Gibraltar grinds on. Transport documents show that increasing shipments of aviation fuel are being sent to Spain, so the defenders will be suffering a round the clock bombardment. There was late news from Generalleutnant Geisler: his two geschwader of naval bombers were intercepted while patrolling off the coast of Carvoeiro. He lost a few aircraft and was unable to bomb a fleet he identified, but he did determine it was heading south. He will maintain a close watch on the area and hope that next time he can evade the British air cover.

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Air Battle of the Coast of Carvoeiro: 7PM 7th September

Saturday I decided to only work in the morning, so I was at work when we heard from Generalleutnant Sperrle following a dawn bombing raid on Gibraltar. Many of the defenders have disappeared, presumably broken by the incessant bombing and shelling. It is unlikely that so many are casualties: far more likely they have just abandoned their weapons and are hiding in the bomb shelters with the civilian population. Sperrle reports just two units remain at their post: the armour division that arrived recently and one garrison division.

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Bombing of Gibraltar: 5AM 8th June

At noon Gisela and I left for the weekend and once again she insisted no work and no war (and she can be very persuasive). So I did not hear that at 1PM on Saturday General Nehring achieved a breakthrough, and discovered that only the armoured division resisted his tanks advance. The regular Tommies were putting up a good fight, but they faced two panzer and three Gebirger divisions with total air superiority. Nehring resisted the urge to put a time on the final victory, but it was obviously not too far away.

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Gibraltar: 1 PM 8th September

Sunday the office staff of OKL were busy again: “Ost 1” and “Ost 2” are now “Rubin” and “Sapphir”. I suppose it was becoming ridiculous to think the RAF would be fooled by the names any more: the two interceptor geschwader have been operation in the west for a year now. Nehring’s attack was pressed home and analysis of photographs from 1st Kampffliegerkorps showed just over 8,350 men still in action against our nearly 50,000.

I found out Monday morning there had been one alarm: fleeing Francoists from Marbella had stories of thousands of invading British! Our Spanish friends reported that a huge invasion had taken place and that resistance was futile. By the time I had returned to work on Monday, however, calm and reason had returned. The “invasion” that had terrified the local mayors and collaborators was just a thousand men of headquarters defence battalion. General Rommel simply ordered a Gebirger division that had been resting in Estapona to crush the annoyance. Eppich need no encouragement: he had been frustrated that his unit had not been selected to take part in the final attack on “The Rock”. By 8PM it was over: with 93 men dead General Beck accepted defeat. It is still not clear whether the rest of the troops surrendered or were evacuated by sea. What is known is that Beck himself escaped.

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Battle of Marbella: 1AM 10th September

Geisler’s promise to intensify his patrols off the Coast of Carvoeiro paid off. He relocated the British fleet and against heavy anti-aircraft fire managed to damage a few ships. At least the Royal Navy now knows we are not going to grant them the freedom of the seas. We don’t know the amount of damage inflicted, but it was enough to make Admiral Vian head north, away from Gibraltar. It may have been a ship from this group that sank a freighter heading back to La Coruña loaded with raw materials from the Canary Islands

airnaval3am109final.jpg


Naval Mission off the Coast of Carvoeiro: 3AM 10th September

More of the English spy network was arrested on Sunday, reducing our research losses to 3%. The Führer is still furious about this (he called Fricke and Goebbels in for another dressing down) but the ministerial staff believe it is unreasonable to expect much better: every undercover agent in the Reich is working on this and it just takes time and a bit of luck. Still, another step towards the complete motorisation of the Heer was finalised as the third report into mechanised offensives was delivered. Several radical suggestions will improve the basic organisation of our mobile infantry substantially. The research has opened the door to a whole new area: Combined Arms Warfare. General von Blomberg and the general staff were very excited and had little difficulty in getting the Cabinet to agree it was essential that the researchers look into this.

I honestly can’t remember a thing about Tuesday and Wednesday: they must have been very humdrum. Thursday would probably have been the same except for the news from Spain. General Nehring has entered Gibraltar and been greeted by the civilian administration. Not a single soldier was to be seen. He is bewildered by this but some of the veterans from the last war here in Berlin nodded when they heard the news. After prolonged shelling and weeks of desperate fighting with no supplies and no way of escape, it was not unknown for besieged units to just disintegrate. In effect the total lack of organisation means that they cannot even surrender – they just cease to exist as a military force. The news had an immediate impact as Minister Schacht claimed with Gibraltar safely in our hands that supply production would increase by 5% and that supply consumption would reduce by a similar amount. Some equipment was captured, including all the guns overlooking the Straits. (They had been damaged but can be repaired).

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Our artillery experts are excited at the prospect of inspecting the captured British equipment, including this 9.2 inch Mark X gun at Lord Airey’s battery, high above the Straits. There are 14 of these monsters on Gibraltar, and with a range of 16 miles they can reach to the coast of Tanger.

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The breech of the captured gun shown above

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And the adjacent plotting room, abandoned during the chaos. It looks as though the gunners simply fled, leaving everything behind.

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To save us the trouble, the British even carried a spare barrel up the steep mountain and left it just outside

To further raise spirits, our technical installation specialists on the Channel coast carried out the operational testing on the new radar stations at Cherbourg and Calais and confirmed they are in full working order. More help for the Luftwaffe.

The day ended on an amusing note: Nehring’s Aufklärungsabteilung reached the docks at Gibraltar and saw the “Enterprise” and several troopships of the “Trojan Star” flotilla still in port, ignoring the fact that Gibraltar was now in German hands. Lacking the guns to do anything to the naval targets (as well as any sense of humour) Nehring requested (through Sud-Frankreich Army HQ of course) that the Nordseeflotte move down the coast from Seville to finish the task they began a few days ago.

Bombing Summary

Gibraltar: Dörstling with 6th Kampffliegerkorps (1 x Bf 109E, 2 x Ju 88): 162, 99
Gibraltar: Sperrle with 1st Kampffliegerkorps (1 x Bf 109E, 2 x Ju 88): 47, 150, 190
Gibraltar: Dörstling with 1st and 6th Kampffliegerkorps (2 x Bf 109E, 4 x Ju 88): 249, 166, 67, 82
Gibraltar: Löhr with 2nd Schlachtfliegerkorps (2 x Ju 87B): 61
Gibraltar: Löhr with 1st Kampffliegerkorps and 2nd Schlachtfliegerkorps (1 x Bf 109E, 2 x Ju 88 and 2 x Ju 87B): 205
Gibraltar: Hoffman von Waldau with 4th Schlachtfliegerkorps: (1 x Ju 87B): 9, 96Marbella: Sperrle with 1st Kampffliegerkorps (1 x Bf 109E, 2 x Ju 88): 120, 10
Gibraltar: Kitzinger with 3rd Kampffliegerkorps (1 x Bf 109E, 2 x Ju 88): 120
Gibraltar: Hoffman von Waldau with 3rd Kampffliegerkorps and 4th Schlachtfliegerkorps: (1 x Bf 109E, 2 x Ju 88, 2 x Ju 87B): 17


Unterseebootsflotte Activity Report

Coast of Carvoeiro: 1 transport (UK): Dover – Madras: Aßman with 1st U-flotte
Cape St Vincent: 1 transport (UK): Dover – Kuching: Wolf with 4th U-flotte
Eastern Azores: 1 transport (NZ): Auckland – Dover: Aßmann with 1st U-flotte
East Biscay Basin: 1 transport (UK): Plymouth – Georgetown: Dönitz with 2nd U-flotte
Western English Channel: 1 transport (UK): Portsmouth – Seychelles: von Nordeck with II U-flotte
Western Charcot Seamount: 1 transport (UK): Dover – Nicobar Islands: Fricke with 3rd U-flotte
Coast of Cádiz: 1 transport (UK): Dover – Trincomalee: Wolf with 4th U-flotte
Setubal Bay: 1 transport (UK): Dover – Tel Aviv-Yafo: Aßmann with 1st U-flotte
Iberian Plain: 1 transport (UK): Dover – Kuching: Aßmann with 1st U-flotte
Cape Peñas: 1 transport (UK): Portsmouth – Mauritius: Dönitz with 2nd U-flotte


Axis Military Situation Maps

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North Africa: the supply situation is getting dire. The Italians are unable to support such large forces for more than a brief time, and have missed a golden opportunity.

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Greece: at least here the Italian commanders have kept moving, allowing their primitive logistics a chance to keep supplies flowing in sufficient quantities for the front line units to fight.

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Eastern China: the Imperial Japanese Army is on the move, though troop numbers are low

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Indo China: The Guangxi are not giving up their conquests easily, and have steadied under the Japanese assault

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Japan: at least five fresh divisions are ready for transport to the mainland

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Gibraltar: the Straits are now under our control
 
As for sending units on weird missions, I wonder if the solution is to create a Russian Front Theatre and keep adjusting its borders to include only the frontal area (to a depth of about 10 provinces).

I still have not figured out how to do this. I created a theater HQ in Russia, but it wouldn't hold orders. I would have to keep going back and setting up stances and objectives.:mad:

Other than that, I am really pleased at how theater handles things. Sure there are screw-ups, but where do you think the term snafu came from?:D
 
Enewald: Silence you silly yanks, or the Wehrmacht comes and silence thee! :p

oh goody, i get to try out my shiny new pea-shooter ! ! :D

did i say anything about armor piercing ? ? didn't think so...

We now know what Ghostwriter got for Christmas! :)

Ha, Ha! Put an old head on young ... funny. It is probably a good thing too, otherwise
the species would turn into a bunch of dowderheads, never trying to stretch their limits. :p





ARRG! :eek:o I fearded as much, though in America the term is 'rutting', I believe.




Such dedication to the art. :D

That is a pretty well known Englsih phrase: I don't want you to think I made it up.

Yes, but we the "rutting" word is a biological term, the other is slang used everywhere and all the time, which is why we laugh when American visitors say things like "I'll be rooting for you". The polite response is to say you can handle that part of it yourself.

Not really dedication (well, it is now). It started because I wanted to see how badly I was getting pummelled in the air.

Thanks and don't worry you wrote it right ! :D

Merci!

Why enjoy Christmas on one day, when you can have a long vacation to enjoy many Christmas-days?
Just like it is not holiday, but holidays.

A very civilised approach to holidays.

And a Merry Christmas to you too. :)

Interesting question about the use of the plural. I would guess that it is one of those cases where we silly Germans tried to apply logic to our language (and just made it more complicated as a result. When will we ever learn...). Since Weihnacht means something like Holy Night but the holiday actually lasts longer than just one day, naturally the whole thing is called Holy Nights instead.

Hey! ALL languages are illogical, and Englsih is right up there in the top league.

Actually, there is just one holy night, so it really should be called Weihnacht. Technically speaking, that wish would include all christmas evenings, not only the one at hand. Easter is also such a case; the greeting is frohe Ostern, the equivalent in english would be happy easters.

It's one of those blessing when you grow up with a language, you just don't ask too many questions about then why, you are happy just using it ;)

I just wish I was brought up in a multi-lingual household: would make learning languages a bit easier. But I find German fairly easy compared to say Japanese. (My attempts to learn Chinese were foiled by my inability to detect the subtlety of tone).

As a fan of using the AI, I thought I should raise some concerns over its limitations as Uriah prepares for Barbarossa.

There seems to be a bug with the way the AI attacks accross allied borders. Every time I have had an AI Army positioned to attack accross an allied border, it tries to move most of its forces to attack accross my border to the objective. Uriah has dramatically rediced the impact of this, by invading Romania but, subject to his war plans, it might affect him in Finland and Hungary.

The AI does not handle its units well in very low supply. In my invasions of Russia, I have withdrawn my Panzer Armies (to just West of Berlin), when supply gets short. Nevertheless, I was still suffering from supply dificulties and was not going to reach Stalingrad in the first campaign season. I adjusted my AI to Defensive stance but they continued to advance (when supply was available). As I was getting no supply in the South, this just increased my supply difficulties. To correct this, I removed AI control and withdrew all units to a Winter defence line (I think this was part of the original plan but was ignored when quick victory seemed within reach). I have reached December 1941, with supply manageable (I use air supply to help divisions that have no supply and are losing org). When the campaign season starts, I will move my upgraded panzers to the front and reactivate the AI.

I keep the SS and specialists (Marines and Paratroops) under my control. I used the marines to do landings in the Baltic, to help Army Group North, and later to reduce pockets or attack key defended localities(which the AI sometimes handles poorly). I tried to use the SS (at Corps strength) to assist break-through and encirclements. I tend to use my paratroops as an air-mobile strategic reserve. Sometimes this means they don't get much action. I only do air assaults when I can guarantee air superiority. I think Uriah is intending a similar approach.

As we have seen in the early campaigns, the AI can be very frustrating but this is also very rewarding. History is full of commanders who don't follow orders (for good and bad) and it is completely unrealistic that every division will adjust its actions with an intimate understanding of the entire Theatre. Unfortunately, the AI will send units off on tasks far away and sometimes leave them idle. It will sometimes show no urgency when a break-through seems likely but it will often maintain a high pace of action. For all these faults it is more realistic than personal control.

I have noticed this problem with the AI and was a key reason to conquer Romania rather than try to ally it. So the only problem is Hungary. My plan is to set objectives that will cause the surrounding armies to curve until they meet.

With supply, I will play it by ear. As I found in Spain, weird things may happen, but I hope by monitoring it closely (as you all know I will do!) that I can react to problems. I have invested an enormous amount of IC and research into supply so I hope that pays off. And I intend to start upgrading key provinces as fast as I can capture them.

As you pointed out, I keep the specialists (PARA, MAR) under my own control.

Agreed on the AI part. I've tried to use it, on all levels with varying targets and units. Some thoughts:

- The AI does not seem to be able to handle a situation where it does have more units than it needs. It then covers what it needs to cover with units and starts piling the surplus troops in one spot. I wouldn't mind if the surplus forces would be evenly distributed (there is no such thing as too much force available) or the AI reporting that it has surplus troops (it does indicate a lack of troops too, why not a surplus?).
- The AI does also not seem to be able to handle the different unit types accordingly. All ground units except garrison units are handled the same way. I've had theatres with inactive fronts (eg after bitter peace event with Russia) and gave them plenty of garrisons and a few regular infantry units. The garrisons were piled somewhere after covering the important parts, the regulars were sent to "cover" the German-Russian border. If in lack of other troops, the garrisons should be sent to the border as well.
- AI handling of air operations does not seem to be good. I've had strategic bombings taking place while there were idle, fully rested sqadrons available. Haven't figured out why this happens. Same for CAS and TACs when assigned to army or corps level to support specific operations. For this case, the associated squadrons should check if one if the units in their organisational unit (corps, army etc) is involved in combat (be it attack, defense, being bombed...) and prioritise these units before supporting other units across the front.
- AI handling of attached units: The AI seems to be fond of sending the units anywhere if they can only get out of reach of their next higher HQ unit. This is somewhat counterproductive. The AI needs to try to keep it's units within command range, otherwise the whole command chain thing only consumes valuable supplies and officers while being basically cosmetic. Theatres keep their units within their operational areas, but they seem to be the only ones.

If we could delete surplus theatres, that would not be that much of a problem, but for some reason unknown to me, we can't. This makes defining theatre commands with rather small operational areas quite a hassle as one can just not get rid of them if things change.

With this experience, I am afraid that Uriah's Barbarossa will spread out into the vast, very poor infrastructure of Russia and the AI being unable to cope with this operation.

I think a lot of those problems are when using Theatre AI: I have always used Army level and haven't struck them (yet!:eek:) I have been frustrated by the AI refusing to keep units in range, but tight control of objectives limits this.

I have found that continually modifying objectives can keep the AI under control.

You can (or at least I have) - the trick is to fully absorb a theatre's provinces into another theatre, then disband the one that is now obsolete. If you disband it before it has lost all its notional area then it'll re-appear.

Another AI problem, is the way it handles poor supply. Its probably much quicker than a player to spot where a unit has marginal supply and thus can attack. This is good and bad, the good is its a useful way to maximise activity on a supply-poor sector, the bad is that you can get a number of near random attacks with units 45% out of supply (& who go fully out of supply quite quickly), rather than letting a critical mass come back into supply.

As above, changing objectives solves a lot of this. What may hurt me is moving units not regaiing supply: I have tended to use "relocation" as a form of rest. That is, I would remove all objectives from the immediate area of exhausted units so that they move to get there: by the time they arrive they are fully charged.

Tried that, the disband option is grayed out in my game.



Agreed, although it seems questionable whether or not the AI is able to 'plan' that much. It occasionally launches supporting attacks, which is good, but it does not stop them once the reason for launching them in the first place is not there any more. So while you may handsomely win in one province, the AI sends the men to be slaugthered in another one.
Anti Partisan operations also only work if the AI in question is not a frontline AI, as it will inevitably send all forces fighting the regular enemies while completely disregarding it's rear.

I set up separate armies to handle security behind the lines: the AI has no way of anticpating uprisings and moves all the troops, even if every city is an objective. Only by giving it no enemy will it leave them.

You are absolutely right, must have made this change with the 2.03c patch. Annoying as it was a good trick to raise and destroy theatres as needed. I've put in a bug report to see if they actually meant to do this - I've just tested having removed all units & provinces from the HQ and taken out its commander.

I always absorbed excess theatres: annoying if I can't do that any more.

I've been adding up a few numbers lately. Numbers reflect lowest estimate for enemy forces and highest estimate for own forces.

Fall Weiss (Operations in Poland)
Losses:
--- Own: 48.927
------ losses in ground battles: 47.631
------ losses due to air attacks: 1.296

--- Polish: 138.595
------ losses in ground battles: 76.767
------ losses due to air attacks: 61.828


Fall Rache (Operations against Denmark)
Losses:
--- Own: 7.768
------ losses in ground battles: 7.768
------ losses due to air attacks: nil

--- Danish: 17.632
------ losses in ground battles: 14.349
------ losses due to air attacks: 3.283

The historically mobilized Danish forces (Zealand and Jutland divisions plus some minor formations) numbered some 14,500

Fall Gelb (until transition to 1.4b)
Losses:
--- Own:64.221
------ losses in ground battles: 62.725
------ losses due to air attacks: 1.496

--- Western Allies (France, Britain, Belgium, Netherlands, Luxembourg): 168.287
------ losses in ground battles: 75.914
------ losses due to air attacks: 92.373


Operations conducted before the 1.3 conspiracy was uncovered (and the game was transitioned to 1.4 beta, post #863)

I am very impressed: I started doing that for Poland but gave up as it was taking too much time. (And people were demanding updates!).

You can see the effect of air - I hate to think what I lost in Spain! The losses in the West must include the damage in the French invasion: my counter-attacks were costly.

In my last two games I found the AI to be very good at taking ground, using every unit and covering flanks in Russia when controlled at the army level (which is where Uriah delegates in his game). It (the AI) still doesn't seem to know the difference between a panzer and a grenadier, but at least there's no crazy stacking, SRs to Leipzig, or units needed to attack Archangelsk being brought in from Sevastopol. As long as Uriah has enough troops and tech everything should go swimmingly.

edit: I would add that for anti-partisan duties nothing beats 2 transports with 4 para division (@Moskva and Stalingrad) to cover the entire country. The border I hold with a line of 3inf/1 art at lvl 10 fort/100 infra, everything else going back to Germany to be used in further glorious conquest.

edit2: By sufficient forces I mean approx 120 divisions. I usually use 70 infantry divs w/art, 5 mtn div w/eng, 5 mar div w eng, 20 pz div and 20 mot div w/spart. Supporting this would be 9 or 12 int, 4 fighters, 12 TAC, 10 CAS, and 2 transports with 4 divs of paras. Supply stays pretty good and the only holdup is usually while clearing the south end of the line of all the forces deploying up from Bessarabia.

I too have been annoyed by the AI not recognising skills, but in Gibraltar it seems to have favoured the Gebirgers over the motorised inf, even though it also used panzers.

I will have an update before Barbarossa in which I set out the invasion force: shouldn't be too long now that all fighting bar the Channel air (and any naval) is over.

In the SF game I've got going I am using the theater AI. I keep control of paras, marines and sometimes the mountain units. I am lucky in that I have Nat Sp and it took out Gibraltar after helping Italy and Germany neatly carve France into thirds. Hungary is an ally, and took most of Yugoslavia and Greece when Italy couldn't do it there. I used the paras to land at the British port across from Cherbourg and ferried an Army of three inf corps and one arm corp. Approaching the mid section, I dropped the paras, cutting off the entire home army from retreat.
In May 41 I started the Russian attack. When I got withing two hexes of Leningrad, the AI moved units out to block me and I dropped three paras into Leningrad. The rest of the line is currently running about a third to half the way to Moscow. My units are finally breaking out and swinging south while the Romanian, Bulgarians and Hungarians have managed to push a line two hexes deep to six hexes deep from the Hungarian border to the Black Sea.
While I had the British campaign going, I used a para to drop on Tel Aviv from Crete and sea transported in a marine corps which took out the canal and a motorized corps that took out Iraq. Once on the ground, the corp HQs are given objectives and turned loose.
I would say the theater AI is pretty damn good. :)
My biggest problem is rapidly becoming manpower. :mad:

Hope your Christmas was great Uriah. Being a Yank, I really don't get celsius. Have no problems with metric. Probably wouldn't have a problem if the US would get with the rest of the world. but converting would cost "too much", so we remain an anachronism of measurements. I mean, even Britain, who gave us this attrocious system, has converted. :D

I am very impressed with the AI - especially considering the trouble it caused me in Spain! We will just have to wait and see how Barbarossa goes.

To put temperature in perspective, 100F is about 38C. Today it is over 40C and that was the prediction for the next 3 days. Freezing is 0C and I hate any temeprature below 20C, say 78F.

We changed currency to decimal 40+ years ago, and everything bar temp about 30 years ago. And I still struggle to remember my height in metres, though strangly no-one has any problem with weight in kilos. (Though it noticable that new born babies are still announced in pounds and ounces - so people can compare with past generations?)

In my most recent game (Ice, Normal), the AI did well during the attack, Yes, they struggle when there is a strong defence, so they have lots of marginal battles (where we would concentrate from 2 or 3 provinces to smash a single province) but the AI maintains a high rate of activity. Having some human controlled units gives you the opprtunity to "lend a hand" (breakthrough and/or small encirclements). My main point is that you need to intervene. Sometimes you need to help the break-through, sometimes you need to move an Army (turn AI off for an Army, relocate it and then reactivate it) and sometimes you need to withdraw whole armies (when supply gets difficult). When the AI runs out of supply, it becomes a sitting target. If this happens accross the front, you need to withdraw to a defensible, suppliable line. I don't think the AI can do this.

As for sending units on weird missions, I wonder if the solution is to create a Russian Front Theatre and keep adjusting its borders to include only the frontal area (to a depth of about 10 provinces). Hopefully, this would mean that partisan revolt 1,000km away would not draw off divisions from all over the front. I think the ICE mod adds many partisan revolt events (the imposition of a Scortched Earth Policy doesn't make the people happy)but the mod also increases the effect of MPs. You can significantly reduce revolt risk and help supply throughput on selected routes. I can not see a way to let the AI do this.

I do it by armies of dedicated anti-rebellion troops. Give them enough divisions to hold the objectives on a major road and they seem to do OK.


Enough for now: hope you all had a great break and are fully rested. I am now right up to date (haven't played for more than a week) so I will need to get going. Still festivities here so may be slow for another week, but I am back on the job.:D
 
Sorry to waste everyone's time, but I sent a private message to OKH and called him "Baltasar" for some reason. :eek: I can't edit the post and his message box is full.

So apologies OKH - I realised as I pressed "send" that I had put the wrong name. I did realise it was from you. :rolleyes:
 
I still have not figured out how to do this. I created a theater HQ in Russia, but it wouldn't hold orders. I would have to keep going back and setting up stances and objectives.:mad:

Other than that, I am really pleased at how theater handles things. Sure there are screw-ups, but where do you think the term snafu came from?:D

I am not qualified to comment: only tried Theatre AI for a little while and found it too difficult to control. I'll wiat for the instruction book.
 
Well done on Gib - but since you don't have real control of the seas I suspect you're just going to get UK naval invasions all the time .. & have to tie down a fair sized force just to swat them. But then I was never convinced at your Spanish gambit.

are you planning a bit of piece and quiet before risking the Rodina?
 
I am very impressed: I started doing that for Poland but gave up as it was taking too much time. (And people were demanding updates!).

You can see the effect of air - I hate to think what I lost in Spain!
Had a bit of surplus time on my hands. The effect of air superiority could not be any clearer. Your German AI forces had aerial superiority these theatres and the AI made good use of it, pounding away on the enemy formations. Actually, the loss of organization is a lot more important for the land battles as the casulties inflicted; those are merely a bonus and an indicator for the Luftwaffe effectiveness.

Would be interesting to see the numbers for Spain, though. The air forces were a lot more balanced, the RN air arm in particular did an aweful lot of missions against the German ground formations. Can you provide an estimate about the Luftwaffe formations and types involved in Spain?


The losses in the West must include the damage in the French invasion: my counter-attacks were costly.
The losses only include any and all operations up to the transition to HoI III 1.4b. By that time Paris had fallen already and the rest was more or less a mobbing up of what the French still had in their backyard.


Might I request a general post about the general situation of the Reich? It'd be about time to check what is available and what is needed for Barbarossa, including possibilities on the diplomacy front, resource situation, production, possible hostile staging areas etc pp.
 
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Sorry to waste everyone's time, but I sent a private message to OKH and called him "Baltasar" for some reason. :eek: I can't edit the post and his message box is full.

So apologies OKH - I realised as I pressed "send" that I had put the wrong name. I did realise it was from you. :rolleyes:
Didn't get any message though... o_O
 
It is good to finally see Europe free of any hostiles bar Athens, and even the Italians might be able to bring this fight to an end.
 
It is good to finally see Europe free of any hostiles bar Athens, and even the Italians might be able to bring this fight to an end.

that is one bold guess... (sigh)

Anyway Good job closing the Straight. Sure the Brits might try constant invasions along the coasts but a few mobile troops supplemented by some shrewdly placed garrisons should keep them at bay. Not to mention that TAC bombers are easy to move if the need arises.

Now the Soviet bear awaits. Is he aware of your soon to be invasion? Is it still going to be AI controlled?

On a side note (having just come back from a sunny place) i'm left with wishing everyone a Happy New Year, with health, family and wealth.
 
that is one bold guess... (sigh)

Anyway Good job closing the Straight. Sure the Brits might try constant invasions along the coasts but a few mobile troops supplemented by some shrewdly placed garrisons should keep them at bay. Not to mention that TAC bombers are easy to move if the need arises..

I'm not sure that just holding Gib now closes the straight - I think you need Tangiers as well to do this (or is that the strategic effect?)
 
I'm not sure that just holding Gib now closes the straight - I think you need Tangiers as well to do this (or is that the strategic effect?)

You only need Gibraltar as Uriah already wrote about the strategic effect gained by owning the Rock.
 
You only need Gibraltar as Uriah already wrote about the strategic effect gained by owning the Rock.

Funny, In my game (last night) I did not get the strategic effect until I had both sides of the strait. 2.04b.

@ Uriah I am really looking forward to your OOB report for Barbarossa. It's always fascinating to see what others come up with for such a large operation.
 
Well, I finally figured out the theater split thing. Definitely not intutive. Would have been nice to have included in the tutorial.

You might want to give the theater AI a shot for Barbarossa. I assigned a tac, cas and int to each of the 3 army groups. gave two tacs and another two int to theater then set the order to blitz and gave it the objectives. As each was obtained, I would clear it so the front kept moving. I pretty much tagged all the VP cities and a/fields back to Archangel-Saratov-Stalingrad line. As the front moved forward, I added more objectives.

Barbarossa kicked off May 15, 1941. Leningrad was captured by Aug 31, Moscow by Nov 30 and Stalingrad by March 30, 42. Bitter peace occured April 20, 42. You won't get those huge sweeping pockets that you can get using army level, but theater will get the job done. I had 3 abn divs that dropped on Leningrad. I later added them to the battle for Moscow. You will need to change orders once in a while. The AI left Archangel while there were Russian units approaching from two directions. I detached the mtn corps and sent it back. Once it was there, I reattached it.

Should make your life a little easier than if you have to worry about each army separately. If you use the theater, you can watch and write. :D
 
I can't belive no one has made a comment on perhaps the best line in the entire AAR so far:

"but the now the Luftwaffe is using the most modern secret 2.04 beta tactics"

I almost fell out of my chair after reading that.