A good army composition means nearly nothing without considering other factors as terrain, tech, dug-in bonus, possible reinforcements on both sides, leaders and LUCK.
In the beginning of my games I usually recruit cavalry/dragoons to form stacks of 18.000 men - look at supply limits here. Later these armies get artillery pieces in pairs and I begin to switch guards in for the cav/drag. So 6brigades guards or cavs and 2/4/6 art.
And don't expect to win in even battles because a few bad dice rolls could ruin everything (luck factor). Run away from battles you can't win and attack the enemy with a numeric advantage.
In the beginning of my games I usually recruit cavalry/dragoons to form stacks of 18.000 men - look at supply limits here. Later these armies get artillery pieces in pairs and I begin to switch guards in for the cav/drag. So 6brigades guards or cavs and 2/4/6 art.
And don't expect to win in even battles because a few bad dice rolls could ruin everything (luck factor). Run away from battles you can't win and attack the enemy with a numeric advantage.