(PDM mod, v. 1.3
Just finished my first Vicky II game (first time getting completely to 1936): played as Kingdom of America (I turned USA absolute monarchy for
most of the game after, like, 184? in my great war with Britain, France, CSA, and Mexico, which I won, miraculously). My empire was massive: by 1936, I had all of north America (plus the Caribbean and Central America), Central Africa+Egypt (basically all of Africa but South Africa and the far Northwest), Northeast Asia (Korea and Manchuria) and Southeast Asia (plus Dutch Indonesia). Total population was 950 million (a surprising amount of which were Yankees, and an even more surprising sum lived in the continental "US", basically all of North America), 1600+ brigades, and 95% literacy. #1 in all categories. My sphere includes Ottoman Empire, Greece, most of South America, and some random minors across the globe.
Throughout the game, I had been using my military power to keep the world conservative: I propped up monarchies and democracies in wars (and bourgeois dictatorships, to some degree... occasionally fascists). I tried to keep a balance of power in Europe (which failed miserably, because war subsidies do nothing: Spain was eaten by France, turned Fascist... NGF got huge. Austria was Balkanized and turned Fascist. SGF was fascist). This meant I kept invading with cut down to size little proletariat states (I wiped out the Balkans, including Greece, to make them return to the right. Ottomans briefly went prole, and I got the right mad enough during my invasion to install the Sultan again. Communist Italy lasted a while before I decided to invade in the 1920s and turn them reactionary... but they got taken over by fascists).
In the last year of the game, I invaded Panjab to defend Sindh, which was in my sphere and conquered by Panjab. I established a status quo and cut down to size casus belli and, after having been at war more or less constantly for the last 10 years, my war exhaustion got so high that, in December of '35, I turned into a bourgeois dictatorship (Empire of Liberty!). I still stomped on Panjab, which was trying to become Central Asia's hegemon (Iran had been eaten by my spherelings, Turk and Afghan... I kept a tightly knit circle of Central Asian American spherelings in power there).
I could see myself gearing up for war against Japan in the next few years, if the game allowed me more time to play (I decided not to invade China for moar land in the late 1920s in order to focus on the Dutch, even though I probably had the forces to take on both, just because I didn't want huge war exhaustion). China's in Japan's sphere (and I want China in mine), and Japan's communist. I was planning an invasion in the 1920s anyway but I didn't go through with it. As for other competing hegemons, Italy's no longer a threat, Russia and I don't really have competing interests, I /could/ fight the UK for India and Southeast Asia (I might even want Australia or South Africa, just for fun), but there's no real reason for me to do so. NGF is in an entirely different political sphere and I don't tango with them.
All in all, it was a good game. For some reason (and i've tried every way to get screenshots), screenshots just won't save to their relevant folder. With the exception of Spain/France (France controlled northern Spain, with the exception of an isolated province in the far northwest) and Austria (Hungary seceded, Croatia seceded, Bosnia seceded... and in no particular ordered way either), the map was pretty, mostly because it was unified under an American banner. Brazil got kinda screwed up (they were the only SA nation not in my sphere, and the others - particularly Columbia, Chile, and Argentina - at them. They had a prole revolution, and I used my sphereling's wars as an excuse to invade them and cut them down to size. They turned democratic afterward, and I forced them to release the Equadorian Confederation and Bahia).
Ended up
WELL above the infamy limit: didn't check, but it was really high. But I roleplayed too: I didn't just try to maximize my power.