If there's any way you can make BYZ a vassal in MM, then you should do so. I don't know if the inherit->release vassal thing works in it, but that would be great.
Yes, that ought to be possible.
One thing thats missing from MM that I would have like to see is having your dynasty kept if a PU breaks peacefully. It would be nice to have Byzantium select some younger brother or sister of the English monarch who would take a Greek/Roman name. Maybe you could mod it in if the union breaks peacefully.
It would be nice if we had the option/decision of releasing a vassal or PU using one's own regnal dynasty. In Byzantium's case it's not strictly necessary because they never historically adopted primogenture. If an Emperor didn't have time to inaugurate his offspring as co-Emperor prior to dying...
Voilà, new dynasty.
And yes, I'm aware of the single PU limitation. Not really a problem right now as the only places I'd
really like to inherit are Brunswick or Lüneburg, and they are still small enough to diplo-vassalise. I'd be over the moon if one of them became an elector before being inherited, but I've never seen it. Heck, Hanover forming at all is pretty rare. The sad thing is I don't want Brunswick/Lüneburg because of political, economic, or military reasons... but because it will give me an opportunity to be historically accurate with the coat of arms.
Just finished the most recent update, it was a long one. The AAR has been quite amazing, since you brought up colonization how much do you intend to constrain yourself to form the British Empire. I assume you'll take Northwest Passage, but will you avoid other decisions since they will detract from your ability to grab north America? Also achieving that level of colonization as a player should be a blast to watch.
I'm going to give the AI a head start before kicking down the door on the New World. I'll hold off on Northwest Passage and select Middle Passage (the Carolinas) instead. In Magna Mundi all of the other New World exploration decisions become available at naval tech 12 (for both AI and player), while the Middle Passage happens at AI tech 12 and player tech 16.
My other notable constraint will be to avoid demolishing natives; try to ally and encourage development of the North American tribes rather than overrun them. So my British North America will probably have significant native enclaves. Whether they survive the United States (and whether there is ever an American Revolution) is something else. I'm looking forward to finding out.
Majestic. No other words I can think of, that haven't been used yet.
Thanks, BigBadBob. Good to see you're still tuning in and enjoying it!
Great update. The long wait was well worthwhile! Hope you won't keep us waiting that long next time.
Want to learn of William III, the warrior-king.
I don't want to wait that long, either. The next 20 years were a lot of fun to play, and I look forward to sharing them with you guys. I've already start penning the next update and roughly half of the graphics are done. Might have to split the war update in two to keep the wall-o'-text factor down. We'll see.
So the Pope got away with it... No schism. No significant territory loss. (Avignon has been kept, right?)
Avignon is still the Pope's turf, but he's also still at war with France. Which as we all know is twice as scary as all of Italy combined.
...while the Emperor didn't. As for the rebellion in Austria, I was surprised the Electors didn't pick a different Emperor. After all, there must have been numerous more prestigeous German houses to choose from than this upstart Zwerger.
That was a minor annoyance for me, but I declined to mod it in the save afterward. The reality in gameplay was that Empire more or less ignored the change in Austrian dynasty. There was no "Franz I has been declared Emperor" pop-up. His name just started appearing in the HRE screen as if he'd been the Emperor all along (and, interestingly, he
stays Emperor for a good long time). I couldn't rationalise that happening in real life, so I inserted my own fiction about the Electors approving the change.
Austria broken - due to the game mechanics - gets all the ex-rebel troops as its armies, for free! There can be quite a lot of them, won't it tempt Austria AI to go on the offensive again?
It might, but I'm not sure how many of its formerly absorbed territories Austria has cores on. Very few, I think. At any rate I kind of broke them again—by accident—so they've got enough on their plate for a good long time.
The Danish link seems interesting, though I can see some conflicting interests. And Denmark has this obstinacy about dowing Holstein no matter what. A monarch from the same dynasty may hardly put them off.
Well, they've been quiet about northern Germany for the past 30 years, and I made them remove their Holstein core after the last war. Unless the Danes get it back by event or mission, I am hoping they continue to be pleasant and non-aggressive to Lübeck. The marriage was mostly a ploy to keep them from doing something stupid as I geared up for possible war (I thought the odds of Castile ruining my day in Greece were pretty high). As it turns out they did do something stupid but epic, and not to me. So... it worked?
Will Castile get anything from its war against the Ottos?
Yes, absolutely.
And France is alarmingly asserting its power...
Yes, though aside from consolidation France has been quiet too (despite still having cores on Normandy). I think the growth of Castile next door worries them, and that's A-OK with me.
I have just discovered this excellent AAR -I'm reading page 5 right now- and I must agree with the other readAARs that have stated that this alternate England looks awfully plausible. Well done!
Thank you, Kurt_Steiner! I must say that I love your nickname;
The Eagle Has Landed was a Saturday afternoon favourite as a young lad of 13 or so. Used to be on TV fairly regularly.