Dont know if I should post this here or not but here are some bugs I noticed mostly in combat that didn't appear in the known or fixed notes of this patch.
Battle Riders and carriers don't work nearly like they should (this really dissapointed me. I love carrier-type stuff). Can't order more BR than one around at a time and they run back to carrier every 10 seconds. (also BR hangars on stations dont seem to work but I may just be doing that part wrong)
Combat itself is kinda bugged. Ships don't follow "stance" commands when issuing to more than one ship, or more than one group.
The UI sticks between ships/groups (e.g. setting one group to "max speed" then switch to the other group and it'll show as max speed, but be moving medium or slow)
When issuing orders to change "altitude" in the ecliptic plane ships will often go flying way over or under the plane and spend the remainder of the battle trying to return or just sitting out there.
Balancing:
Torpedos don't do near enough damage to warrant their reload time
Small turret weapons need to be toned down, or accuracy for others turned up. A ship full of green beams or green lasers does more damage than any two ships with heavier projectile things like heavy fusion cannons. (by far. Was getting butt kicked by two cruisers with beams versus 5 with heavy fusion cannons-- just couldnt hit them enough to do significant damage even at complete standstills and point blank ranges).
That's just what I've noticed off the top.
Aside from that let me say that this game has great potential, and even in its brokenish state I find it entertaining. I'm glad you guys are working so hard to fix it.
Keep up the good work
!