Maybe it is, but I really don't mind. There have been instances where the living see their legend already developing. And besides, it's hard enough to think of unit names for a Dutch CV.
C&D said:Maybe it is, but I really don't mind. There have been instances where the living see their legend already developing. And besides, it's hard enough to think of unit names for a Dutch CV.
That's not true. Singapore was a far better equiped naval base:C&D said:Egslim: Soerabaja was simply the best naval base in South East Asia. No other colony had the facilities available there.
I think this would be better represented by having locked militia units at the relevant positions. Compared to the AA arsenals in place around London, Berlin and the Ruhr, 4-8 anti-air guns don't even register on the scale.The Dutch had many small armies scattered around the archipelago. While outnumbered by the Japanese, it was not unusual for them to have 4-8 anti-air guns.
Of course, but your allies will be able to use that base for large ships.C&D said:If you'd play the Dutch, you're not in a good position to make huge ships anyway.
Let's look at Portsmouth:Singapore is lv 10. Scapa Flow is lv 10. Pearl Harbour is lv 10. But Dover is also lv 10, and Liverpool, Sheffield, Nowich, Plymouth, Portsmouth, San Diego, San Fransisco, Seattle, Amsterdam, Rotterdam, Oslo, Leningrad, Rostock, Willemshaven, Kiel, Königsberg, etc.
I think the best measurement for the effectiveness of AA defense would be enemy losses or scattering of enemy formations.With the limited number of objectives on the islands, the anti air weapons where all concentrated around the few places of interest. So if the enemy planes entered that area, it was more likely they drew the attention from all the guns at once. Avoiding 4 guns at the same time just isn't the same as avoiding 100 guns one a time.
Note that while the Irish had no navy, the harbor in Dublin was quite large, with extensive facilities. It makes sense that a large civilian harbor can also repair warships. I mentioned this before.C&D said:The game doesn't care about accessability as much as repair ability of ports and harbours. And like I said, it doesn't discriminate between ship size. I think it wants you to suspend disbelief and just accept that Dublin could service CVs just fine, even if the Irish had no navy to speak of.
A size 1 naval base can repair every ship too, just one at a time. That prevents the base from being used to repair an entire fleet. In the '39 scenario the Dutch have only 9 ships/flottilas. With a size 7 naval base the entire fleet except for two ships can be repaired simultaneously. That doesn't seem realistic/historical to me.C&D said:http://www.netherlandsnavy.nl/so it's only logical they'd have the ability to handle any ship the Dutch had. The Dutch could service their light cruisers there.
Willingness alone doesn't increase the base' facilities, though.Although that says Soerabaja was not large enough at the time to handle those ships, it did show the willingness to accomodate large ships