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About Carriers:

Todays US Navy has a total of 12 active Carriers:

2 of the Kitty Hawk Class
(USS Kitty Hawk, USS J.F.K.)

1 of the Enterprise Class
(USS Enterprise)

9 of the Nimitz Class
(USS Nimitz, USS D.D. Eisenhower, USS Carl Vinson, USS Theodore Roosevelt, USS Abraham Lincoln, USS George Washington, USS John C. Stennis, USS Harry S. Trumann, USS Ronald Reagan)

One new Nimitz Class Carrier is currently under construction (USS George H.W. Bush) and 3 Carriers of the new Gerald R Ford Class are in planning (the first of those new carriers is already under construction)

The 4 Ships of the Tarawa Class and the 8 of the Wasp Class arn't carriers, but amphibious assault ships (mostly used for Helicopters).


Carriers of the second world war (finished by 1945 or earlier):

Japan:
20 Carriers
including the Hosho (=flying phoenix) which was finished in 1922 and is the first carrier worldwide)
10 Escort Carriers

Great Britain:
~25 Carriers
~45 Escort Carriers (23 from the US Navy, but listed here under GB)

Italy:
2 unfinished Carriers at Date of Cease Fire (8.9.43)
Aquila, Sparviera
2 Airplanetransporters (not Carriers)
Giuseppe Miraglia, Europa

Rep. Spain (!)
1 Airplanetransporter (not a Carrier, "strange ship")
Dedalo (build by Germany in 1901 as Merchantship Neuenfels, sold to Spain in 1918, transformed in 1919-1922 to a kind of an airplanetransporter, sunk by the Legion Condor 18.7.1937)

USA:
~39 Carriers (only counting those ships that were finished at least in 1945)
~92 Escort Carriers
(23 Escort Carriers of the Bogue Class (which were all reconstructed from merchantships) were sold to GB)

Germany:
3 partially finished Carriers:
Graf Zeppelin (start building: 1936, many buildingstops and new attemps to finish it, definitly stop of building: 1943)
Flugzeugträger B (Aircraftcarrier B) (start building: 1938, building stop: 1939)
Seydlitz (start building: December 1939 as a heavy cruiser, May 1942: Order to change the Seydlitz from a cruiser to a Carrier, February 1943: stop of building)

France:
1 Carrier:
Béarn (start of building in 1914 as a battleship, changed to a carrier in 1927)
1 Aircrafttransporter (not a carrier)
Dixmude (given by the US Navy to France by April 1945)

Jugoslavia:
1 Navyairplaintransporter ("strange" ship and story)
The building of the Zmaj was finished in 1930. It had no flightdeck or ramp but a crane to lift its airplanes to water. After the defeat of Jugoslavia the Zmaj was integrated into the german Kriegsmarine and reconstructed to the "Minenschiff Drache" (Mineship Dragon). Sunk by allied bombarding by September 1944 in the harbor of Vathi (Town on the greek isle of Samos)

--------------------

Therefor i have to correct my statement of my former post:
50 Carriers arn't far beyond reality, but only for the very large nations like the USA.
GB only had that many carriers because the USA gave them so many of their own escort carriers.
Japan had 30 Carriers alltogether, so in a game like Doomsday it could be possible that they build 50.

As we can see only the USA, GB and Japan had a Navy with many Carriers. Every other country had none or only some very few.

Maybe those historical infos do help you a bit with your great work, please continue working on mod 34!

Tramis

PS: "~" means that i don't have the exact building dates and retirement dates, so i had to guess a bit. But those numbers shouldn't be too far from reality
 
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I think normally any nation gets more than 10-15 carriers in the early game. Later they get about 20-25 carriers. In my games they have never had more than 23.

But perhaps they could have 50 carriers in the latest version, the AI has been improved
 
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in the same game, when japan had 53 CVs and 28 CVLs
the US had 18
and the UK and germany had both 12
so that is the most amazing thing on the whole situation
 
I'd just a loot at it.
Actually I'd like to try this one on MP, to I see some big issues still in that.

First of all, Techs should need a year, really. Pre-Teching can give an advantage in terms of advanced units against versatility of having more techs respecting the years. It's a balance issue that should be preserved.

Then some tech team and leader review would be cool. They're the same than in DD. Germany leaders imo needs quite a huge boost.
 
this mod doesn't work for me. when I try to play it says, "Please install the latest milestone" and then quits
 
Hi

Well, my english is very poor, sorry

loki1232 : no problem, the effects of Materials-I can be changed for next versions, but, this tech change the relative diary production of materials, if this tech add a constant daily increase, what number? (thinks about small countries, must be normal for all)

In principle we do not have thought to create more scenarios, it is too much work

rwglaub : ok, is a bug (the philippine division), and you have reason in the name of light carrier and escort carrier (can make confusion)

The_Carbonater : the no-intervention event of SCW is random, and the soviet constitution event fired in december of 1936. You have information in this link:
http://www.departments.bucknell.edu/russian/const/1936toc.html

jeiffe : tu primer post en más de 3 años y lo haces en este hilo, es todo un honor :) . El evento de la guerra civil se evita siempre y cuando el gobierno no sea democratico ni comunista, sigue siendo como en el HoI2DD original. Puedes pasarte por el enlace de mi firma que es donde está en hilo en castellano

Tramis : the United Provinces of Central America cannot have ministers, is a bug (will be corrected). This ministers are from Iberia (union of Portugal and Spain)

The problem of databse mismatch i don't know, if you can send me this save, please to quintelosky@gmail.com, thanks

And the 50 carriers, so much... the AI was implemented, and they need some readjustments to work fine

Thanks for your information of carries in the SWW, but, one of the objetives of this mod is that the AI play same (or seems) a human. A human player with japan they build a lot of carriers,CL and DD to win the USA navy, this is the objetive. The historical game end when the war start, a human player make a lot of navy, air and troops

What is the solution? since, make the USA ai more productive, to equal (or increase) that the japan naval production. Not to do to a weaker country but to make to the other more fort.

Cohen : the tech tree is very balanced, i think that don't have problems of pre-teching. The idea that was the base of mod34 was to clear the historical years, only 2 doctrines and this objetive will be finished (in that there will be no changes)

In this mod, investigate all is impossible, you need know that investigate for your intentions (if you prove it, you know the cause of that).

rcduggan:
Erno said:
We know this problem but it is not a our mod´s problem. Try this:
-Reinstall HOI2DD.
-Upgrade to v1.2
-Install Mod 34 in the same folder.
-Execute no time limit.

This problem can happen when you don´t use a clean installation to install the mod, for that reason, I recommend you to begin again.

Thanks for all, my english is too bad, please, play to mod34 :D

I think that is a greater mod ;)
 
quintelosky is right you simply cant reseach all tech during a reasonable timeline - but i agree germany could use some remodeling of the techteams since the new techs use many different fields that the old techteams arent made fore - so the old plus on reseach when you play germans dont apply on the 34 mod

i have done quite a few techruns with the germans stealing/and regular reseach - you can get sligtly ahead of the allies and russia but only if you skip say nukes and much of the navy - actually the system gives a larger benefit to the AI - a good example is poland - when i examined thier techs by a reloading as polish in 1939 i was very happy - good infantry - with good brigades - a large airforce - a bit onesided as it only consisted of interceptor but anyway quite modern equal to my current models - i also took a look at sovjets and nearly shit my pants:) - so i think this really helps the AI - it reseaches what it can and doesnt get penalties because it reseaches too soon - SO DONT CHANGE NO YEAR PLEASE !

a little remark - in a russian game where the germans attacked me in 1944 (april) the spanish (franco) had blue division-event and the AI selected "Unknown string wanted" so text is missing...
 
rcduggan said:
this mod doesn't work for me. when I try to play it says, "Please install the latest milestone" and then quits

I'm not sure if this will help but it worked for me (so maybe for you also). Of course it should go without saying that Quintelosky approach is the best way and the correct approach when we try to install this on over a previously modded version. In my case I wasn't paying attention and the mod created a new subdirectory. Since I didn't want to reinstall HOI2 DD, here's how I did it.

If the Install process created a "New Folder" Subdirectory.
1. Make a backup copy of your HOI2 directory - (I.e. C:\Program Files\Paradox Interactive\DoomsDay)... Just In Case
2. Copy all the contents from the New Folder to the HOI2 Doomsday Directory, overwriting duplicate files.
3. Make sure your HOI2.exe has been updated with the "NoTimeLimit" update. Run the No TimeLimit Update (Double click on the Parches Hoi2-DD and change the language to English, the rest is self explanatory)
4. On your desktop, right click on the Mod 34 Icon then click on properties
- In the Target Edit line: Remove "New Folder\"
- In the Start In Edit line: Remove "New Folder\"

I hope this helps.
 
Hi everybody,
Hi Quintelosky,

The intention of my list of all Carriers in the time before 1946 wasn't to say: "hey, it has to be exactly this way in mod 34!", but to give all of us a historical overview of how many Carriers every nation really had to have a base of discussion and knowledge to work with.

The idea of this mod (that the computer played nations should behave more like a human player would do) is a good one and so far it works definitly better than vanilla HOI2 Doomsday. IF the modified AI is a greater challange to human players AND also behaves with some sence of historical accuracy then your goal to make a really great mod is achieved in my opinion.

For example: in my last single player game (i played Japan) the situation in Europe in 1947 was almost the same like in real 1944/45:
Amphibious Landing by USA near the Normandy (2 provinces to the left of where it happened historicaly).
Advance of british forces from southern Europe (from Spain to France and further to Germany. Historically it happened from Sicily upwards through Italy)
Fast Advance of the Red Army from the east (including the change of sides by Rumania)
Resulting in a situation of a "rush to Berlin" like in Reality.

-> This is exactly how it should be (in my opinion): not exactly historical (different locations, different time), but also not too far from it and very good planing of the AI nations of USA, GB and SOV, like human players would do it.

Thank you all for this mod!
Tramis
 
after i installed your mod and i click on the desktop icon it say's that it can't find the hoi2.exe and i have to find in manualy but when i click on it in the doomsday folder i get the normal game can you help me ?? oh en de bottom 2 option's of the crack seem not to work
 
WideEyeCherry said:
I'm not sure if this will help but it worked for me (so maybe for you also). Of course it should go without saying that Quintelosky approach is the best way and the correct approach when we try to install this on over a previously modded version. In my case I wasn't paying attention and the mod created a new subdirectory. Since I didn't want to reinstall HOI2 DD, here's how I did it.

If the Install process created a "New Folder" Subdirectory.
1. Make a backup copy of your HOI2 directory - (I.e. C:\Program Files\Paradox Interactive\DoomsDay)... Just In Case
2. Copy all the contents from the New Folder to the HOI2 Doomsday Directory, overwriting duplicate files.
3. Make sure your HOI2.exe has been updated with the "NoTimeLimit" update. Run the No TimeLimit Update (Double click on the Parches Hoi2-DD and change the language to English, the rest is self explanatory)
4. On your desktop, right click on the Mod 34 Icon then click on properties
- In the Target Edit line: Remove "New Folder\"
- In the Start In Edit line: Remove "New Folder\"

I hope this helps.

yes that actually worked! yay! :cool:
 
Dutch Rommel said:
after i installed your mod and i click on the desktop icon it say's that it can't find the hoi2.exe and i have to find in manualy but when i click on it in the doomsday folder i get the normal game can you help me ?? oh en de bottom 2 option's of the crack seem not to work

Same thing happened to me.
 
Dutch Rommel said:
after i installed your mod and i click on the desktop icon it say's that it can't find the hoi2.exe and i have to find in manualy but when i click on it in the doomsday folder i get the normal game can you help me ?? oh en de bottom 2 option's of the crack seem not to work.

Hi

I believe that the problem must to a bad installation, please, when you select the installation directory put the directory where is installed the game.

This is the problem because the desktop icon don't work (i think ;) )
 
Meh, the download is fracked up. 3 hours to download the mod at 2,3 kb/s? Cmon Filefront, this is a joke right? Also the download breaks off at certain intervals and won't continue for minutes on end... i would really like to try this mod, but if there is no place where i can download it properly i will never be able to play it :(
 
Gen.Schuermann said:
Meh, the download is fracked up. 3 hours to download the mod at 2,3 kb/s? Cmon Filefront, this is a joke right? Also the download breaks off at certain intervals and won't continue for minutes on end... i would really like to try this mod, but if there is no place where i can download it properly i will never be able to play it :(

Sorry

i don't know the problem of filefront. Generally, it works perfectly, with a good download speed.

You can download the mod (0.04 version) in this link:

http://rapidshare.com/files/10645303/mod34_dd_v004.zip

Thanks