I would like to see a new minister post that gives + instead of just construction bonus -5%
and air Transport construction bonus -5%
and air Transport construction bonus -5%
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you have the vertical envelopment guy. And anyway just create the minister yourself its easy.
It does affect defenders.Stacking penalty should affect defenders aswell
Also, divisions should run out of manpower much faster when constantly retreating with lost battle after lost battle, making it more important to making proper defensive plans. (Should affect badly planned attacks aswell, when attacking a much stronger province than you should be attacking.)
That would be good and it would make things more balanced IMO.I mentioned this in a bug thread, but what about if damage done by air units against province targets (infra, IC) was logarithmic? So infra damage amount done would decrease as the total infra level got closer to zero, and the same for IC and resources as well. Realistically, it should be impossible for air attack in WWII to bomb anything back to the Stone Age (except for w/ nukes perhaps).
I mentioned this in a bug thread, but what about if damage done by air units against province targets (infra, IC) was logarithmic? So infra damage amount done would decrease as the total infra level got closer to zero, and the same for IC and resources as well. Realistically, it should be impossible for air attack in WWII to bomb anything back to the Stone Age (except for w/ nukes perhaps).
This one is pure gold!I mentioned this in a bug thread, but what about if damage done by air units against province targets (infra, IC) was logarithmic? So infra damage amount done would decrease as the total infra level got closer to zero, and the same for IC and resources as well. Realistically, it should be impossible for air attack in WWII to bomb anything back to the Stone Age (except for w/ nukes perhaps).
The 5. Gebirgs Division was airlifted into Crete during Unternehmen Merkur.Isn't that rather non-historical? I can't think of any cases in WWII where a non-airborne division was moved by air. Heck, the lack of transport severely curtailed most nation's airborne operations.
Banksy said:Hope am ok suggesting a new feature here. So could you make it so shore bombardment for ships acts likes artillery bombardment for land units ^_^, or at the very least get rid of the -25% cap that its at now either way theres very little role for the navy in battles happening on the coast right now.
Affenklaus said:The more I think about this idea the more I like it. Shore bombardment like the new artillery bombardment with damage to infrastructure would be amazing.
For the defender this would mean protecting his shores would need actually using his fleet and planes at his shores even without an ongoing invasion, not just stacking some divisions to the coasts.
But most of all I like the strategical options the attacker gains by this: Bombarding the enemy before the invasion and weaken his defending capabilities but giving away your intention of attacking this province and therefore giving the defender a chance to improve his troops there. Or just fake an attack by bombarding somewhere, wait until reserves get there to repel your attack and then invade elsewhere without naval support.
I think this would highly improve fighting for islands in the pacific theatre and, as a side effect, make it somewhat more historical accurate, too (Iwojima, anyone?).
Fürstbischof said:It might be worthwhile to explore this idea even further. We might even split the Shore bombardment mission into an Invasion Support mission and such a strategic Shore bombardment mission. But in both cases we should rethink the role of coastal forts in the game. If we see more Shore bombardment missions in the game these should be no longer toothless. Coastal forts should defend their province versus attacking naval units in the same way as AA does defend versus attacking air units.
# 0 - Great War Tank
model = {
cost = 16
buildtime = 180
manpower = 7
maxspeed = 4
defaultorganisation = 30
morale = 30
defensiveness = 5
toughness = 7
softness = 30
suppression = 1
airdefence = 1
softattack = 8
hardattack = 2
airattack = 1
transportweight = 30
supplyconsumption = 1.75
fuelconsumption = 4
speed_cap_art = 5
speed_cap_eng = 5
speed_cap_at = 5
speed_cap_aa = 5
upgrade_time_factor = 1.0
upgrade_cost_factor = 1.0
max_supply_stock = 25
max_oil_stock = 60
[COLOR="Red"]allowed_brigades = tank_destroyer[/COLOR]
[COLOR="Red"]allowed_brigades = heavy_armor[/COLOR]
}
Instead of the overall allowed_brigades on top of each file, allow adding different brigade types to different division models of the same division type.
I mentioned this in a bug thread, but what about if damage done by air units against province targets (infra, IC) was logarithmic? So infra damage amount done would decrease as the total infra level got closer to zero, and the same for IC and resources as well. Realistically, it should be impossible for air attack in WWII to bomb anything back to the Stone Age (except for w/ nukes perhaps).
I think some improvements are needed for the retreat logic in naval combats. When my german battleship fleet finally manage to sneak up close (8 km) to the british carrier fleet they will immediately start to retreat (grey retreat arrow appears). I think this happens since the british fleet is very large, lots of carriers and small ships. The tactical AI simply weighs the total powers of the fleets and decide to retreat, being bombed for every one of the ~160km until out of carrier range.
I can understand this reaction if the engagement begins at long range, but if a battleship gets within firing distance of a carrier there is really only one thing it can do.
maybe someone have already requested this: non-national but owned provinces (i.e. annexed) should become, gradually, national after X years (for example 10).
ie. germany annexed poland in sept 1939. warsaw have a maximum efficientcy of 25%, in sept 1940 35%, sept 1941 45%, etc... (casual numbers)
if someone take the province, then the time will be reset.