What are you doing with your air wings? at what level have you attached them? I find that when I assign an army or army group a air group, they automatically detach and spread out my carefully constructed air groups.
What are you doing with your air wings? at what level have you attached them? I find that when I assign an army or army group a air group, they automatically detach and spread out my carefully constructed air groups.
Are your Panzer Armee at an Army Level or at a Corp Level ?
I noticed they have 5 divisions in them.
I'm afraid that's what you do when you are sitting in your bunker miles behind the front line, you plan endlessly and then watch how it pays out.
Well, you nearly quoted von Manstein here.
Thx for your AAR.
Some guys (Chilango2, Gladiator, Myth, Henri and me) did some analysis on the 1.2 AI back then and we can support your findings: The AI works decent and it is fun to use it.
Did you see any influence of the axis of advance you set? Did you set them at all?
Do you plan doing the Battle for Britain?
Defeat - Oct 6th. History pretty much repeats itself!
Did you experienced some of your mobile troops (such as Arm or Cav divisions) to be drag outside the range of their HQ corps ? I did in my 36' japan game last night. I landed all my cav and mot units around Shanghai in an absolute mess within a couple of province. After a month of blitzing stance I found some units to be distant from their HQ about 1000km away.
The main problem was those units completely lose initiative and stood still far beyond the front line. I guess they were waiting for some orders that would not come.
I found quite annoying to reorganise my OOB in the midst of a blitzkrieg. I stated (and not yet tested) that I should create "reserve" HQ corps with no division attached in order to rally those divisions. Those reserve HQ would manually follow the front and rally any out of range units. HQ seems to follow the axis of progression while fighting units are dragged away with this battle frenzy you talked about in this AAR.
I doubt you'd encounter such obvious and grotesque behavior before late (and victorious) Barbarossa. China has few units and large territory, the blitz never ends there.
Regarding Seelöwe, I'm looking forward your conclusion since amphibious warfare is a key feature of Japan expansion. I personally conclude that the IA is not working great with this. Ai would launch an invasion only with ridiculous favorable odds with only short term view.
For instance it won't try to encircle a port and try a frontal assault. There would be no combined invasion on large coast sections (say 4/5 provinces). This tend to a 1 province invasion with large stacks that are easily driven out by few defending divisions.
I did not encounter this behaviour. As you say, the Western European war zone does not allow much room for running very far away from the HQ assuming it was in contact in the first place. Did you keep your objectives to within a few provinces, and your troops just kept going? As I have said, the AI tends to give units too much initiative for my tastes. There are many examples in WW2 where leaders have been frustrated by being held back by HQ, when there is a clear road ahead, but more often than not, those leaders have obeyed orders. Only the undisciplined ones would have disobeyed, which is is why I would like the chances for AI going against orders to be based on the leadership %.
More about air wings. It looks like the AI doesn't like different types of air units in the same group. I have a tendency to attach at least one interceptor to my tactical and CAS bomber wings, and the first thing the AI seems to do when I give it control is split off the interceptors.
In your scenario here, It looks like when you kept the Polish interceptors together, they stayed that way. That's something to keep in mind, when playing the game using this approach, at least from my experience with the AI.
Kirth,
This is a magnificent AAR, and a great project -- well done!
Rather than reprise your hard work, I figured I'd point people over here, so I made reference to this AAR in my HOI 3 v1.3 Update Guide.
I hope you don't mind.
Thanks!
Rensslaer
No. That is remiss of me. Have you found that shift / right click increases the chance of the AI following your orders?
Seelowe? There's a thought. AI led amphibious and air assaults. I can see a new section to my AAR coming