burocrats generating research?
not for spain, my friend
Let's not confuse bureaucrats with public servants though. They are useful if they're working properly.
burocrats generating research?
not for spain, my friend
Thank you... and thanks for this addition. I agree with most of your suggestion. Note that by providing a stable consumer for capitalist industries, established capitalists would benefit from them. However, indeed, an added price tag for new investments if there are bigger numbers of bureaucrats would be a good idea.Great suggestion Strategist.
I would suggest that whatever happens with Bureacrats, they be a double edged sword. More will of course create a middle class with disposable income, generate research, maybe even contribute to education. However, they should also have a downside like slowing Capitalist development (red tape) and drawing their wage directly from the player's budget. This then makes the player choice between big and small government quite interesting.
Also, there could never be more more jobs for bureacrats then the government provides. IE, changing to Laisse-faire policy would cut jobs out of the dept. of trade.
Personally, i liked it when all the menus were to the left.
Don't get me wrong, the interface screenshot looks awesome. But i think it's easier to manage both the map and for example pops, at the same time when the interface has a fixed position to the left.
Counters
Seriously though. I have always played Vicky using the counters for units and couldnt stand the animated unit thingies... it would really suck if I had to do without counters in Vicky 2.
Consider those "capitalists" as "members of the Party" and you´re done.This system would have considerable depth, yet require very little from the players, as the players wouldnt manage it directly but only influence it with their policies and decisions. An exception to that would (to some degree) be communism, which will knock out all capitalists entirely, and both require and allow the player to take total control of industrialization themselves.
Well... theres many many things to suggest. The first thing I will start with is the population system. I personally love the pops, and think that if anything, they can use more detail. However, the amount of control you can have over them is ridiculous. I essentially think that all pop promotion and migration should be automated, although influenced by your policies, literacy, wealth, and urbanization. The latter is a concept lacking in Vicky, but very important to add to Vicky 2 I think.
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You're probably the first person I've seen saying that. The Victoria counters are... less than stellar, shall we say.Counters
Seriously though. I have always played Vicky using the counters for units and couldnt stand the animated unit thingies... it would really suck if I had to do without counters in Vicky 2.
I'd also like unemployment to be a real challenge in V2. Lets face it, at the minute its pretty easy to have a state of full employment, and it shouldnt be, it should be a real challenge, and would be a good way to incline pops towards fascism, communism, etc
Thats what I'm saying, maybe it will be and its a drop-down menu or something. Maybe it only appears when you click on a province