Something has gone wrong. I did the port to DH following the easy, step by step instructions for doing so. Darkest Hour crashes before the scenario screen even loads.
- The file savedebug.txt shows that the map loads but that's it; the game crashes immediately after. Comparing this to a normal savedebug.txt shows that the game engine should load units next.
- I did an experiment with removing the mod's \db\units\ folder and same result.
- I removed the mod's \map\ folder and same result.
- I followed the steps for adapting the mod to DH exactly, though there are two areas which might be slightly deviating from the instructions. I have not yet consolidated all the custom text for the mod into \config\mods.csv. FODD has a lot of custom text placed into the normal HOI2 text files. So I have left files in place such as \config\doomsdaytext.csv, for example. Also, I copied the TC_icons.bmp from the mod over the top of the new version in DH. I made sure I kept the same expanded size of the new icon strip image file when I saved it.
This is a big set back for my efforts to convert FODD. Fallout's Doomsday is a full conversion of the normal game. I can see how easy it is to port normal mods to Darkest Hour, and it's a great effort by the DH team. However, my mod crashes. Could someone from DH please help me isolate what the problem is?
Thanks in advance,
Sword