I think your ability to supply your troops overseas should be tied to your navy (and to your trade range also), just as the income you get out of colonies is tied to number of warships you have. That way we would not see 30k european stacks in India. Above your supply limit you should get a big amount of attrition, or reduced org.
Many battles in the EU period seem to have ended in one army withdrawing and the other just besieging a fort or two before the other army was back; the current method still seems to allow the chasing method, and by increasing supply limits far from owned territory even support it... sure, you need to chase them for 3 provinces before you can engage them again, but historically I think a Dutch army couldn't possibly fight the French in Orleans just after defeating them in Flanders. They'd have to take over forts in the region in between them to get anywhere.
The hope is that this will give players an incentive to keep some wars more limited in scope
This Dev Diary has pretty much made me certain that Switzerland will be my first nation to play as. Reduced attacking combat width in Mountains? Bring it on!
Woah, so if you invade a nation that has full defensive ideas all your troops will cost double maintenance since they will always need some reinforcements? This sounds like it could make some larger nations, like Russia and France, more or less invulnerable to offensive wars.There are various things that increase minimum attrition no matter what. A nation with full defensive ideas inflict 1% attrition on all hostile armies on its territory.
Woah, so if you invade a nation that has full defensive ideas all your troops will cost double maintenance since they will always need some reinforcements? This sounds like it could make some larger nations, like Russia and France, more or less invulnerable to offensive wars.
Woah, so if you invade a nation that has full defensive ideas all your troops will cost double maintenance since they will always need some reinforcements? This sounds like it could make some larger nations, like Russia and France, more or less invulnerable to offensive wars.
Alright, fair enough. It's just that with the cards that we _do_ have this one sounds extremely powerful with the given mechanics.Likely not; don't forget, for every nifty new trick they tease us with there's dozens of counters we don't know yet. Maybe Quantity makes replacement troops free and doubles your manpower. Until we see all the cards its hard to tell which ones are especially strong.
We have tested this for months now in both singleplayer and multiplayer, and we feel extremely happy with the results, and this is probably the best combat and war system we've done, yet.
So every war doesn't have to be total war?
I'm thinking Milan will be fun, too, for similar reasons.
How will winter affect supply limits? I love higher supply limits for the attacker than in EU3 but I don't think it makes sense in cases such as invading Russia.