Europa Universalis IV Developer diary 19 – War has never been so much fun...

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I hope there will be enough interface feedback to the player to show increased cost for reinforcements. It's not good when you army maintance suddenly increase and you can't see why.
 
as long as the inter-war periods will become more interesting and fun, I welcome this - waging war is way too easy and lacks serious drawbacks right now.

if u cant afford wars and become bankrupt after a war, it means u must sit and stare at ur monitor for a long long time and count the days as they pass by wishing for ur money to increase faster so u can go to war, after 50 years!!! RTS is more about wars and being able to fight them than anything else (personal point of view)
more fun wars is a good thing but in this case i feel we r sacrificing quantity for quality which in total result will be the same!
less fun wars + many wars = more fun wars + just a few wars :D
 
So you are implying that doing a lot of something less fun (say, working at a reasonably not unpleasant job) is better than doing a little of something a lot more fun (say, a cruise in the bahamas*)?

*Presuming your captain doesn't have "Captained the Costa Concordia" on his resume.
 
So you are implying that doing a lot of something less fun (say, working at a reasonably not unpleasant job) is better than doing a little of something a lot more fun (say, a cruise in the bahamas*)?

*Presuming your captain doesn't have "Captained the Costa Concordia" on his resume.

if u see its equal in my idea, not better ;) and tbh, do u rly like to go to some place like hawai once in ur whole life more than going to, lets say some nice european countries over and over for many years? i'd choose the 2nd option :)
 
I'm worried about this...

We have slightly increased the supply limits, and making the difference between safe and hostile territory not as drastic as in early Europa Universalis games. This makes it more possible to fight offensive wars without losing 90% of your army to attrition.

To me, it sounds like EU4 won't allow players to use one of the most effective and most interesting tactics... the Tsar's tactic in 1812 when he had to face Napoleon's imperial army.

Alexandre's tactic was to avoid engaging Napoleon's imperial army in any decisive battle, and to burn anything that invaders could use... So at the begining of Russia's invasion in june 1812, Napoleon's Grande Armée had over 600k men...when Napoleon crossed back the Niémen river on his way back to Paris, he had about 50k men only...

Due to Russians' tactic, Napoleon had to lead his army all the way to Moscow, just to find it was evacuated before his arrival. And few days later, the city was burned to the ground so that invaders would have to endure the harsh russian winter...

Here's a link to a french article about the reasons why Napoleon lost the 1812 war... it explains that even before the winter, Napoleon had already lost over 200k of his men due undecisive battles, deprivation, diseases, desertion and cossacks' sneak attacks...

http://www.histoire.presse.fr/lhistoire/373/pourquoi-les-russes-ont-gagne-23-02-2012-43623

Now... some people will argue that 1812 is outside EU4 timeframe...

You'll understand that the scorched earth tactic had always existed if you read this http://en.wikipedia.org/wiki/Scorched_earth

In game terms, I'd like to make few suggestions :

- Supply limit of a province should decrease, if a hostile army sits in for a long time...

- Building fortifications should increase attrition

- Armies should not be able to reinforce while in hostile provinces, unless there is an adjacent controlled territory...

- Controlling the capital city of a province, should be different from controlling the whole province...

- Keeping a foreign province (different religion & culture) under control should require a permanent presence of an important army...

- Keeping a province with high revolt risk under control, should require a permanent presence of an important army... if there is no army in the neighborhood, such provinces should fall into rebells' hands without beseiging it...
 
Well, I imagine they'll keep the scorched earth tactics. I personally would like if it killed the Attrition a bit more than it does now that a high supply province that gets scorched earth loses what? -5 supply? That's a drop in the bucket. Even -10 isn't that much.

Also, will Sweden fight the Eternal war against Russia again? It's really hard to find a start date where Sweden and Russia aren't at war. Also, why isn't the Great Northern War a start date? It seems like that'd be important to Swedish History all told.
 
I'm worried about this...



To me, it sounds like EU4 won't allow players to use one of the most effective and most interesting tactics... the Tsar's tactic in 1812 when he had to face Napoleon's imperial army.

Alexandre's tactic was to avoid engaging Napoleon's imperial army in any decisive battle, and to burn anything that invaders could use... So at the begining of Russia's invasion in june 1812, Napoleon's Grande Armée had over 600k men...when Napoleon crossed back the Niémen river on his way back to Paris, he had about 50k men only...

Due to Russians' tactic, Napoleon had to lead his army all the way to Moscow, just to find it was evacuated before his arrival. And few days later, the city was burned to the ground so that invaders would have to endure the harsh russian winter...

Here's a link to a french article about the reasons why Napoleon lost the 1812 war... it explains that even before the winter, Napoleon had already lost over 200k of his men due undecisive battles, deprivation, diseases, desertion and cossacks' sneak attacks...

http://www.histoire.presse.fr/lhistoire/373/pourquoi-les-russes-ont-gagne-23-02-2012-43623

Now... some people will argue that 1812 is outside EU4 timeframe...

You'll understand that the scorched earth tactic had always existed if you read this http://en.wikipedia.org/wiki/Scorched_earth

In game terms, I'd like to make few suggestions :

- Supply limit of a province should decrease, if a hostile army sits in for a long time...

- Building fortifications should increase attrition

- Armies should not be able to reinforce while in hostile provinces, unless there is an adjacent controlled territory...

- Controlling the capital city of a province, should be different from controlling the whole province...

- Keeping a foreign province (different religion & culture) under control should require a permanent presence of an important army...

- Keeping a province with high revolt risk under control, should require a permanent presence of an important army... if there is no army in the neighborhood, such provinces should fall into rebells' hands without beseiging it...
The French also used it during the 100 Years war. But we need to wait and see if scourged earth is still in, not much reason to believe it's no longer usable (although the AI was horrible at detecting it, so it might be). At the very least, it should do a lot more damage to your provinces than it did in EU3...
 
+1 (to "I'm worried about this...")

Something seems to be missing to make plausible history unfold.

How else to limit a nations ability to project power in a sensible way?
 
Will you be able to zoom out as far as it does in the video?
 
Ok, this thread is old, but it would be a nice addition if this sprites varying depending on the era you currently are:
combat_interface.PNG

At example this eras:
- Late medieval - 1444-ca. 1492
- Early new age - ca. 1492-1648
- Imperialism era - ca. 1648-enddate
 
Not much action in this thread lately, but still... I've played all of the EU-games, and i've played them a lot. One thing that always seems to happen when playing one of the major countries is that in middle game and especially late game you'll be dragged into wars that spans the entire globe a couple of times per decade... Anyway, to handle these wars you often need to manually scan the map for enemies, pause a lot have a slow game speed. It's hard work and a lot of multitasking...

I've many times wished for a good "war map-mode". A map mode there enemy units and fleet showed clearly, even then zoomed out to the max. The map mode should also show arrows indicating which region the enemies would reach next. Howering over enemy territories should give information about fortlevel and supply limits, without any clicking. I dream would be to have known enemy units and fleets in the list to the right, there your own armies etc. are shown, possibly also giving information about location.

As it is now the big world wars tend to make my more tired than thrilled, which isn't good...
 
Not much action in this thread lately, but still... I've played all of the EU-games, and i've played them a lot. One thing that always seems to happen when playing one of the major countries is that in middle game and especially late game you'll be dragged into wars that spans the entire globe a couple of times per decade... Anyway, to handle these wars you often need to manually scan the map for enemies, pause a lot have a slow game speed. It's hard work and a lot of multitasking...

I've many times wished for a good "war map-mode". A map mode there enemy units and fleet showed clearly, even then zoomed out to the max. The map mode should also show arrows indicating which region the enemies would reach next. Howering over enemy territories should give information about fortlevel and supply limits, without any clicking. I dream would be to have known enemy units and fleets in the list to the right, there your own armies etc. are shown, possibly also giving information about location.

As it is now the big world wars tend to make my more tired than thrilled, which isn't good...

EUII had a feature which helped here. Any ports you could see at all, which were blockaded, showed with a "locked" symbol, even at full zoom, even if you could not see the blockading fleet. This was a big help, and I miss it.
 
The strategic view in Supreme Commander did that, when you zoomed out icons of units were displayed. The diplomatic map is good if you want to see who you're at war with but not efficient as a war map mode.