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No.. its the same combat/movement as v1 and eu3.


Yesssss! No stupid movement=attack mechanic:)

Otoh, how are trenches/field fortifications going to be handled? Will provinces retain some of the fortification value, so that the beaten attackers are not immediately dislodged from the retreating provice?

(I dont mind if they are, but the only valid criticism against the move, then attack mechanic is that trenches/field forts are lost this way)
 
good to hear it´s moving on pretty well.
after my first steps in victoria1 i´m looking forward for victoria2....but as i just got v1 i have no hurry as i still need to learn the game mechanics.
 
Yesssss! No stupid movement=attack mechanic:)

Otoh, how are trenches/field fortifications going to be handled? Will provinces retain some of the fortification value, so that the beaten attackers are not immediately dislodged from the retreating provice?

So, apparently, the movement=attack mechanic isn't so stupid after all :rolleyes:

BTW, I'm amazed at the lack of Paradoxian exegesis in this thread. King mentioned satellite states. What's up with that? Does this mean they exist outside of the Great Power/Sphere of Influence mechanic?
 
BTW, I'm amazed at the lack of Paradoxian exegesis in this thread. King mentioned satellite states. What's up with that? Does this mean they exist outside of the Great Power/Sphere of Influence mechanic?

I've seen several posts similar to this. Why would anyone think that SoI replaces satellite states? They represent totally different degrees of control and satellites are a fairly essential part of the 19th century / WW1 experience :)
 
So, apparently, the movement=attack mechanic isn't so stupid after all :rolleyes:

BTW, I'm amazed at the lack of Paradoxian exegesis in this thread. King mentioned satellite states. What's up with that? Does this mean they exist outside of the Great Power/Sphere of Influence mechanic?

Satellite States have no diplomacy.
 
Satellite States have no diplomacy.

Good, I'll take that as an indirect confirmation of their continued existence ;)

By the way, is there any chance that the unit type indicators at the top of the naval unit screen could change with technology? I.e., you'd get a dreadnought instead of a man-of-war when you get to 1900.
 
Good, I'll take that as an indirect confirmation of their continued existence ;)

By the way, is there any chance that the unit type indicators at the top of the naval unit screen could change with technology? I.e., you'd get a dreadnought instead of a man-of-war when you get to 1900.

I think there is a very good chance of that. I know that Aerie did a load of ship models.
 
I think there is a very good chance of that. I know that Aerie did a load of ship models.

I meant the icons in the interface (indicating # of capital ships, escorts and transports), not the 3D models on the map.
 
So, apparently, the movement=attack mechanic isn't so stupid after all :rolleyes:

Loss of entrenchment is the only valid reason for movement=attack.

On the other hand, with mov=att, you could defeat troops in the other province, then jurney days/weeks/siberian months to said province, try to occupy it, be immediately ousted by the rested, high org forces from neighbouring enemy provinces. Mov=attack may be a nice representation for blitzkrieg, but its not a nice representation for any other period. Even Napoleon had to go to Austerlitz to wage that battle, he did not do it from Paris.

But I see your point. If we attach a part of the entrenchment modifier to the province, and another part to the troops, then the province modifier remains there for a time, thus you have a place to retreat, whereas in V1 you had no benefits from reterating to the province you just attacked from.


King, do you have any plans on implementing a "split" entrenchment system, like the one I outlined?
 
The US eastcoast is looking mighty purty. :)

That it is, cept for Baltimore being misplaced on the Eastern Shore, in Worchester, or maybe Wicomico, it looks like, but I guess that's not really an issue.
Just something thats gonna make me laugh every time I load up the game.
 
The US eastcoast is looking mighty purty. :)

I ask myself why that's like the fifth screen shot of that region we've seen.
Methinks the people want to see east coast Canada! Nova Scotia!
 
That it is, cept for Baltimore being misplaced on the Eastern Shore, in Worchester, or maybe Wicomico, it looks like, but I guess that's not really an issue.
Just something thats gonna make me laugh every time I load up the game.

That makes you laugh?

How about Virginia and Maryland being flat farmland as far as the eye can see? :rofl:

Oddly enough, that seems to be the case in every wargame ever made.

I ask myself why that's like the fifth screen shot of that region we've seen.
Methinks the people want to see east coast Canada! Nova Scotia!

Maybe we could get a screenshot of an area that's not dreadfully boring next time? East Asia comes to mind.
 
That it is, cept for Baltimore being misplaced on the Eastern Shore, in Worchester, or maybe Wicomico, it looks like, but I guess that's not really an issue.
Just something thats gonna make me laugh every time I load up the game.

It's stretching it, but as far as I can tell real-life Baltimore is within the borders of that province.
 
Ah, you guys seems quite busy. Which is a good sign :)
Do you have to work alot of overtime and stuff now as the time is approaching fall 2010 or can you still get a little sunbathing this summer? :rolleyes:

I remember when doing bughunting in school projects, I sometimes had to just stop working, get a cup of tea, sit down and relax while watching some horrible TV show, then suddenly I solved many more problems because the brain was "renewed". So for some people it won't help just working endlessly. Need to get out of the code fixation and brain starts working more creative and then back to code it will be easier to fix things ;)
 
That [...]
Maybe we could get a screenshot of an area that's not dreadfully boring next time? East Asia comes to mind.

Boring!? Jules Verne didn't seem to think so!

Jules Verne's From the Earth to the Moon said:
As to islands, they are numerous on the surface of the moon.
Nearly all oblong or circular, and as if traced with the
compass, they seem to form one vast archipelago, equal to that
charming group lying between Greece and Asia Minor, and which
mythology in ancient times adorned with most graceful legends.
Involuntarily the names of Naxos, Tenedos, and Carpathos, rise
before the mind, and we seek vainly for Ulysses' vessel or the
"clipper" of the Argonauts. So at least it was in Michel
Ardan's eyes. To him it was a Grecian archipelago that he saw
on the map. To the eyes of his matter-of-fact companions, the
aspect of these coasts recalled rather the parceled-out land of
New Brunswick and Nova Scotia, and where the Frenchman
discovered traces of the heroes of fable, these Americans
were marking the most favorable points for the establishment
of stores in the interests of lunar commerce and industry.

And an exemplar of the spirit of his age, I take his word over yours.
 
HAHA, well, not to say anything but I echo the sentiments of some of the mates here: that region is really well loved by you eh King? Another screenie from Virginia! :D

Shaping up superbly, methinks! Just a question about that balancing process: is it just to keep things in some order by the start and then become dynamic or will be present in the whole game?
 
I kn ow its minor, but the potomic river should run through the top of manassass province not the bottom, unless thats bull run creek, in which case you need to add the potomac.....