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I recommend a mixture of all but 3. If a weakness presents itself near the coast, go for it. If the Germans don't defend the area above the Maginot line, you might be able to sweep in from the south. And just keep encircling where you can.

I'd say that when you do break through, you want to do so suddenly, so you can race on for Berlin and Western Poland. I'd imagine the Russians are looking on with interest, and if you weaken the Germans too much without progress, Stalin might come in and sweep it all.
 
Looking good, I like how well you'r doing with the French army.

Don't get overconfident though, I'd say stick with the tactics you'r using, it's killing off a lot of enemy manpower in the long run and Germany honestly can't have much left. What do your spies have to say about that by the way??

1 warning though: in my last France game the line collapsed early 1943, probably due to a combination of fresh German heavy armour and the Destiny and Defence decisions firing for them. Your AT and armour techs are critical.

Gpood luck, i'll keep following:)
 
The Netherlands are still coloured grey. Are they still technically in German hands? If so, I would suggest getting some extra troops and painting them blue instead. This should give you added MP, ICE and resources.
 
The Netherlands are still coloured grey. Are they still technically in German hands? If so, I would suggest getting some extra troops and painting them blue instead. This should give you added MP, ICE and resources.

I can see them grey too. That´s weird! Howcome could this happen?
 
@NapoleonComple The Soviets sweeping in is indeed a great concern. I doubt the Germans have anything sufficient enough to hold them back.

@sebas379 I plan on to keep encircling Axis units when I can. I never even thought to use my spies to check on manpower, I’ll have to do that in the next update. I completely forgot about destiny and defense that is not going to be fun.

@misterbean They are in French hands. It might be difficult to see because I resized the picture or maybe my screen's brightness/contrast isn’t right.
 
I'd say , if you have some alvailable units , you can try to land in Denmark and kill the germans you found there , they will have to defend there too or they risk a major encirclement ...
 
@misterbean They are in French hands. It might be difficult to see because I resized the picture or maybe my screen's brightness/contrast isn’t right.

or my eyesight is failing me at the tender age of 42.
 
If you can push the Germans back just a tiny bit, then you won't have that damn river to worry about and they will.
 
Well done. I also wonder what hte Soviets are doing? In most games, they decalre war on Germany by 1942 if not attacked first. I find it hard to believe they are still sitting pat in 1943 as surely most of the German divisions are on the Western front.

Anyway, keep up the good work. Given the low manpower, you will have to be satisfied with low risk low yield options although at least you have a handy strategic reserve now.
 
If you have researched Mechanised Infantry, then upgrading your INF to MEC, if at full strength, will give you 0.33 MP per brigade, since INF uses 3.33 MP and MEC only 3.00. It would be a way to spend IC to literally create MP.
 
Back in the Saddle

Explanation

Sorry for the long delay with this update. I planned on taking a short break and then continuing the AAR but I ended up having less free time available to me. I was burned out from HoI3 but I knew in time I’d come back to it. Well that time is now and I’m going to continue with the AAR if anyone still remembers it!

I never finish saved games after a long break but this is a different matter. The benefit of an AAR is being able to go back and read it. I’m generally back up to speed after reading the last update.

This will not be a big update. It is a warm up for me to get back into the groove. Before I took a break from HoI3 I had some of the next update already written. I thought scraping it. Just reload a previous save were my last update left off. I decided against it to keep things more honest and to post my actual thoughts while I’m playing the game.

I’m breaking this update into two parts, mini updates 1 and 2. The first one “Mini Update 1” is my progression since the last update that I had finished before I took a break but never posted. “Mini Update 2” is my fresh perspective of the situation after looking at it again for the first time in two months.

Mini Update 1

Starting the game I was surprised that the previously stable front is now under attack, clearly the reload reset the AI to my disadvantage. The terrain around Eden is a nightmare to deal with and the infantry stationed there withdrew when the Germans attacked because it was not worth holding. The Axis attack at Muster was a different matter. Armor was sent to bolster the defense. Meanwhile the Germans began to launch attacks from Eden; perhaps I was mistaken to have abandoned it without a fight. The attacks launched from Eden were more serious than previous expected and reinforcements were sent to the besieged provinces.

Axis troops renewed their attacks against Munster and I was forced to retreat much to my displeasure. The Germans launched attacks all across the front and I had to shuffle divisions around to counter this. It took the entire months of February and March for these battles to finally finish and the front stabilize. Lack of manpower is becoming a real problem for the divisions in constant battle.

Things are not much better on other Allied fronts. Singapore has fallen to Japan, there isn’t much left in the Pacific for Japan to conquer except Vietnam and the vital black soil resource. In Africa mass rebellions have given large chunks of territory back to Italy.

As we get into April more and more convoys are sunk. It has once again stopped shipments of IC from the United States. There is no available manpower to replace these ships. Destroyer Escort Efficiency finished around this time and the tech will be left in the queue.

By mid-April Africa was back in French hands, thanks to allied units. While on the subject of allied divisions the USA sent enough to form the 6th Allied Corps. This unit is moved into Belgium. My armored units are still badly under manned so I have no choice but to wait until manpower catches up. I will also begin to upgrade motorized brigades into mechanized. I’m very hesitant to pull these units off the line for an extended time but the upgraded firepower will be useful.

Embarrassingly I wasn’t aware that all you had to do to see a nation’s manpower was just send spies in or I would have done it sooner. Spies were dispatched into Germany (I don’t think I mentioned it in previous updates but I stopped tech spying as it was too costly.) Germany has over 1,000 manpower.

farr87.jpg


I’m not surprised I was expecting them to have plenty of manpower. I wasn’t expecting their resources to still be fine however. They have an enormous amount of fuel, oil, and rare materials. They don’t produce enough metal but it mustn’t be by much because their IC seems unaffected.

It is June 1st and not much is happening. My armed forces still need reinforcements and I’m upgrading what I can with the IC available.

Mini Update 2

From the start I notice that I’m in for a fight as soon as this game gets unpaused. Little green arrows are pointing across the border at French divisions all across the front. From now on great care will need to be taken on deciding when to save the game and stop playing. When the game is loaded it seems to refresh the AI, much to my disadvantage.

farr88.jpg


farr89.jpg


In production are 12 motorized divisions that are being upgraded to mechanized units. Other than that, nothing significant is being produced. Building infrastructure, air bases, and naval bases (AKA whatever doesn’t take manpower) are also in the queue. I need convoys desperately but do not have the manpower for it.

Technology wise things are alright. The army is in good shape; all the units in field have their appropriate research up-to-date. Army doctrine is up-to-date except for central planning which I will add to the queue. Curiously I have been researching heavy tanks. Not sure what my thinking was. It would take manpower I don’t have to build them and they’d still be outdated for quite some time before research catches up. Looking other research I must have just needed something to spend points on. All necessary technology is up-to-date or being researched now. The only thing I’m not happy with (realistically speaking that is, I’d love to have an updated navy to protect the convoys) is the air force doctrine.

Current research queue:

farr90.jpg


France’s armed forces in the field could be better. Three fighter wings (12 interceptors) are badly damaged and need to be grounded ASAP to avoid loses. The army is fortunately organized along the front so I won’t have to worry about that. My initial worries the situation were not as bad as I first thought. The 4th and 5th armies are still sitting in their same spots since the beginning of the war holding down the Maginot line and the Italian border respectively. The 3rd Army is spread thin in the center of the line. The 2nd Army, 1st Armored, and the 1st Allied Army are in the north concentrated in a small area. I’m worried that they are in too small area actually.

There are some random forces scattered about the globe. The 1st RR Corps is stationed in Saigon to protect the Black Soil strategic resource. There is the 6th Allied Corps that I don’t have any room in the OOB for. A few random allied divisions are around; 4 marine, 3 infantry, and 1 HQ. Three of those divisions are in Africa. What I would like to do is make another allied corps, ship it to Saigon and take the 1st RR corps back to France.

Before I conclude here are a few pictures that show the military statistics:

farr91.jpg


farr92.jpg


farr93.jpg


*NOTE* I wanted to show the Land Units but the chart was unreadable due to the amount of units. This allied comparison will help with that though.

farr94.jpg


Lastly here are all the ships France has sunk, far too few Submarines have been killed.

farr95.jpg


My apologies for posting the update like this. I thought about posting a new update like I never took a long break but I felt this was more honest and interesting (hopefully). As always thanks for reading and it’s good to be back!
 
I'm still following this, don't worry.

Too bad you aren't playing HPP. There you can upgrade even GAR to HARM. I think you need to upgrade your INF to MOT/MEC for descreased softness and your two stray CAV brigades to ARM. We'll see how it goes; this wasn't a gameplay chapter anyway :)
 
Welcome back !!! Looking forward more ! Perhaps a detailed re-cap ? ;) ;)
 
Welcome back!

Missed this AAR.

I'm still following this, don't worry.

Too bad you aren't playing HPP. There you can upgrade even GAR to HARM. I think you need to upgrade your INF to MOT/MEC for descreased softness and your two stray CAV brigades to ARM. We'll see how it goes; this wasn't a gameplay chapter anyway :)

Hi,

good too see this back, very nice AAR.

Rgds, Oldtimer


Thanks for the welcome back everyone glad you stuck around!

Welcome back !!! Looking forward more ! Perhaps a detailed re-cap ? ;) ;)
Sure, not a bad idea either.

Recap

I stated in the introduction this AAR was meant as a learning experience to finally be able to have a basic understanding of how to play HoI 3. It was the first time I assumed control of the actual fighting and not assigning it to AI control .

At the start of the game there were two main focuses. The immediate, and most pressing, concern was filling out the army with infantry. This also included artillery for the infantry divisions. The other focus was to increase national unity. These were both extremely important. The infantry is self-explanatory; someone needs to hold the line. The national unity started out at 30%. It would need to be increased significantly in order to pass better laws. The unity would take a lot of time to increase but was important. It is June 1943 in my game currently and I still can’t enact some laws yet due to not having enough unity!

Not too eventful in the early years. Infantry was built and enough artillery was produced to insure every division had some. Early mistakes were made of course. The biggest was not building up the air force.

When the war began I stood behind the mighty Maginot line. I put 3 armies on the border with Spain and declared war. This was a calculated risk. I absolutely did not want to fight Germany, Italy, and Nationalist Spain all at once. I gambled I could conquer Spain before Germany declared war on the law countries.

The invasion of Spain was my first time handling divisions during war without the aid of the AI. It was also the scene of my biggest mistake to date. I wanted to practice my plan to defeat Germany. That was to punch a hole through the line and run wild behind enemy lines with tanks. The jewel of my military is the 1st Armored Army. It has the best leaders, the most firepower, the most speed, and all French armor. I drove this force deep into Spain brushing aside the Spanish military. Two other infantry armies attacked over the mountains into Spain and down the Mediterranean Coastline.

I pushed too far into Spain without support from the other infantry armies. My entire armored force was surrounded and cut off from supplies. I will admit I did panic at this point. My most powerful force was cut off and 2nd and 3rd armies (comprised of infantry and artillery) were not close. I had one corps of infantry that could provide support. The Spanish attacked the isolated armored HQs sending into retreat. Saving me was that the armored units were supplied enough to assist in their own escape. The infantry corps was able to reestablish supply lines and the Spain was conquered in short order afterwards. I decided on keeping Spain as my own to benefit from whatever LS, resources, and manpower I could squeeze from them. Throughout the game they have rebelled and I rely on allied units under my command to put them down.

I was able to move my forces back into place before Germany moved against the Low Countries. It wouldn’t be until October 1939 that I started to build up the air force. Germany never did attack my forces along the Maginot Line. From this point, manpower is a problem for me.

With low manpower it makes deciding on how to use IC much easier, forts and infrastructure. I used this time to build up both. The forts were extended to the Belgium border. During this downtime I began to evaluate my war plans for the oversea territories. I wanted to hold on to Africa but it wasn’t important or valuable so if necessary I would let it fall. The plan for Africa was tied to the strength of the Italian army. My weakest force was the 5th Army and this was the force holding down the border with Italy. I had no plans to invade Italy, only to prevent them from invading France. I wasn’t sure what I needed to hold the border. I created an independent corps of infantry which I dubbed the Rapid Response Corps in case of a problem. This force would aid in the defense of Italy if the 5th Army proved insufficient. If the 5th Army could stand on its own the RR Corps would go to Africa.

The one area I needed to hold overseas was Saigon (well actually the province below it but Saigon has a port). It contains the Black Soil strategic resource which gives a boost to manpower. It would need to be held. Land and coastal forts were built along with naval and air bases.

When Germany finally did invade the Low Countries I moved my forces to support Belgium. I managed to move into position to support Belgium and the southern provinces of the Netherlands. The Germans attacked but couldn’t dislodge me. This was a real confidence boost because I thought there was a real possibility this AAR would end with Germany taking over mainland France.

After I posted an update I read some suggestions that I should let the Low Countries fall so supplies would be easier on me if I took the fight Germany. It sounded good to me, so I pulled back and let the Belgium and the Netherlands be annexed.

The next phase of the war was trying to encircle and destroy German divisions. I made several such moves and took back Belgium. Most important I learned about stacking penalties while attacking!

Due to a lack of manpower I went on the defensive for a time and didn’t do major operation until March 1941. The goal was the liberation of the Netherlands. I launched an attack and destroyed many German divisions. I got overconfident, thinking that this was the end of Germany. I drove the Germans out of the Netherlands and was already planning to invade Germany itself, I was in for a nasty surprise. German forces attacked in force along the Belgium/Netherlands border threating to cut off and destroy two full French armies. This was my introduction to heavy armor. I learned not all divisions are created equal. One heavy armor divisions was worth 5 of my infantry divisions.

It was a race for me to retreat. I had to use strategic withdraw while constantly being pressured by the advancing Germans. I managed to escape but just barely. At the same time Axis raids against my convoys stopped American lend lease aid. Manpower dropped to an all-time low. The only upside was being able to drive Italy from Africa.

I was in rebuild mode until April 1st, 1943. After being humiliated by the Germans in my first attempt to liberate the Netherlands I was ready for redemption. I launched a ground offensive with air support into the Netherlands. This coupled with an amphibious assault cut off 25+ German divisions. I quick offensive into the northern Netherlands allowed for more Germans to be encircled and destoryed. The Germans rallied and launched several counter attacks along the whole front.

The saving grace was the newly formed 1st Allied Army consisting of expeditionary forces from the various allied nations. Using these forces the line was able to stabilize. I moved the fight into Germany. This was hard fighting. I had to aggressive counter attack German offensive to hold on. This ate up manpower forcing me to go on the defensive once again. The Germans were able to tear away a few provinces from me during this time. The front is stable now. I’m upgrading motorized brigades into mechanized ones. Once these forces are upgraded and the Army and Air Force gets enough manpower to reinforce a new offensive can be planned to take the fight into the German heartland.

This brings us up to date. Sorry for the length didn't plan on it being that long.
 
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I'm still following this, don't worry. Too bad you aren't playing HPP. There you can upgrade even GAR to HARM. I think you need to upgrade your INF to MOT/MEC for descreased softness and your two stray CAV brigades to ARM. We'll see how it goes; this wasn't a gameplay chapter anyway :)
I'm not too big of a mod person, though I may have to look at HPP seems to be popular. I certainly would like to have more MOT/MEC brigades right now but the downside to upgrading at the moment is not having those units available for several months. I'm only upgrading 12 brigades at the moment and I'm missing those at the front.

I am glad you decided to continue your AAR, so welcome back! :)
Thank you!