Will those awfuly long battles be fixed in 1.03? In hoi2 they lasted hours,in dh they last for months.:blink:
real life offensives often too up to some weeks to perform. However sometimes, slightly shorter attack times would be preferred.
Will those awfuly long battles be fixed in 1.03? In hoi2 they lasted hours,in dh they last for months.:blink:
+1Its 4 months since last dev diary! We need a new one!
And I repeat the request I've made a few times before that AI should not regain organization when moving.can you remove the ai movement bonus where if theyre in combat and it ends, they immediately occupy the province but the same isnt true for humans?
or give us an option to turn it off? its really really annoying
I guess that the AI will become much worse if this cheat is disabled. I expect that encirclements would be much easier to form.Yes, AI regains organization when moving, retreating or not. It has been my primary annoyance with HoI2 since it was released, but it has never been changed.
doubtfulI guess that the AI will become much worse if this cheat is disabled. I expect that encirclements would be much easier to form.
This. Also, the AI in all HOI games likes to shuffle units around to a much greater extent than the player, so...regain org while moving helps them avoid encircles by allowing the to be fairly strong during retreat. Otherwise it would be very easy to find weak points and exploit them.
This is much worse, I think. Unfortunately, I expect that the whole Air/Naval AI would have to be written from scratch if this was changed.unlimited air and naval range (tho air only applies if any base is in range)
This is HOI3's approach. Whether it's good or bad is a matter of debate, as it means that your divisions can move from Madrid to Vladivostok without ever stopping to regain ORG... Moreover, it's sth that would make the player's life easier and the AI's life and I don't think that we want that.Then give the player org gain in moving as well.
This sounds ok for me. Moddability is good in general .Preferable a misc command would be added that would control to which extent the AI ignores org loss during moving.