France would DoW, except I think I will DoW them. France is allied with Papal States and Austria. I think I will join that alliance soon. But I will eventually break up the alliance for hopeful annexation of France.
Wreck said:For those wanting to try it at home, Tom has hit on a key aspect of play for the South American natives: use your first conquistador to find the Portuguese, not the Spanish. The reason here is that (a) the whiteman penalty is hard to get rid of, except if you know a COT, and then it's easy. (It should have gone even faster; just keep sending to the same COT and whiteman drops IIRC.) And (b), getting maps is vital to ditch the isolation penalty. For WC attempts, I think it's also important to get Brazil because of the difficulty in crossing the ocean with low naval tech.
I would not have tried to explore all of the Portuguese area first, though. You can find them pretty fast via Argentina. After that, go for the route to Central America, and doubly with a very early conquistador.
Tom I am curious about your decision to not develop Bogota. You say you feared an immediate war with Spain if they colonize next to it. I've never noticed that. I always "see" them first (via borders), then explore and meet them, and try to get MA ASAP so I can raise hell in their lands.
I lost 40000d for land tech 2. If you play a gold rich country, it is hard to tell which is better: to minimize tech penalties by investing in multiple techs or to research full toward land tech. If you invest in multiple techs, you may end up paying penalties in multiple techs if you do not get maps and eliminate whiteman early enough. If you reseach full toward land tech, you likely accept the 40K penalty.superhero said:My deduction is that the most important thing during such a game is wasteing as little tech investment as possible (wasteing by whiteman and isolation penalty). This requires lot of counting and planning with details contacts with europeans and map sharieng.
The use of a good navy makes up for some of the low manpower and low army size. With enough ships you can get the men where they need to be faster. However, when the AI has firepower on ships, a pagan navy is not likely to be able to successfully take on more than two or three ships at a time. More ships may be annihilated in multiple battles; but that doesn't help war score.superhero said:Second deduction was that navy is more important to american natives than to any other country in the world. Using dozens of galleys in a single group was bringing successes despite the hudge technology gap. This was bringing maps and warscore.
I am not sure where the 200 provinces comes from. I suppose you mean that if you are big enough you can invest in things other than land tech because to do anything else would bring the ahead of time penalties on you.superhero said:I did calculations and i found that unless an EU2 state has more than ~200 provinces, investing in anything else than land tech will not improve land tech. The best way to have the highest possible land tech is investing all income in land tech.
My first priority was to find Portugal in Brazil. I had the conquistador so early that Portugal had only just begun to build trade posts. I could have eliminated the whiteman soon after finding Portugal; but that would lower my tech penalties by so much that I may have paid an isolation tech penalty on land tech 3.Wreck said:For those wanting to try it at home, Tom has hit on a key aspect of play for the South American natives: use your first conquistador to find the Portuguese, not the Spanish. The reason here is that (a) the whiteman penalty is hard to get rid of, except if you know a COT, and then it's easy. (It should have gone even faster; just keep sending to the same COT and whiteman drops IIRC.) And (b), getting maps is vital to ditch the isolation penalty. For WC attempts, I think it's also important to get Brazil because of the difficulty in crossing the ocean with low naval tech.
I would not have tried to explore all of the Portuguese area first, though. You can find them pretty fast via Argentina. After that, go for the route to Central America, and doubly with a very early conquistador.
Yes, developing Bogota would have made sense in this game. Because of the manpower issue (which I was not concerned with at first), even if there was a war with Spain, it could make sense. There is a good chance of a war with Spain if Spain borders a pagan and knows of the nation's capital. Spain would not know of my capital at first it is true. However, as soon as a gift was sent to Spain, Spain might DoW unless the timing was right and Spain was already at war with some other country.Wreck said:Tom I am curious about your decision to not develop Bogota. You say you feared an immediate war with Spain if they colonize next to it. I've never noticed that. I always "see" them first (via borders), then explore and meet them, and try to get MA ASAP so I can raise hell in their lands.
Yes, you want to remove all tech penalties in one month if you research multiple techs instead of researching fully in land tech. You can get by for a while with only some tech penalty removed when land tech 2 is already had at the 40K tech penalty. In this game, I got four of five whiteman for sending five merchants. So DoWs might not always be required (if you can get five whiteman from six merchants.superhero said:Another thing is that you have to remove all isolation/whiteman in one month, to don't let your tech level bar reach its end before removing all penalties (dows are necessary).