BSG Season 15 ~ Wagons West!...North!...someone find us a map!

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Marine Reinforcements

Admiral Chooses:
Destroy 1 Occupational Force. Admiral then discards 2 Skill Cards and the current player discards 3 Skill Cards
OR
Admiral chooses a human player on New Caprica to send to Detention

POST CRISIS: Activate Raiders, NO EVACUATION AND PREPARE FOR JUMP
 
Got a fairly crap hand at the moment, so discarding 3 would not cripple me - But just don't expect much assistance before I get some better cards... :(
 
Discard:

Engineering-0 (Establish Network)
Treachery-2 (God's Plan)
Piloting-1 (Evasive Maneuvers)
 
Only OF destroyed and no further impact from the crisis.
 
Turn 29


Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]


1: Glasszon ~ Laura Roslin   [3]
2: Jopi ~ Felix Gaeta  [7, 2N, 7Q]
3: Lord Dalek/Kiwi/Rendap ~ Lee  [6]
[COLOR="#FF0000"]4: EL ~ Ellen Tigh  [3, 2S][/COLOR]
[COLOR="#FF0000"]5: Kingepyon ~ Callandra "Cally" Tyrol  [8, 1S][/COLOR]

Destiny Deck [12]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       7/7

[b]Food[/b]       02/08      [b]Vipers[/b]         0 Active, 0 in Reserve, 8 Damaged
[b]Fuel[/b]       03/08      [b]Raptors[/b]        3 in Reserve
[b]Morale[/b]     07/10      [b]Jump Prep[/b]      2/5 (waiting for galactica)
[b]Population[/b] 08/12      [b]Cylon Boarding[/b] None

Locked   Civs 5
Prepared   Civs 3
Active    Civs  0
Destroyed Civs  4

Ships and Resources Remaining
-- 1 Pop            x5
-- 1 Pop & 1 Morale x0
-- 2 Pop            x1
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (1/6 Damage)
[i]FTL Control[/i]   
[i]Weapons Control[/i]
[i]Command[/i]  
[i]Communications[/i] 
[COLOR="#FF0000"][i]Admiral’s Quarters[/i] [/COLOR]
[i]Research Lab[/i] 
[i]Hangar Deck[/i]  
[i]Armory[/i] 
[i]Sickbay[/i]  
[i]Brig[/i]

[b]Pegasus[/b] (3/4 Damage)
[i]Pegasus CIC[/i] 
[COLOR="#FF0000"][i]Airlock[/i]  [/COLOR]
[COLOR="#FF0000"][i]Main Batteries[/i] [/COLOR]
[COLOR="#FF0000"][i]Engine Room[/i][/COLOR]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i]   
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i] 
[i]Resurrection Ship[/i] 

[b]Off-ship[/b]


Code:
[b][u]New Caprica[/u][/b]

[b]Medical Center[/b] 
You may only draw 1 card during the receive skills step.

[b]Detention[/b]
([COLOR="DarkOrchid"]Tactics[/COLOR]/[COLOR="Yellow"]Politics [/COLOR]9) - 
You may not move or add more than 2 cards to skill checks.
[i]Action[/i]: Pass this skill check to move to any other location.

[b]Resistance HQ[/b] [U]Glasszon~ Roslin[/U]
([COLOR="DarkOrchid"]Tactics[/COLOR]/[COLOR="SeaGreen"]Leadership[/COLOR]/[COLOR="Sienna"]Treachery [/COLOR]7) 
- [i]Human action[/i]: choose a character on NC (human or cylon), then pass this check to execute them.

Code:
[b]Occupation Authority[/b]   [U]Kingepyon ~ Callandra "Cally" Tyrol   [/U], [U]EL ~ Ellen Tigh[/U]
- [i]President action[/i]: Draw 1 quorum card, then play 1 quorum card. ([i]Risks being send to detention[/i])
- [i]Cylon action[/i]: Activate 1 occupation force, then place 1 OF on this position.
[  ] ->


[b]Breeder's Canyon[/b]
- [i]Human action[/i]: reduce the highest resource by 1, advance the jump marker by 1. 
- [i]Cylon action[/i]: Draw and resolve the top card of the crisis deck. Skip prepare for jump step.
[  ] -> 

[b]Shipyard[/b]   [U]Jopi ~ Admiral/President Felix Gaeta[/U],  [U]Lord Dalek/Kiwi/Rendap ~ Lee [/U]
[i]Human action[/i]: Prepare OR evacuate 1 civilian ship to Echo or Foxtrot. 
If you evacuate a civilian ship, you may freely move to any Galactica location. 
[i]Cylon action[/i]: Look at the top ship of the Locked stack, place it on top or bottom 
[  ] ->


Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \

EL draws tre, pil
EL~Turn

Eternaly_Lost
Preload, draw TRE, PIL, Move to Breeder's Canyon. Activate it.

I believe scar returns with the fleet later according to the faq on BGG yes?



Meet Liason Officer

Skill check: POL/TAC = 10
PASS: No Effect
FAIL: -1 Fuel and destroy 1 Raptor

POST CRISIS: Activate Raiders, +1 EVACUATION AND PREPARE FOR JUMP
 
Please note that I will be away from tomorrow afternoon/evening through Thursday evening CET. I will have my labtop with me, but I'm not certain whether it will be possible for me to access the forums from Sweden... :)

I'll get my play in before I leave for this round.
 
1 Weak
 
Couldn't have planned it better if you wanted to.


Meet Liason Officer

Skill check: POL/TAC = 10
PASS: No Effect
FAIL: -1 Fuel and destroy 1 Raptor

POST CRISIS: Activate Raiders, +1 EVACUATION AND PREPARE FOR JUMP



POL/TAC = 10
Politics-1 (Consolidate Power)
Politics-2 (Consolidate Power)
Politics-3 (Preventative Policy)
Tactics-1 (Launch Scout)
Tactics-2 (Launch Scout)
Tactics-6 (Scout for Fuel)

Piloting-2 (Evasive Maneuvers)
Piloting-5 (Run Interference)

15 - 7 = 8 FAIL!

de 3 played by glasszon makes it a pass.


I am the king of missing preloads but I believe there is none by kingepyon and am guessing he is still taking tre/eng but he can verify before his turn and I give him the cards to something else if he wants.