Does anyone at PDS watch/care about the Olympics?
I would expect most don't but I've watch some, especially the basketball which is something I've played myself.
Does anyone at PDS watch/care about the Olympics?
Who does the Translations/Localization for your games?
Does anyone at PDS watch/care about the Olympics?
Does anyone at PDS watch/care about the Olympics?
Are you planning on bigger/better tutorials and manuals on game mechanics ?
Especially as you are looking for a broader market, i'd sprefer to see better tutorials/manuals than dumbdowning games.
The guys who like to do world conquest have problems with other ways like in CK2.
From reading the forum and youtube comments (LPs themselves) it seems they have problems understanding the possibilities of gameplay and give up,
while we nerds would even go through the files to understand whats going on and love it to a degree.
I believe the casual player would love to use all the options in CK2 if they would know them, but not knowing/understanding these options takes the fun away i guess.
Better tutorials, while obviously taking your time and money away, could surely help to improve on marketing and selling to a casual gamer and the broader market.
Just my 2cents. Thanks.
(edit) PS: i appreciate the tutorial and manual of CK2 a lot and I am glad that you are going in that direction, i was just wondering if and how you might plan something in this regard, while its obviously impossible to please everyone especially with such a complex feudal system like in CK2. Thanks again.
CK2 already does exactly that ... ?You could also use it to display Wikipedia articles ingame
CK2 already does exactly that ... ?
I live in Canada, and a coworker brought in a candy called "Bilar" to the office. I've since learned that this is insanely popular in Sweden. Are these candy cars popular with the paradox dev team?
I live in Canada, and a coworker brought in a candy called "Bilar" to the office. I've since learned that this is insanely popular in Sweden. Are these candy cars popular with the paradox dev team?
We will always try to improve upon what we've already done, and to create the best tutorial possible. I wrote the one for CK2, and it is very hard to know what to address and not, since you can't really touch everything. We did have levels of the tutorial so you could choose how in-depth you wanted to learn, but we still got complaints. One I remember was a reviewer who wrote he was the prefect target for this game, but that we could not expect him to know what betrothed means. That was just a remark that caught me completely off guard and something I would have never expected.
Rambling on here. My point being, we're doing the best we can, and we will improve our tutorials for each game, but it is really, really hard to create an awesome tutorial!
If you have an example on a game with a really good one, I'd love to hear it.
it opens them in an outside browser, so its not quite the same as having an ingame browser for wikipedia.
Actually, I was thinking a bit, what if you made an ingame encyclopedia, and somewhat "wikified" it. Allow players to edit and write articles. When the ingame wiki reaches a suitably high standard, the article could be locked against future changes for posterity. By having the wiki displayed and accessed ingame, it would make things much easier to access and reference, and save people from the effort of always alt-tabbing. You could also have the forums accessible from an ingame browser.