Since you're working on making the main map look better, would it be possible to include a toggle in the graphics options for the map overlay? The classic parchment map, and a clear overlay?
The economic simulation side of Victoria II is one of its most complicated systems, and not something you fix in a hurry. Podcat has specifically explained that they wanted to get a quick patch out to fix a lot of the obvious issues, and then they can get to work on the stuff that will take more time. With that in mind, I'm actually quite surprised they've crammed this many features/improvements in already, instead of just fixing bugs.What I didn't see here, but expected to see, and should have seen, is some rebalance of the early economy.
The economic simulation side of Victoria II is one of its most complicated systems, and not something you fix in a hurry. Podcat has specifically explained that they wanted to get a quick patch out to fix a lot of the obvious issues, and then they can get to work on the stuff that will take more time. With that in mind, I'm actually quite surprised they've crammed this many features/improvements in already, instead of just fixing bugs.
What I didn't see here, but expected to see, and should have seen, is some rebalance of the early economy.
While true, this is a pretty important fix and it's pretty simple to do.
Changing promotion, demotion and migration naturally effects the economy.
Never, ever say this in reference to the V2 economy, ever again.
Pedantic much?
Do you truly not understand my point? Do you think this is some sort of point-scoring contest or clever-off, or are we having a conversation?
A hint friend: Don't ever, ever talk to people like that, ever again. It makes you look sad.
When the person is better versed in the V2 economy, it isnt. If it was easy why didnt you release a quick fix mod to fix all the economy problems
Pedantic much?
Do you truly not understand my point? Do you think this is some sort of point-scoring contest or clever-off, or are we having a conversation?
The more important part is the then running 40 handsoff games to see what changes and tweaking anything odd that happens -- as I mentioned, the increase in tea perhaps. I just don't have that kind of time right now. Nor do I have a suite of data parsers to study whether 20% is better than 15%. You know who does? And who is actually running these tests right now anyway?