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Don't be fooled by the pitiful to-hit numbers of TH: 18 / 11 / 5 ... those refer to the missile bus. The MIRV warheads themselves have to-hit numbers of TH: 406 / 243 / 121.
One MIRV version seperates into 14 size-2 warheads (each strength-4), the other version seperates into 7 size-4 warheads (each strength-9). They are primarily bombardment weapons, used at long range (150 m-km+) against targets that won't be going anywhere. They utilize Drone engines instead of Missile engines, to maximize range and fuel efficiency at the expense of speed.
Yeah... the Drone "missiles" sort of creep across the map at only 11,000 kps or so, then suddenly spew out huge numbers of MIRVed warheads as they approach the target. The Reptile-II Monitors have three size-36 missile tubes each, and one salvo from a single ship can put 42 strength-4 warheads (3 tubes x 14 warheads per drone) or 21 strength-9 warheads (3 tubes x 7 warheads per drone) on target. Naturally, the released warheads suddenly streak in the last 5 m-km at a substantial fraction (about 20%) of the speed of light. Should be quite effective.
One of the cool things about this game is that you don't just build ships, or even design and then build ships... you actually design the individual components to your own specifications, based on your design philosophy which in turn depends on your strategic and tactical doctrine, and THEN you design and build a ship to take best advantage of those unique components. Meanwhile, your opponents have their own designs, chosen according to their own design philosophy.
I can see new business opportunities gallore! Grass dealers, steak & cojones restaurants, marksman contests ("hit the bull's eye, win a free cojones meal!"), ... Golden times lay ahead!
What shall we call them? The Gammoo? Guffalos? Tasty-meaty-steaks? Cojonestadores? Moo-Moos?