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The mining world of Moria in the Procyon system is now up to 394 automated mines, and is producing 39,836 minerals per year... more than every other planet, moon, asteroid and comet in Known Space all added together. We continue to build and place mines on the planet as quickly as possible... the ore reserves on Moria are staggering: even at this rate of extraction, it will be literally thousands of years before they run out.
 
Are you building new slipways? As we expand and retool, we may need more of them to service our needs.
 
Are you building new slipways? As we expand and retool, we may need more of them to service our needs.

Not yet, no... I want to firmly squash the resource issue before embarking on any ambitious expansion projects. Shipyard operations alone can consume tens of thousands of minerals per year, once you start building and expanding them. Not counting those minerals used in warship construction.
 
The Storm class GPD Frigates ESN Tornado and ESN Cyclone have been launched and are now available for PC commanders.

Two more due out in a month.
 
The Storm class GPD Frigates ESN Tornado and ESN Cyclone have been launched and are now available for PC commanders.

Two more due out in a month.

I assume you will ignore my request for command. :(
 
I assume you will ignore my request for command. :(

Joebthegreat is promoted to Captain and assigned to command the Storm class GPD Frigate ESN Cyclone.
 
All hail our glorious blue avian overlord!
 
can i get a update on my stats?
 
can i get a update on my stats?

You are now a Major-General, commanding the 123rd Division (21 combat units), defending El Dorado against attacks by killer robots. Your stats are:

Ground Forces Training Bonus 75, Ground Combat Bonus +22%, Xenology +10%, Diplomacy +30%, Impoverished, Methodical, Aggressive.
 
Found another research lab, and another free tech: Planetary Sensor Strength 300.

I believe that I am currently commanding a FAC, could I toss my hat in the ring for a promotion to the remaining GPD Frigate?

Sure.

Two more have been built... do you want ESN Tornado, ESN Kamikaze or ESN Khamsin
 
can i see your design for a Orbital Habitat Fuel Harvester Base?
 
I would also like a frigate as well.

Sure. Any special one?

can i see your design for a Orbital Habitat Fuel Harvester Base?

It's not an Orbital Habitat... they get built in Factories, not in shipyards. It's basically a ship with no engines.

Fueling Station class Tanker 97,900 tons 1046 Crew 1614 BP TCS 1958 TH 0 EM 0
1 km/s Armour 1-189 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 10 MSP Max Repair 60 MSP
Fuel Harvester: 19 modules producing 760000 litres per annum

Fuel Capacity 1,000,000 Litres Range N/A

This design is classed as a Commercial Vessel for maintenance purposes

Pretty straightforward design... it carries nothing but life support, a million litres of fuel tankage, and enough Sorium Harvester modules to produce 760,000 litres of rocket fuel per year.
 
If possible, I would like a promotion away from the titan coffin I am currently flying. ESN Kamikaze sounds nice, probably one of those lucky foregin names given to especially honoured vessels.
 
If possible, I would like a promotion away from the titan coffin I am currently flying. ESN Kamikaze sounds nice, probably one of those lucky foregin names given to especially honoured vessels.

Boris ze Spider got the ESN Kamikaze. You can have the ESN Khamsin... "Desert Wind".

... and that's all four of them taken.
 
So general thinking I've been doing...

I think we actually want to limit the number of our active military designs, and try to avoid overspecialization, and even more so avoid duplication of roles.

One reason - keeping a core of ships that can act independently, and don't need each other to survive - has already been given.

The other is one of resources. Not duranium and all that, but another key resources - shipyards. We only have so many of them, and while we can shift retooling them around as needed to face crisises, this can bite us in the (shiny metal ass) if a situation should develop where we face an urgent need for ships of a specific type, and need to wait months to retool the necessary shipyard (which may in turn bite us in the ass if we need two such).

That lead me to conclude that we should build the core of our navy around one multipurpose workhorse - not the three we currently have (Battles, Stars and Attitudes). This ship should be able to carry out operation in small groups or even alone, and to provide defense to less critical star systems in the later game.

In addition to this should be what we build into our main battle fleet - I think the consensus is heading toward making that a carrier fleet. This means one standardized model of carrier, as noted above - one role one class one shipyard. The independent combat unit can be used to reinforce the carrier's escort, of course.

Anything beyond these two units should be role-specific, and even then we should try to minimize these roles, and evaluate how much each new role-player add compared to what our main combatant and carrier can do without them. (And whether their contribution cannot be more usefully done by another ship we're already building)

Of course, I'm not criticizing the current division, because that's a necessary effect of our slowly developing capacities - no point keeping our main combatant at 8000 tons when we can reliable build at 12 000 or higher. I'm just proposing what I think should be our aim.
 
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We have been making good progress in Cloaking technology... in another two or three years, we should be able to design recce ships that can carry a useful load of sensor equipment in addition to a Cloaking Device that will make them 85%-90% invisible to passive sensors.