Lions was popul;ar because it added brokenly OP stuff to somewhat popular nations. In reality it is one of the worst DLCs, quality-wise, the game has had...
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Back during the original design talks for EU3, I had envisioned a random new world. This was beyond our skill back then, and it was beyond what we could add to Eu4 at release, so we thought it would be a good idea to add to the first expansion. In hindsight it was not. Besides the fact that it was insanely expensive to do, it also did not work properly in multiplayer nor did it create good maps.
Random new world is my favourite feature among those I almost never use. In part because the chance of getting a boring new world is so high, and in part because so many achievements can't be obtained with a random new world for no obvious good reason.The accompanying patch had the big reworking of the random new world feature, making it actually fun to use.
Random new world is my favourite feature among those I almost never use. In part because the chance of getting a boring new world is so high, and in part because so many achievements can't be obtained with a random new world for no obvious good reason.
Definitely not...AOE2 still gets updates...Runescape is still around...etc.Does anybody know which computer game holds the record for longest period of continuous post-release development?
Is it EU4?
NetHack? Although it may not be fair to compare open source and corporate games.Does anybody know which computer game holds the record for longest period of continuous post-release development?
If we limit the query to commercial computer games, then EverQuest was released in March 1999, had its 29th expansion released in December 2022, and is scheduled to have its 30th expansion released in December 2023.Does anybody know which computer game holds the record for longest period of continuous post-release development?
Is it EU4?
Whenever I wanted to do RNW I usually just downloaded a mod that added a custom NW. The best one I remember was a Americas sized Falkland Islands.Not to mention how many attempts it takes with the stupid tile system to get a map that I can stand. Personally I prefer the original version; yes, it had some issues but generally had nothing like square (and other obviously unnatural) land masses or land-locked sea zones...
Heh. When I tried to open EU3 after getting used to EU4, my eyes just went "lolno we are not staring at this map for hours" and I closed the gameAfter getting EU4 I only opened EU3 once after a few months, and after playing for a few hours I never looked back.
Reminder: Ruler stats were more important in EU3 than they are in the current state of EU4.this was made better in EU3
Are you sure about that? In EU4 dev of whole country depends from this as the technology. Get high stat ruler and u make 30 dev metropolis in the middle of nowhwere like siberia or desert in one day. There should be investments system, not magic points from the rulerReminder: Ruler stats were more important in EU3 than they are in the current state of EU4.
Yes.Are you sure about that?
Where did this idea come from? I keep seeing people say this and it just plain isn’t true. Colonisation in history didn’t work how it does in EUIV; the constraints on colonisation in real history have no relation to what makes sense in the context of EUIV.Colonization? You need to send pops to colonize. This was the case why Portogal didnt colonzie that much but Spain did. Portugal had not so much people to send to colonies like Spain had.