Wait so you first have to be 8 techs behind and then you lose another 10 technologies worth of points?
So I dump 5000 useless dip into westernization... no big deal.
With the new system if you do not westernize at tech 3-10 you might as well not westernize at all. You will pay more for westernization that save on tech after doing it. The only reason to do it now is to get better units, not better tech.
Other way around, it said the cost was "modified by tech group". So I assume Eastern will be cheaper than New World, by a lot.It seems like westernization will be just as hard as it is for the Eastern tech group and the new-world tech group... again?
Why?
Other way around, it said the cost was "modified by tech group". So I assume Eastern will be cheaper than New World, by a lot.
From the sounds of it, for the Eastern group it'll cost 6000 (5000*1.2) monarch points, thus taking 200 months minimum at 30/month.Other way around, it said the cost was "modified by tech group". So I assume Eastern will be cheaper than New World, by a lot.
If that's the case Meneth (and it's how I'd interpret the explanation too) I don't think I'll play anything but western & eastern until it's fixed - which is a shame since I bought the DLC already and was looking forward for the Native Americans.
If that's the case Meneth (and it's how I'd interpret the explanation too) I don't think I'll play anything but western & eastern until it's fixed - which is a shame since I bought the DLC already and was looking forward for the Native Americans.
Is the westernization mechanic hardcoded?
Will the amount of points needed by moddable?
Because I'll probably fiddle around with the cost in defines.lua if it is. Especially if it takes 40 years to westernize from New World.
I get the impression that it's not necessarily hard to export values to defines, but rather that it's inefficient, since from what I'm told, it slows down the game a bit.In 1.3, all I can find that's moddable is the number of tech levels that you have to be behind in order to do it. That's in defines.lua: WESTERNISATION_THRESHOLD = 8
So yes the mechanic is hardcoded, and so are nearly all the parameters.
Maybe that's changed in 1.4?
If not, I'd - as always - put in a strong request for it to be changed in future; the more moddability, the better for all concerned (including Devs!) At the very least a few more defines entries.
I wish I knew how much effort it was in their engine, taking a parameter out of the C++ code and into a defines entry. It feels like it should be a really simple task, like 5 minutes work to add an entry to defines.lua and add a call to some kind of Defines.GetValue() method instead of using a constant. But there's so many parameters that are not exposed, it really makes me wonder why.
Anyway here's hoping for future expansions to moddability
I get the impression that it's not necessarily hard to export values to defines, but rather that it's inefficient, since from what I'm told, it slows down the game a bit.