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unmerged(42723)

Field Marshal
Apr 6, 2005
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Bebro's DV gfx mod

OK, I uploaded a whole package containing everything I made for DV so far. This includes the previously posted start/end screens plus numerous interface improvements, reworked traits, shield frames, and more. Some stuff are mainly DV versions of my old gfx for CK, some are reworked or completely new. I put everything together because I think it's easier to handle that way.

Download (ca. 5MB zip):
http://www.filefront.com/14034153/DV_gfx.zip

Preview:
 
Last edited:
I'm just modifying my old CK gfx for DV, incl. adding new gfx. I think I can post them in the next days. Here's a preview :)



I reworked the traits, incl. the new ones for DV (except the three "free" bonus icons), also all icons for illnesses, which I didn't change back then, changed some parts of the interface (in the preview for example the part for power distribution in the province) plus did a number of small changes like moving the icon for papal controller to the right, since it's then better visible, esp. on the ruler's portrait shown always on top of the screen, where it appears behind the COA.
 
Hm, forgive my ignorance - I take it that TASS is a mod? And what for are those three additional skills used there, I mean what gfx would you like to see for it? :)
 
BeBro said:
Hm, forgive my ignorance - I take it that TASS is a mod? And what for are those three additional skills used there, I mean what gfx would you like to see for it? :)

TASS, is my mod. The Alternative Scenario Setup

I currently use two of the three 'free' traits

newtraitsqv1.png


The first is the 'epileptic' trait

The second is the 'homo-sexual' trait

I would be great if you could make them to your standard :)
 
Look forward to it BeBro.

I also agree with a TASS version. :)

Ayeshteni
 
I'm having difficulties id-ing some icons, cause I see them hardly in the game, and just from the pic it's sometimes difficult to tell. Is the one shown below used for the "emperor" trait?

 
BeBro said:
I'm having difficulties id-ing some icons, cause I see them hardly in the game, and just from the pic it's sometimes difficult to tell. Is the one shown below used for the "emperor" trait?


Yes, it is
 
grallonsphere said:
I love the class specific icons BeBro ! Where are they available ?

-----

Velder, I see you've included the homo trait - did you modify many event files to accomodate it or just the traits.txt file for bonuses/maluses ?



G.


I modified the homo-sexual event of the SMACK-mod

Code:
character_event = {
	id = 20010

	picture = "event_education"

	trigger = {
		condition = { type = ruler_child }
		condition = { type = gender value = male }
		condition = { type = age value = 12 }
		condition = {
			type = not
			value = {
				type = age
				value = 20
			}
		}
		condition = {
			type = not
			value = {
				type = trait
				value = lustful
			}
		}
	}

	mean_time_to_happen = {
		months = 960

	}

	action_a = { # Nothing can be done
		ai_chance = 20
			#start AI modifier block
			modifier = { 
				condition = { type = father_trait value = merciful }
				factor = 2
			}
			modifier = { 
				condition = { type = father_trait value = forgiving }
				factor = 2
			}
			modifier = { 
				condition = { type = father_trait value = zealous }
				factor = 0.25
			}
			modifier = { 
				condition = { type = father_trait value = cruel }
				factor = 0.5
			}
			#end AI modifier block
		effect = { type = fertility value = -7 }
		effect = { type = piety value = -100 }
		effect = { type = add_trait value = user_defined_b }
		effect = { 
			type = random 
			chance = 50
			effect = { type = add_trait for = father value = merciful }
			}
		effect = { 
			type = random 
			chance = 5
			effect = { type = add_trait for = father value = sceptical }
			}
	}
	action_b = { # Disown him
		ai_chance = 80
		effect = { type = add_trait value = bastard }
		effect = { type = add_trait value = user_defined_b }
		effect = { type = fertility value = -7 }
		effect = { type = piety value = -100 }
		effect = { type = loyalty value = -0.3 }
		effect = { 
			type = random 
			chance = 25
			effect = { type = add_trait value = stress_symptom }
			}
		effect = { 
			type = random 
			chance = 25
			effect = { type = courtier_defect value = none }
			}
		effect = { 
			type = random 
			chance = 50
			effect = { type = add_trait for = father value = cruel }
			}
		effect = { 
			type = random 
			chance = 10
			effect = { type = add_trait for = father value = zealous }
			}
	}
}
 
grallonsphere said:
I love the class specific icons BeBro ! Where are they available ?

Not yet, I still need a while to mod some things. Should be ready after x-mas.
 
OK, it's available in the first post, please dl from there. I put everything I had for DV together. Feel free to give feedback or to make suggestions. For example I'm wondering if my take to depict the "epileptic" trait makes sense to viewers (should be a shaking head).

Oh, and could a friendly mod maybe change the thread title to "Bebro's DV gfx mod"? Because the upload contains now more than just the screen I made before, but I didn't want to start another thread. :)
 
Thx for the comments. Btw, I uploaded an updated version to the first post, because one little file was missing (the "plus" buttons in the province view).
 
If I might suggest - the little sword icons in the province screen that display the power level - they're hard to see - so perhaps you could change them to a better seuited color - something silver perhaps ? To contrast with the somber background.



G.