Code:
## War of the Nations, a World War 1 mod for Victoria: Revolutions ##
The aim of this mod is to improve the Great War scenario. One of the foremost things
this mod tries to achieve is balance. Several nations have been toned down or made stronger
as was historically the case, this to achieve a close to historical WW1. With the release
of Revolutions, I'll also start to focus on the aftermath of the First World War.
#### Installation instruction ####
Always make sure you install it over a clean V:R installation!
1) Make a second copy of your Victoria: Revolutions folder (just copy and paste)
2) Put the WotN.rar file in the desired folder
3) Extract with WinRAR.
4) Put the files in your main Victoria folder
5) Enjoy
Or alternatively, download and install JSGME in your Revolutions folder. This program allows
you to enable and disable mods, so if necessary you don't have to keep 2-3 additional copies of
the game.
#### ######
##Changes to Version 1.03b ##
#### ######
- Entirely reworked the British OOB (Thanks Lord_Protector!)
- Reworked the Ottoman Empire OOB
- Increased the Mob Pools of GER, AUS, FRA, RUS
- USA starts with 0 prestige (to prevent it becoming the alliance leader)
- Added Aden (VIE) and Abu Dhabi to scenario start
- Fixed the two ships under construction for OE, couldn't be deployed
- Added Kars state as cores to OE
- Removed allowed_buildings from scenario setup
- Added the Bergius Process as industrial invention (id = 564)
- Added the synthetic oil factory (woken by Bergius Process)
- Germany starts with invention 564
- Increased the starting treasuries of all nations
- Increased the standing army of Persia
- Slight changes to all AIs for European powers in diplomacy
- Added Kuwait (DAI) to scenario start
- Added new parties for MEX and COL
- Added flags with new shading for ENG, GER, ITA, FRA (other types of government)
- Tweaked the British AI to keep more ships in the North Sea
- Removed Hungarian from A-H as state culture, added Slovene and Czech
- Created a more dynamic Trench Warfare event sequence
- Expanded the Trench Warfare events to include Southern France, if Italy is CP
- Completely reworked the Entry events for all nations
- Added a 'Lesser Brest-Litovsk' Event in case of an early Russian collaps
- Fixed some triggers in the AI Treaty events
- Reworked the mobilization events (now just conversion and manpower)
- Fixed several triggers for a German collapse
- Fixed a missing flag in the French Give Harsher terms
- Badboy reduction for the Bolsheviks after annexation of various nations
- Fixed mobilization events where countries don't get manpower
- Fixed a bug where it was possible that Austria kept control over Lombardy/Venice
- Added a possibility for OE to continue the war, if Germany collapses
- Fixed the trigger in event 28613 now checks if Slovakia is independent and not Slovenia
- Added an additional trigger to events where it required YUG to exists, now will fire if SER exists
- The Russian revolutions can now fire earlier
- Reduced the cost for mobilization for the minors
- Changed some triggers/dates in the Russian and Austrian surrender events
- Removed the capital has fallen trigger from Austria and German surrender events (was hugely exploitable)
- Reworked the Italian surrender events shouldn't fire immediately if they join when FRA has been knocked out
- Removed the sleepevent from 28521
- Reworked the triggers for Ottoman collapse
- Reworked the triggers for Bulgarian surrender
- Fixed a trigger to allow a Tsarist defeat event to fire
- It's now possible for the OE to gain Georgia, Azerbaijan and Dagestan under certain conditions
- Treaty of Versailles now fires for a human ENG
- Further tweaked the ENG, RUS, AUS and GER AIs
- Added tech 1403 to TUR to balance it
- Included the latest version of Prinz Wilhelm and Semper Victors Leaderpack (v 2.01c)
You can get the Revolutions version here or here
Some slight changes to the scenario setup to fix early AI peace can be found here
If you've got 1.04, you can get it here NOTE: The 1.04 version is a direct conversion from 1.01, so it might give some odd results.
I hope you enjoy this mod and if you've got any suggestions, comments or anything else, please post them.
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