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Once more Tuesday is upon us and it is time to unleash some more facts about Rajas of India upon your unsuspecting minds. This time, I thought I'd go through some of the major features we're adding in the free part of the expansion, i.e. patch 2.1.

ck2_RoI_dd_05_Afghanistan.png

First up, I think you might be interested in the parts of the new map that are actually outside India; the regions of Afghanistan, Transoxiana and Siberia. Part of my reason for wanting to extend the map to the east was to get these areas into the game. If you consider the old edge of the map, you might have noticed that many counties are truncated, or in the wrong place. Places like Balkh and Samarkand were deemed important enough to be on the old map even though they are in reality located off the eastern edge. This is perhaps most obvious around the Urals, where we even have an "Omsk" province. With the new map, these provinces could finally be put in the right place. Of course, we still needed to add a lot of new counties as well, which meant we also needed some more cultures. Thus, we now have this situation:
  • The Cumans are intrinsically more powerful
  • There is a Kirghiz state to their east, with its own culture
  • There is Karluk (new culture) state south of Lake Balkhash
  • There is a Khanty (new culture) realm north of the Cumans
  • The whole region of Afghanistan, with new Afghan and Baluch cultures
  • More counties in Khorasan / Greater Persia
Tibet, the Tarim basin and the Altai mountains are visible on the map, but we decided not to add any provinces to those regions.

ck2_RoI_dd_05_Oxus_River.png

There are changes to the old parts of the map as well. We had to trim the western edge slightly to get the map dimensions right, and there are many changes to province borders and positions in the Middle East, the steppes and the far North East. We have even added some new counties, like Lori in Armenia. The most dramatic change is, however, in East Africa. We decided to take this opportunity to make East Africa more interesting, so we added Nubian culture and completely revised all the provinces south of Egypt and added about a dozen more. This allowed us to add the fascinating Jewish state of Semien (a.k.a. Beta Israel) to Abyssinia.

ck2_RoI_dd_05_East Africa.png

Right, that's enough about the map I think, I'll just let the screenies speak for themselves. A related thing we've done is to allow ports and ship movement in completely separate oceans; a feature that has been much requested. The AI now understands how to handle this, which was always the biggest hurdle. So you can now have a Buddhist merchant republic in the Maldives and build trade posts all the way to the Suez, etc.

As usual, we've also spent a lot of effort improving the base game. I'll cover a couple of the changes today, and the rest next Tuesday. Now, one of the most drastic improvements we have made is to faction revolts. No more will the revolters be mere allies in a war against their liege; they will now be temporary vassals of the faction leader in a proper civil war. In other words, you will be fighting these wars against a more unified and powerful enemy (or fight as them, of course.) Naturally, these rebel lieges will be very limited in their diplomacy and plotting until the war is over.

ck2_RoI_dd_05_East_Frankian_Revolt.png

The AI has received another round of improvements, most notably in how it moves, raises and dismisses armies, but also when and why it revokes titles off vassals (it tended to create a lot of unnecessary internal strife while still failing to maintain reasonable internal de jure borders.)

One little thing that's always annoyed me is that you can't easily go to a dead character's killer, so we now show a red skull on characters who have a known killer. You can simply click the skull to go to the killer.

Lastly for today, we decided to add a new tab to the character view, called "Relations". The main reason was to add Rivals and Friends (a very underused concept in the game), but it also allows us to show Lovers, etc.

ck2_RoI_dd_05_Relations_Tab.png

That's all for today! If you can't wait for the upcoming dev diaries, tune in to my livestream at 20:00 CET. :)

ck2_RoI_dd_05_Truncated_West.png



PS. Crusader Kings II; Rajas of India livestream info:
The Crusader Kings 2 team has been working hard the past months on our next expansion, Rajas of India.
As before with The Old Gods and Sons of Abraham we'll be doing a showcase to show you the grandiose sub-continent of India.

When?
Today, Tuesday, at 20:00CET

Where?
On our official channel on Twitch;
http://www.twitch.tv/paradoxinteractive

I can't make that time :<
No worries, we'll be posting the presentation as well as the highlights onto our YouTube channel;
https://www.youtube.com/user/ParadoxExtra
 
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Loving the look of this as i've said before! Great that you've attempted India and done it!

People talking about tibet, you could have china as an invader trigger at certain historical date/dates :) This would require no new map additions, and give people the ability to play or experience China on the existing map :D Something to mod in if nothing else in your tibet mods.
 
Loving the look of this as i've said before! Great that you've attempted India and done it!

People talking about tibet, you could have china as an invader trigger at certain historical date/dates :) This would require no new map additions, and give people the ability to play or experience China on the existing map :D Something to mod in if nothing else in your tibet mods.

You don't even need an "ahistorical" Chinese invasion. You can just have the already 100% historical Khitan who were so Sinicized their Muslim subjects didn't even realize they weren't being ruled by China. Then again, as many forumites have pointed out, the Khitan are without honor...
 
By the way, Balochs are Afghans (and Persians) too. You should call the Afghan culture Pashtun.

EDIT: Correction in brackets.
 
You don't even need an "ahistorical" Chinese invasion. You can just have the already 100% historical Khitan who were so Sinicized their Muslim subjects didn't even realize they weren't being ruled by China. Then again, as many forumites have pointed out, the Khitan are without honor...
You mean, they are the French of asia?
 
By the way, Balochs are Afghans (and Persians) too. You should call the Afghan culture Pashtun.

EDIT: Correction in brackets.

I take it that the Afghan culture is a catch all term for the folks dwelling in those mountainous regions, so putting baloch under afghan wouldn't be unreasonable indeed, either that or renaming the afghan as Pashtun.
 
Quick question, is buddhism in this? I saw Tibet wasn't and I think that's kind of a disappointment.
 
People will be able to have multiple lovers now?!
 
Will there be a way to change rebel leadership? If the rebel leader gets hit on the head and gains the "infirm" trait during a battle, the next powerful landed character (or the claimant, if he or she is landed, adult, and participating in the rebellion) should become the new rebel leader.

In addition, when the leader of an independence or lower Crown Authority rebellion is captured and imprisoned after a battle, perhaps the rebellion should continue under a new leader instead of ending almost immediately.
 
Loving the look of this as i've said before! Great that you've attempted India and done it!

People talking about tibet, you could have china as an invader trigger at certain historical date/dates :) This would require no new map additions, and give people the ability to play or experience China on the existing map :D Something to mod in if nothing else in your tibet mods.

I think a well-made Zhenghe expedition (http://en.wikipedia.org/wiki/Zheng_He) event chain would be fun.

"A Chinese fleet has arrived at [port county name]. They ask you to be a tributary of China."
Option 1: "Just say yes and pay a small amount to avoid trouble."
Option 2: "Rejected! To arms!"

Where option 1 can lead to further events (importing technologies, or cultural invasion, etc), while the option 2 might lead to a full-scale invasion?
 
I think a well-made Zhenghe expedition (http://en.wikipedia.org/wiki/Zheng_He) event chain would be fun.

"A Chinese fleet has arrived at [port county name]. They ask you to be a tributary of China."
Option 1: "Just say yes and pay a small amount to avoid trouble."
Option 2: "Rejected! To arms!"

Where option 1 can lead to further events (importing technologies, or cultural invasion, etc), while the option 2 might lead to a full-scale invasion?

I think Zheng He already get a event if you play in Arabia.