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Doomdark

Chief Creative Officer
Paradox Staff
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Apr 3, 2000
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Once more Tuesday is upon us and it is time to unleash some more facts about Rajas of India upon your unsuspecting minds. This time, I thought I'd go through some of the major features we're adding in the free part of the expansion, i.e. patch 2.1.

ck2_RoI_dd_05_Afghanistan.png

First up, I think you might be interested in the parts of the new map that are actually outside India; the regions of Afghanistan, Transoxiana and Siberia. Part of my reason for wanting to extend the map to the east was to get these areas into the game. If you consider the old edge of the map, you might have noticed that many counties are truncated, or in the wrong place. Places like Balkh and Samarkand were deemed important enough to be on the old map even though they are in reality located off the eastern edge. This is perhaps most obvious around the Urals, where we even have an "Omsk" province. With the new map, these provinces could finally be put in the right place. Of course, we still needed to add a lot of new counties as well, which meant we also needed some more cultures. Thus, we now have this situation:
  • The Cumans are intrinsically more powerful
  • There is a Kirghiz state to their east, with its own culture
  • There is Karluk (new culture) state south of Lake Balkhash
  • There is a Khanty (new culture) realm north of the Cumans
  • The whole region of Afghanistan, with new Afghan and Baluch cultures
  • More counties in Khorasan / Greater Persia
Tibet, the Tarim basin and the Altai mountains are visible on the map, but we decided not to add any provinces to those regions.

ck2_RoI_dd_05_Oxus_River.png

There are changes to the old parts of the map as well. We had to trim the western edge slightly to get the map dimensions right, and there are many changes to province borders and positions in the Middle East, the steppes and the far North East. We have even added some new counties, like Lori in Armenia. The most dramatic change is, however, in East Africa. We decided to take this opportunity to make East Africa more interesting, so we added Nubian culture and completely revised all the provinces south of Egypt and added about a dozen more. This allowed us to add the fascinating Jewish state of Semien (a.k.a. Beta Israel) to Abyssinia.

ck2_RoI_dd_05_East Africa.png

Right, that's enough about the map I think, I'll just let the screenies speak for themselves. A related thing we've done is to allow ports and ship movement in completely separate oceans; a feature that has been much requested. The AI now understands how to handle this, which was always the biggest hurdle. So you can now have a Buddhist merchant republic in the Maldives and build trade posts all the way to the Suez, etc.

As usual, we've also spent a lot of effort improving the base game. I'll cover a couple of the changes today, and the rest next Tuesday. Now, one of the most drastic improvements we have made is to faction revolts. No more will the revolters be mere allies in a war against their liege; they will now be temporary vassals of the faction leader in a proper civil war. In other words, you will be fighting these wars against a more unified and powerful enemy (or fight as them, of course.) Naturally, these rebel lieges will be very limited in their diplomacy and plotting until the war is over.

ck2_RoI_dd_05_East_Frankian_Revolt.png

The AI has received another round of improvements, most notably in how it moves, raises and dismisses armies, but also when and why it revokes titles off vassals (it tended to create a lot of unnecessary internal strife while still failing to maintain reasonable internal de jure borders.)

One little thing that's always annoyed me is that you can't easily go to a dead character's killer, so we now show a red skull on characters who have a known killer. You can simply click the skull to go to the killer.

Lastly for today, we decided to add a new tab to the character view, called "Relations". The main reason was to add Rivals and Friends (a very underused concept in the game), but it also allows us to show Lovers, etc.

ck2_RoI_dd_05_Relations_Tab.png

That's all for today! If you can't wait for the upcoming dev diaries, tune in to my livestream at 20:00 CET. :)

ck2_RoI_dd_05_Truncated_West.png



PS. Crusader Kings II; Rajas of India livestream info:
The Crusader Kings 2 team has been working hard the past months on our next expansion, Rajas of India.
As before with The Old Gods and Sons of Abraham we'll be doing a showcase to show you the grandiose sub-continent of India.

When?
Today, Tuesday, at 20:00CET

Where?
On our official channel on Twitch;
http://www.twitch.tv/paradoxinteractive

I can't make that time :<
No worries, we'll be posting the presentation as well as the highlights onto our YouTube channel;
https://www.youtube.com/user/ParadoxExtra
 
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If the faction is victorious in their war, will they break away as one state or will they split up into their component parts?

Independence factions will split up, so the end result will be as before.

How will the Seljuks and Mongols be handled in terms of invasion?

Seljuk and Timur are more involved now. They will actually exist as characters for ten years before they embark on their conquests. The Mongols are as before, but they arrive at the new edge.
 
Doomdark, what about EU4 save converter compatibility? Will the old saves still be converted and work in EU4 after RoI release?

And can we PLEASE get a sticky thread for EU4 converter? There are dozens of tiny threads about it scattered around on the forum.

You will not be able to load pre 2.1 saves in v2.1 (and thus will not be able to convert them to EU4.) However, you can load them in the 2.0 branch in Steam and convert them from there.
 
Not a fan of butchering the western border like that, but I understand it had to be done.

I'm interested in these temporal titles for the revolts... how do they behave? Like the adventurer's hosts, they get destroyed when the war related to it is finished?

Yes, exactly like that.
 
One question: If you are part of an indie war under another character, does this mean that the faction leader will raise and control the liege's portion of your troops, but you still control your own portion? Or does the faction leader control the lot?

The faction leader controls your liege levy, but you can help with your own troops, just like vassals can in regular wars.
 
And if you actually do something with them, say, land them, whats going to happen? If I make Seljuk a Mayor, will his conquests still happen, forming the great Seljuk Republic? And will his religion be determined by the surrounding conditions more, or still coded to be Sunni?

It depends. If you give them enough land, they might be satisfied with that.
 
By the way, whats the rationale for making the Cumans more powerful (beyond it being somewhat inevitable when you expand their territory)? They routinely crush the Pechenegs already.

The special pre-raised forces of the various powers in the area have been balanced to keep it fair.
 
So...in my next Karen game, I could completely escape Seljuk's horde by either killing him (if he spawns in someone else's court), or landing him enough if he spawns in mind/can be convinced to move?

Potentially, yes.
 
I forsee a great war between the Shahi Shahdom and the Sultan Sultanate

Is the player character in the DD an actual zoroastrian or does he have one of the new religions with a temp UI? I'm asking because I'm curious if the piety icon as seen in the afghanistan screenshot is now sensitive to the character in question rather than the player.

I was playing as Karen when taking the screenies.