Title: A Case Study: King Carol II
Nation: Romania
Start Date: 1 januari 1936
Difficulty: Very Hard
Style: Narrative, Gameplay
Version: TFH v4.02
In-game date: 14 december 1936
Last update: 05-07-2013
Status: gonna stick to the small updates and ill do details on other parts of the kingdom later.
Short Description
An a-historical story about king Carol II of Romania going mad. His madness will give me certain restrictions and obligations to reflect his state of mind. This AAR is mainly to entertain you while you match me struggle to make the best of somewhat unlikely and tricky situations. I don't expect to last until the end of the war.
About me
This is my first AAR ever. I have played strategy games my entire life and have entertained myself with AAR's for several years now. I have planned to write several but never actually managed to. Hopefully this time things will go different.
PoV
The main narrative will be written from the eyes of a history student who is doing his thesis on Carol II. In between, gameplay reports will show my actual progress and will be accompanied by comments from involved characters. Since this is my first AAR i might experiment a bit.
Madness
The choices I will make in the game are based on a couple characteristics that my version of Carol II has. I made a small set of obsessions, delusions and visions and let dice indicate which ones I will use. This final set will then be combined into a set of restrictions and obligations that I will follow, besides not cheating, reloading and general over-unrealistic power-gaming (unless it fits the profile). I might add more during the game depending on the progress and input from readers.
Here is the info on Carol's madness (WARNING could spoil the narrative):
Are you really sure you want to read it? You can't unread it!
Perhaps read 1 or 2 chapters first
Perhaps read 1 or 2 chapters first
Obsession:
Burebiste and the Dacians.
Delusions:
Burebiste and the Dacians.
Delusions:
- He thinks that the story of Helen of Troy is true but that actually it was his wife Helen of Greece and Denmark who was abducted by the Greeks with aid of Troyan traders and that the Greeks had spread the myth of Helen of Troy as a diversion.
- There is a cold-war like situation where spies and intel are everything and there are hidden threats everywhere.
- Romania's military future is aviation
- Europe will be dominated by armoured vehicles
- Democracy will prevail over fascism and communism
- Declare war on Greece before 1 January 1937
- Can only annex lands once belonging to Dacian tribes (mainly lands surrounding Danube), try to reclaim these lands asap.
- Focus on Italy as biggest enemy until they are defeated.
- Spend at least 10% of LS on spies and at least 25% for 1 month per year
- Not allowed to align to Axis or Commintern unless government switches drastically.
- Research air 1/6 of tech unless not of this time. Build air unit as long as IC > 40.
- Division composition and doctrines should emphasise mobility and versatility.
- 1 on every 3 divisions should contain at least 1 Arm, Harm, AT or TD by 1 January 1940
Gameplay
My gameplay will be focused on Carol's visions first and optimization second. The decisions I make should reflect the actions of government officials resulting from their interpretation of Carol's mad rantings. This will probably lead to some bad gameplay decisions a long the way either because Carol sometimes makes bad decisions because he focusses on the wrong thing or because of personal ambitions of government officials that might try to use his delusional state of mind for their own ambitions.
CGM
I will use a custom game mode, this will mainly be to reflect Carol's influence in the past 6 years, so nothing drastic.
Diplomacy
Neutrality set to 61%.
Technology:
(Rules: remove nothing before 1930, add nothing beyond 1936)
Units
Removed:
Neutrality set to 61%.
Technology:
(Rules: remove nothing before 1930, add nothing beyond 1936)
- Mil and Cav -1 (1934 -> 1918)
- Inf small arms +1 (1918 -> 1936)
- ind eff, ind prod, supp prod +2 (->1926?)
- elec and mech eng +1
- census tab +1
- Op level org +1 (->1918)
Units
Removed:
- 1 nav base (St. Georg)
- 1 nav bomber
- 1 sub (unintentional)
- 1 destroyer (unintentional)
- 1 cav
- 2 air bases
- 2 fighters
- 6 mnt inf
- 2 at-tank
- 4 art
*** Disclaimer ***
Almost everything I say about Carol II and Romanian history is fictional and I don't claim that this story has any historical merit. Any references found to historical events are meant as such, a reference, and are not supposed to be accurate. I try to give a nice feeling to the AAR and I will use wikipedia, online translators and other unreliable sources. Any feedback that could increase the feeling of the AAR is welcome but accuracy is not my goal so there is no need to point out any discrepancies. Same goes for gameplay efficiency.
Other then that, I welcome all critizism (writing, style, plausability, ...), either through post or pm.
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