In the long run, we shape our lives, and we shape ourselves. The process never ends until we die. And the choices we make are ultimately our own responsibility ~ Eleanor Roosevelt
Remember that viral story about the never-ending game of Civilization II?
This AAR will chronicle a game using mauzzer's awesome Fantasia mod. As detailed on it's page, this means:
- all nations start with 1 province
- all nations can colonize
- all nations civilized
- all nations start without any techs
- all nations start with same population
- timeframe 1500(1650 lite) -2000
- regions reduced to province size
- lots of new units
- lots of new nations (almost 400 possible)
- lots of new unions
- new cultures
- many many more changes
- changed startdate to 1650 and rebalanced tech costs a bit
- some changes in startpop
- early units will all now fall under the irregular tab , so later units are managable more easy.
- some more minor changes to popgrowth and factories
But there will be one more slight modification. The end year will be changed to 9999999, the longest the code will allow.
In the long run, men hit only what they aim at. Therefore, though they should fail immediately, they had better aim at something high ~ Henry David Thoreau
This game will be played until the nation is destroyed, it alone rules the world, or time itself ends.
I'm not sure how long this will take (once a pace is established, it may perhaps be extrapolated). I'm hoping this endeavor will give us a better understanding of Victoria, gaming, and perhaps even world politics in the long run. I should also note that the explicit goal of this campaign will be survival. Conquest, riches, and development are all desirable, but it is most vital that the nation remain standing.
The worth of the state, in the long run, is the worth of the individuals composing it ~ John Stuart Mill
Vital to making this process awesome is you, the reader. I very much welcome any comments, suggestions, ideas, or any other assistance concerning the game or AAR.
I'm not the most experienced Victoria player, and I'm totally new to this forum and AARs, so I'll need all help I can get. I want the strategy, as well as the vision for what the nation and world should become, to be a collaborative product. I hope to make this a team effort, so all involved can take equal pride in our accomplishment.
Per the rules on this forum, I should make clear that this is not an Interactive AAR. I will maintain control of what the nation does as well as what happens on this AAR. At this point, there will not be any formal system of voting or external decision making. Though I certainly want input and additions to the strategy of the game and structure of this AAR, this is a personally controlled process.
In this age, which believes that there is a short cut to everything, the greatest lesson to be learned is that the most difficult way is, in the long run, the easiest ~ Henry Miller
Gameplay should remain as organic as possible, and tactics which the AI for whatever reason does not utilize should be avoided.
As such, the house rules are:
- No reloading.
- No cheating.
- No editing the save, except for technical failure.
- No using armies to speed up colonization.
- No going over the infamy limit.
The long run is a misleading guide to current affairs. In the long run we are all dead ~ John Maynard Keynes
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