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moldeh

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Jan 14, 2012
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Well, I wanna start a game as the (not so) dreaded Turk, but I need a few tips. They start out with extremely bad literacy, low primary culture population and I have yet to play one game in which the ottoman AI has managed to keep its GP status for more than 15 years. I was thinking of going for ideological thought first, then the education eff. ones and then some basic money techs before I go for darwinism and eventually the colonisation techs. As far as conquest goes, I was thinking of conquering tunis, my egyptian cores, crete (it's got a lot of turks, even though it's not an otto core) and then suez and some more egyptian land, the maghrebis and eventually the bedouins, before I colonise. How viable does that sound? Should I conquer Persia? What should I turn into a state? When should I industrialise and what should I build?

Also, how am I gonna get social reforms? I want to get health care and education but with appointed upper house I've got no idea how to do that. Is there a way to assimilate the other cultures?

Any help would be much appreciated.
 
In AHD you will have hard time assimilating anyone into Turkish, so can as well forget prioritizing that (although full citizenship party does not hurt and will help you "state" Egypt in the later period). You need to conquer Egypt to the point of annexation and do it very early, they will get friendly with various GPs over time and that means interventions against you (half-assed interventions with suicidal Gallipoli-type naval landings in high attrition places, but annoying). That means that Persia has to land in your sphere and stay there, conquering them just isn't viable, not enough infamy, not enough soldiers. Better have them an ally (they might even attack Egypt with "free people" to give you some of your states back.

If you take the right states from Egypt in the first war, you will be able to colonize a small piece of land bordering their southern lands (I forgot the name, somewhere next to Khartoum), that should keep you in the GP club for good and give you prestige for purchases in the world market. A typical early mistake is disbanding the navy, don't do it, rather build some extra Clippers so you can quickly invade along the Egyptian coast and not take any attrition (just turn clipper/artillery trade to manual and 0 in the trade screen so they don't use your cash while you're at war).

If you raise relations to 200 with Austria and Russia, they should leave you alone, but getting an ally in Germany can help a lot in case they don't (I had alliances with Germans throughout my three games with Ottos in 2.31, even won some great wars for them). Early on get the essentials (Ideological Thought, Medicine), then go straight for Biologism. When you have that, you need all the techs required for colonization. Then finally you can start working on some industrial efficiency (will take a while). Early NF should be put on Bureaucrats and Clergy (up to 4% country-wide), after you are done colonizing entire Africa, you can start working on craftsmen (to bet on the industrial growth) or clerks (to boost tech more), I seem to prefer clerks route, as craftsmen will only eat subsidies, while huge NF effort on clerks boosts the tech considerably.

Before 1870s you will be fine just building a liquor/wine factory in each state and not subsidizing it much. Arabic countries can be your spherelings, or can be conquered (they aren't worth conquest tbh, but it looks good on the map). South America is open for sphering when you're done with your surroundings. Keep your middle taxes low if you can afford it, your artisans will replace the industry for a bit. Don't bother taking Greece into your sphere, UK and Russia won't leave them alone. If you really want to annoy others, build factories abroad, for example in Sardinia-Piedmont, Spain, Portugal, Two Sicilies, Sweden, Belgium, Netherlands, let those medium industrialize and GP while you get a bonus to your IND for having factories abroad, and slow down AI's influence over those countries.

Regarding reforms, add inexpensive wargoals to your wars against various countries (humiliate, free people), and don't take them (deliberately) in the final peace deal, to annoy your population and this way get the reforms you desire (healthcare and education, I assume). You don't have to democratize your regime as the Ottos and it'll be darn hard to do it the normal route, you can as well get away with absolutism for the entire game. If not, let jacobins win their silly revolt a couple times by taking Istanbul and holding it for a year while your army stands idly by, they will reform you forcefully and very fast (they delete your sphere though).

It's a fun game, sort of "poor man's Austria" with great access to African colonies, you should land top3 just thanks to the prestige you get from taking Africa for yourself. Whatever industry and army you build, might lead to you to #1, if you care to occupy France and UK in the last part of the game.
 
Your research plan seems good, don't forget the philosophy techs to boost research output. Since there wont be much room for industry techs early on I wouldn't bother industrialising early on. Depending on how your pops are doing at meeting their needs you might want some power techs to boost rgo output. And of course medicine is nice for pop growth and reducing attrition in the Egyptian deserts.

I'd start with recovering your cores from Egypt, that will earn you 70 prestige, which should secure your GP status for a while. If you conquer your way down to Luxor then you will become the only one who is able to conduct excavations so you are the only one who can possibly find King Tut's tomb.
 
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4.5 years to get Ideological Thought. I can already tell we won't be the leading nation in terms of technology .__. Also, I'm having a lot of trouble balancing my budget... 100% tariffs/taxes, clippers and artillery off automation and I'm barely breaking even. How do I deal with that?

EDIT: Nvm, I just realised I started a new game and I hadn't cut the clipper/artillery automation.
 
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Get your admin efficiency higher up? Lower national stockpile when you don't have to have your soldiers at 100% (when Egyptian army is gone and you can see 0 brigades for them in the diplomacy screen).
 
How on earth am I paying overseas maintenance even though everything is connected to my capital? I thought overseas provinces are only those that are on a difference continent and have no land connection to the capital. Not that it really matters, but it doesn't make sense.
 
It makes sense. Do you think they carry stuff from Tunis to Istanbul via land or rather load it on ships?
 
It makes sense. Do you think they carry stuff from Tunis to Istanbul via land or rather load it on ships?

That depends on how you define 'makes sense'. In eu3, a land connection would fix it. I expected it would work like this in vicky 2 as well. The point is they could use their feet, just like people do when they have to carry stuff from portugal to russia, which is further away. I'm just pointing out that just because it's on another continent, it doesn't mean it's on the other side of the world; by definition, it's not overseas if there's a land connection.
 
you have a big navy, use it to block strait of messina and conquer sicily to boost your literacy
 
I don't think it's good to go with acquire land against Italy early on, Egypt has to disappear from the map so AI scripts stop influencing and friending them. If there's a choice between Sicily and two extra regions from Egypt, I'd get those regions in Egypt right away.
 
Egypt is long gone :> most of Africa is mine now. I kinda screwed up with machineguns because I'm used to higher rp rates and I didn't save up long enough and got it a few months after I should have, but I still have most of Africa anyways. My real problem is that I didn't get the social reforms early on and now a loss costs 90something prestige. Is there a way to roll back to ruling only upper house and get some socialists in there or something?

EDIT: What if I let the commies win? Would that work?
 
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Egypt is long gone :> most of Africa is mine now. I kinda screwed up with machineguns because I'm used to higher rp rate and I didn't save up long enough and got it a few months after I should have, but I still have most of Africa anyways. My real problem is that I didn't get the social reforms early on and now a loss costs 90something prestige. Is there a way to roll back to ruling only upper house and get some socialists in there or something?

How do social reforms affect how much prestige you lose from losing a war?
 
Raise your MIL if you want reforms desperately. Make some BS war against Nejd, add a bunch of CBs and don't ask for them when winning the war.
 
As the Ottoman's in vanilla, I always researched Freedom of Trade first as it would balance the budget quite well. Why is Ideological thought better? Just because of the extra NF?