They Who Rise : The Isle of Man
Table of Contents
- Ruarc Ua Ruairc (15 September 1066 --)
Prologue : The Garden of Man
Chapter 1 : The Dual Nature of Lists
Chapter 2 : A Counsel for One's Council
Chapter 3 : Sans The Beard
Chapter 4 : Overcast Skies
Things of Note:
The Self
- This is my first attempt at an AAR. Why did I decide to do this? It's quite simple, really; I enjoy playing Crusader Kings, and I used to enjoy creating video Let's Plays. The reasons I stopped doing Let's Plays (largely due to processing and uploading while I sit on my hands) do not apply to doing AARs. I also need to work on my literary skills. Seems like a good fit, so let's give it a go.
- I haven't played an exorbitant amount of Crusader Kings II yet – only forty or so hours – so I'm actually still in the process of learning a few things and I haven't quite streamlined what I have learned all too well. Expect stumbling and mistakes now and again.
- I am, unfortunately, not much of a history buff. Unless Sweden and Africa somehow switch dynastic places on the map or the pope gets replaced by a rabbi, ahistorical events are largely going to fly right by my head. I'll try to avoid letting my ignorance show too much, but... apologies in advance.
- This Table of Contents / Preamble section heavily inspired by Valour of the North Star's
The Game
- The focus of this AAR is going to be a little bit different – The Isle of Man. In practice, very little changes; I'm not going to do the narrative in the perspective of the island (or am I? huhuhu...), and people are very much so going to be the centerpiece. What changes is that, whenever my current ruler-person passes on, I will follow the person currently in control of the island as opposed to the designated heir of my previous ruler. This will almost always be a member of my dynasty, but it will not always be the most successful one.
- I'm going to make in-game decisions based upon the personality of the person I'm following. The character's “personality” is influenced, but not solely driven, by their traits and the events surrounding them. Events that cause / remove certain traits are going to be taken into consideration, but as a rule of thumb, a chaste-kind-giving character isn't going to become a horrible person just because he inadvertently receives the cruel trait via in-game event. Not immediately, at least; give it time.
- I don't plan to reload saves unless something inexplicably buggy occurs. I also don't readily plan to cheat in any way, though Fog of War may occasionally be lifted to present a better overview of the world for my dear followers.
- I made my own ruler and family. I had a personality in mind from the onset and made a character to represent that (not to game the system). I also wanted to make the family coat of arms (which has a joke in there that I may get to in the future). Both the character's name and family name are courtesy of the in-game name generator.
- I use the CK2Plus mod.




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