Including a revived HRE does fit the time frame, even with a later start. I just should be harder and/or more painful. Put the no-internal-CB reform first, and see how often people will choose that route.
-Pat
-Pat
+1. One mechanic in particular: colonization. I think colonization would be more fun, and simulate the Early Modern Era better, if a nation could only colonize with the Quest for the New World idea. I always set land/sea spread to 200 years so that I don't have Breton colonies all over Africa and North America.
I would love to continue playing my games past the first 100 years, except for the fact by that time there are always these disgusting looking blobs here and there; Bohemia in Central Asia anyone?!
On a positive note, I recently played a Netherlands game and the available cultural decisions, missions, etc. made the game fun all the way into the 1700s.
Overall, this thread is spot-on. What I love about this game is that it is about the Early Modern Era, not the Medieval one (dealing with vassals, ugh).
In EU 4 I would like to see the complete removal of the exploration mechanic, and have it replaced with a kind of tech-tree based system. EU3's exploration system is strongly biased in favour of the human, it's incredibly easy and also rather boring. The only challenging thing about sending a ship off all the way round the world is actually getting QftNW in the first place.
Ideally, I would like a sort of 'exploration tree', in which you spend colonists to unlock different areas of the world. As a western European, you could spend a few colonists on exploring the 'north atlantic Islands' region. Successful exploration would reveal the territories on the world map, and unlock options to find a 'western trade winds' region. In turn, this would reveal the Antilles, and give options to explore the different American regions. Other tech groups could start at other parts of the exploration tree. Muslims, for example, would start with options to explore the Indian ocean, and then the west African coast, whilst the Chinese would be able to explore central asia and Indonesia.
Give this all a nice MEIOU-like interface, and allow slider settings, ruler statistics, ideas etc. to alter exploration speed and effectiveness, and you have yourself a nice little feature. Certainly far better than guiding each individual ship around every single bend in the coastline.
I think it could be good for EU IV to star with a 1492-1776 timeframe and create a strong core for that period. 1453-1492 could be added in one DLC, then 1776-1789 in another and finally 1789-1836. That way the new and improved stuff would enchance the late game more than the early game.
Look at all the effort put into Byzantium, for example. That time could easily have gone into more cool stuff for Poland-Lithuania, but it was instead used to create a set of fantasy missions for a dead Empire with only symbolic importance.
I would change a bit different thing i colonisation:
In the real world each country had a different way of colonising: Spain was brutal one and focused mainy on exploiting lands, portugease and dutch was a bit of trader, Great Britain in this time-frame was mainly a "refugee" colonisation, many miniorites group went to New World.
I would like to see mechanism which would reflect that. In EU2 there were at least trade points, now there is only a regular colony.
Maybe there should be a bunch of provincional deciosion, where we should decide which kind of colony it is would be enough ?
But some deeper mechanism which will influence our home lands would be nice as well.
Trade system would accept some love too. Since it's extremely powerfull so all countries should use them (in contrary to colonistaion, which is essential part of game only for a few nations) but it's boring .
After you make a decent position it's starts to get static and in effect boring. Maby some kind of "trade tax" slider should be added, depending on how greedy is COT owner ? And province would dynamically change to which COT belongs, based on distance and taxation ? it would make the system much more less static, having your COT's more beneficial and important. It would make trade system much deeper.
Hmm, I don't think so. EU3 started in 1453 and In Nomine changed it to 1399. I think EU1 started in 1492 though.It once did.
It once did.
Hmm, I don't think so. EU3 started in 1453 and In Nomine changed it to 1399. I think EU1 started in 1492 though.