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This is why the Brittany landing surprises me so much, I can't imagine that with all the British Naval & Convoy losses the Axis have been reporting, that enough ground troops have been produced to make that anything more than an annoying raid that will quickly be crushed.

Perhaps the Italians missed a chance to launch a sneak attack on the Suez when the British player was distracted by the assault on Gibraltar, but we don't know what percentage of Italy's available offensive forces were committed to that attack. Failing that I second the opinion that an Afrika Korps might have come in very handy this game.

I do not remember exactly, but I think the UK starts with about 40 divisions (mostly motorised) in 1938. So far they lost a few divisions and almost no army in Asia. more than 30 left if they built none ;)
 
I just have to say that this new AAR is as awesome as the others. Also, i -really- like the dual perspective! Perhaps the next AAR can be a collaborative effort from both sides of the war from the get go? Excellent work the two of you, and highly enjoyable.
 
I do not remember exactly, but I think the UK starts with about 40 divisions (mostly motorised) in 1938. So far they lost a few divisions and almost no army in Asia. more than 30 left if they built none ;)

Except that we do not know how many were lost in France.

At least I was correct that it was just a quick raid, hehe.
 
At least I was correct that it was just a quick raid, hehe.

I agree. I think it was one of the best moves in this game so far.
 
Well, how much divisions is a way more safe convoy lane worth :p?

I would rather say "Is killing the KM worths 2 divisions?"

... the answer to that is easy.
 
I just have to say that this new AAR is as awesome as the others. Also, i -really- like the dual perspective! Perhaps the next AAR can be a collaborative effort from both sides of the war from the get go? Excellent work the two of you, and highly enjoyable.
I too like the dual AAR really much, makes a great AAR fantastic.
 
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I would rather say "Is killing the KM worths 2 divisions?"

... the answer to that is easy.

It was actually Germany who lost 1 division and a whole KM ;) Those 2 British divisions are probably at home by now.

Humans are not very good at handling many theatres at once without pauses so German port garrisons could be easy pray for Brits now when KM does not exist any more. Denmark could be next target which could open gates for operations in the Baltics. Spain is also not bad.
 
Humans are not very good at handling many theatres at once without pauses so German port garrisons could be easy pray for Brits now when KM does not exist any more
True, that's why it would be wise to assign 2 players to some major countries (GER/UK/USA/JAP/USSR). The game would be then less based on chance and more on skill.
 
And it would be less based on overwhelming a country by flooding the player with a multitude of attacks, hoping he'd not be able to cope with the sheer number of popups.
 
True, that's why it would be wise to assign 2 players to some major countries (GER/UK/USA/JAP/USSR). The game would be then less based on chance and more on skill.


For example, in our MP game [check links in signature], there is 10 players... As we speak, here's the allocation of players/countries :

GER : 2 players
UK : 2 players

Others 6 = 1 player per country (JAP, USA, USSR, CANADA, ROMANIA, ITALY)

So the 2 main opponents have co-op.
Each side has now 5 players. At the start, the ratio was 6 Allies vs 4 Axis, but we corrected this to better balance the game and make sure there were as many hands/brains on either sides ;)
 
So the 2 main opponents have co-op.
Each side has now 5 players. At the start, the ratio was 6 Allies vs 4 Axis, but we corrected this to better balance the game and make sure there were as many hands/brains on either sides ;)

It makes sense IMO, because if there are no pauses, then it's hard to control everything.

In an ideal world, we would have as many players as needed. Right now we are having trouble finding gametime that works for us all already.

And also, share power? When you can have it all to yourself?
 
In an ideal world, we would have as many players as needed. Right now we are having trouble finding gametime that works for us all already.

And also, share power? When you can have it all to yourself?


I understand. I'm surprised we managed to get 10 serious players on a regular basis. The group seems to be creating its links ! It's great. Timeframe pass the test of time so far. We lost one player from previous game and got 2 news since. Let's hope we keep that good average.

Sharing power: I guess you need to make clear what each other co-op player role is... to avoid problems. There is a leader, and a co-op. I did not experienced it so far. Future will tell !
 
[Author´s note: So, CptEasy had actually withdrawn haft his troops already. I was curious that there were so few troops. I must say I accicentaly chose a very lucky time to attack- half the troops already gone made the African campaign very easy.

Yes you did. My naval forces, although there as escorts, were not positioned and groups optimally for combat. I was also out of range for some of my planes. Also, naval retreats are so f****ng random. Part ofthe ships retreated to my african port and part of them northwards to an awaiting British task force. As Zid points out, this could have gone even worse for me. On the other hand - if I had been one day earlier, I would have retreated all my African troops and avoided this battle altogeather.

Another thing that scare me a lot (if you take a look at my naval battle report) was that my fleet was battered completely without even reaching the British ships. It don't matter how good they are if they don't get a chance to shoot a single shot. I started to wonder if game mechanics made it impossible to fight CVs without having CVs yourself.

I'm wondering what are Cpt's plans concerning the defence of Italy. Sicily and Sardinia are usually easy to take in MP, but since the RM still exists and Italy will have perfect air cover, I think that Italy should defend these areas heavily. As long as the British are fighting the Italians and not the Germans, it's a beneficial situation for the Axis. Germany is the hard-hitter here and their MP is the most precious one.

In this session, I protect EVERY coastal province in Sicily and Sardinia. I'm just trying this strategy. If UK attackes with power, they will probably take it, be he can't just make an easy laning. He must commit to it, which will be dangerous as he will be in range for all my plans and ships.

In an ideal world, we would have as many players as needed. Right now we are having trouble finding gametime that works for us all already.

This is true. Also, as our group if formed around a couple of old time irl-friends and some somewhat newer friends, our special "magic" would shatter if we just added a lot of people - even if gaming would be more even. And I sort of like that we all do some misstakes under the great stress. Sort of realistic.
 
And I sort of like that we all do some misstakes under the great stress. Sort of realistic.
Not really, because then reflexes become most important and gamey tactics are common (remember the invasion of unoccupied provinces "so that the German player wouldn't notice"?).
 
I started to wonder if game mechanics made it impossible to fight CVs without having CVs yourself.


If your Navy is not supported by INT/NAV, "No", they won't stand a chance. You need your INT to "occupy" the CAGs and force them (gradually) out of the equation. Your SAG will be able to reduce ORG level of the CTF and crush the screen, without being battered by the CAGs.

Then, you need a 2nd (fresh) SAG fleet to hit the CTF once they withdraw because their ORG is down. There, you will hit them. Adding NAV (again) would be mandatory to spread the damages over the whole CTF. NAV will reaches the CVs, while your BB, once the screens are removed... will also hit the CVs.


For this recipe to work, you need a little bit of perfect execution...
But, while it is not impossible... it's quite hard. And the game looks a little imbalance in that aspect. I must agree.

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Of course, when UK has the initative... the best you can do is "run for shelter !!!" as you usually don't have those INT/NAV combo nearby... nor that 2nd fleet. But you should have those always ready and available.

In our previous game, I was able to do that on a regular basis only at the end of the game. When I finally found out how to manage properly the RM. Those interested can take a look at the AAR link in the signature [ITALY AAR - War is over]. You'll see the main differences between the 1st and the last battles. The mechanics I describe here stemms mostly from reading I've done of Valantinan multiple AARs, Carnage's AARs and my own, humble, experience.

Go Italia !

Former Duce