This is why the Brittany landing surprises me so much, I can't imagine that with all the British Naval & Convoy losses the Axis have been reporting, that enough ground troops have been produced to make that anything more than an annoying raid that will quickly be crushed.
Perhaps the Italians missed a chance to launch a sneak attack on the Suez when the British player was distracted by the assault on Gibraltar, but we don't know what percentage of Italy's available offensive forces were committed to that attack. Failing that I second the opinion that an Afrika Korps might have come in very handy this game.
I do not remember exactly, but I think the UK starts with about 40 divisions (mostly motorised) in 1938. So far they lost a few divisions and almost no army in Asia. more than 30 left if they built none
Except that we do not know how many were lost in France.
At least I was correct that it was just a quick raid, hehe.
Well, how much divisions is a way more safe convoy lane worth ?
I too like the dual AAR really much, makes a great AAR fantastic.I just have to say that this new AAR is as awesome as the others. Also, i -really- like the dual perspective! Perhaps the next AAR can be a collaborative effort from both sides of the war from the get go? Excellent work the two of you, and highly enjoyable.
I would rather say "Is killing the KM worths 2 divisions?"
... the answer to that is easy.
True, that's why it would be wise to assign 2 players to some major countries (GER/UK/USA/JAP/USSR). The game would be then less based on chance and more on skill.Humans are not very good at handling many theatres at once without pauses so German port garrisons could be easy pray for Brits now when KM does not exist any more
True, that's why it would be wise to assign 2 players to some major countries (GER/UK/USA/JAP/USSR). The game would be then less based on chance and more on skill.
So the 2 main opponents have co-op.
Each side has now 5 players. At the start, the ratio was 6 Allies vs 4 Axis, but we corrected this to better balance the game and make sure there were as many hands/brains on either sides
It makes sense IMO, because if there are no pauses, then it's hard to control everything.
Well, if someone is as stupid and as stubborn as Hitler, then he will most likely share the same fateAnd also, share power? When you can have it all to yourself?
In an ideal world, we would have as many players as needed. Right now we are having trouble finding gametime that works for us all already.
And also, share power? When you can have it all to yourself?
[Author´s note: So, CptEasy had actually withdrawn haft his troops already. I was curious that there were so few troops. I must say I accicentaly chose a very lucky time to attack- half the troops already gone made the African campaign very easy.
I'm wondering what are Cpt's plans concerning the defence of Italy. Sicily and Sardinia are usually easy to take in MP, but since the RM still exists and Italy will have perfect air cover, I think that Italy should defend these areas heavily. As long as the British are fighting the Italians and not the Germans, it's a beneficial situation for the Axis. Germany is the hard-hitter here and their MP is the most precious one.
In an ideal world, we would have as many players as needed. Right now we are having trouble finding gametime that works for us all already.
Not really, because then reflexes become most important and gamey tactics are common (remember the invasion of unoccupied provinces "so that the German player wouldn't notice"?).And I sort of like that we all do some misstakes under the great stress. Sort of realistic.
I started to wonder if game mechanics made it impossible to fight CVs without having CVs yourself.