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If I have a art brigade thats fighting "in reserve" does that mean shes firing at enemy?

Cheers and thanks in advance
 
I attached a division of paratroopers to a Corp Para HQ so I could take along the HQ doing a paradrop, but it will not let the HQ have the option to board the plane. If this is indeed the case, if a do my paradrop behind enemy lines with no HQ, my troopers will me out of range of their Corp HQ. Can the HQ go with the Paratroopers ?

Nope.
 
Sorry for the beginner question, but I'm *very* new to HoI, but how do I get countries to join a faction. Like playing as Germany, how does one, for example, get Italy to join the Axis?
 
Sorry for the beginner question, but I'm *very* new to HoI, but how do I get countries to join a faction. Like playing as Germany, how does one, for example, get Italy to join the Axis?

By join sequence date, they will join eventually without your input: Japan, Italy, Hungary, Romania, Bulgaria, and if you wait long enough like 1943 Spain, Portugal, etc.
 
By join sequence date, they will join eventually without your input: Japan, Italy, Hungary, Romania, Bulgaria, and if you wait long enough like 1943 Spain, Portugal, etc.

what? you need to influence them closer to your ideology in the big faction triangle and get their neutrality down. this is done in FTM through increased threat in the world, major events and a spy mission. in SF it worked a bit differently, there you can lower neutrality directly. some AI countries might not be keen on joining though but many will
 
what? you need to influence them closer to your ideology in the big faction triangle and get their neutrality down. this is done in FTM through increased threat in the world, major events and a spy mission. in SF it worked a bit differently, there you can lower neutrality directly. some AI countries might not be keen on joining though but many will

My last FtM game as Germany; Japan then Italy then Hungary joined my faction without me doing anything with spies.

How in the heck do you get Spain to join axis early?
 
My last FtM game as Germany; Japan then Italy then Hungary joined my faction without me doing anything with spies.

How in the heck do you get Spain to join axis early?

normal buildup as Germany produces enough threat. but you might be able to get them in extra early with spy use.

another good way that only works for countries ruled by different idelogies is to boost your party and try for a coup (this is more long term though) it will make them jump quite a ways towards you in the triangle and also switch government type and party so they will likely drift towards you automatically after that.
 
normal buildup as Germany produces enough threat. but you might be able to get them in extra early with spy use.

another good way that only works for countries ruled by different idelogies is to boost your party and try for a coup (this is more long term though) it will make them jump quite a ways towards you in the triangle and also switch government type and party so they will likely drift towards you automatically after that.

Oh so I put troops on Spains border huh? Never tried that.
 
I attached a division of paratroopers to a Corp Para HQ so I could take along the HQ doing a paradrop, but it will not let the HQ have the option to board the plane. If this is indeed the case, if a do my paradrop behind enemy lines with no HQ, my troopers will me out of range of their Corp HQ. Can the HQ go with the Paratroopers ?

I like to attach paratroopers to a Theatre HQ because they have the best range and they can have unlimited numbers of units under them
 
If I have a art brigade thats fighting "in reserve" does that mean shes firing at enemy?
No.

In the land battle interface, you have units on the front and perhaps a few units in reserve. Reserves don't fight.

Front line brigades, like infantry, have width which fills the front. Support brigades, like artillery, don't have width. Thus, if paired with for example infantry, they will be able to fight on the front without filling the front.

Also note that divisions and brigades with 0 width can't fight at all. They'll break the second they move from reserve to the front.

What the difference of the attack modifiers if you are attacking a fort with a division of 1infantry+1engineer or 3infantry+1engineer?
The question don't have a straight answer. It depends on the fort level, and on the engineer's level of Engineer Assault Equipment.

But, I'll give you the calculations for an attack on a level 5 fort with engineers without any tech upgrades.

First, the Inf+Eng (which, by they way, is to small to be called a division). Fort gives a modifier of -9% per level. Times 5, that's -45%. Inf has a 0% additional modifier, while engineers have a nice 40%. Since there are 2 brigades in the "division", that 40% is divided by 2. 20%+(-45%) = -25% attack modifier.

The 3Inf+Eng also gets a -45% modifier from the forts themself. The engineers 40% is diluted by the larger number of brigades; 40%/ 4 = 10%. So, 10%+(-45%) = -35%, or a difference of 10%-units.

You can do your own math with the stats found on the wiki
 
Any Tech / Research that can upgrade HQ to "motorized" ? This would historically accuate. I have some L Tank and motorized Infantry leaving their HQ in the dust.
No, but there are things you can do.

The land doctrine »Mobile Warfare« increases the speed of your HQs with 0.5 per iteration. It ain't a lot, but at least it's something.

And if constantly moving to to the ever moving front ain't enough, you could always use strategic redeployment.
 
The question don't have a straight answer. It depends on the fort level, and on the engineer's level of Engineer Assault Equipment.

But, I'll give you the calculations for an attack on a level 5 fort with engineers without any tech upgrades.

First, the Inf+Eng (which, by they way, is to small to be called a division). Fort gives a modifier of -9% per level. Times 5, that's -45%. Inf has a 0% additional modifier, while engineers have a nice 40%. Since there are 2 brigades in the "division", that 40% is divided by 2. 20%+(-45%) = -25% attack modifier.

The 3Inf+Eng also gets a -45% modifier from the forts themself. The engineers 40% is diluted by the larger number of brigades; 40%/ 4 = 10%. So, 10%+(-45%) = -35%, or a difference of 10%-units.

You can do your own math with the stats found on the wiki

So it's +25% for 1engineer/1infantry and +10% for 1engineer/3infantry?
 
Two simple questions:
1. What are the airfields possibilities? airfield level 1 can support only one wings or more (i think about reinforcements for aircrafts)?
2. Why I can't load two paratrooper's regiments if I have 5-6 transport wings? I forgot something?
 
I bought the game on the steam sale and I've been playing with Peru getting the hangs of everything, conquered the caribbean and now I want to attack New Zealand as attacking other southamerican contries would guarantee my death by USA.

But New Zealand is fucking war away at sea, and I can't reach it with my transports of 3k range. My question is, can I dock in other countries docks and use them to move further away? And if I cant, is there any way to increase the transport ship's range?

Cheers!
 
Two simple questions:
1. What are the airfields possibilities? airfield level 1 can support only one wings or more (i think about reinforcements for aircrafts)?
2. Why I can't load two paratrooper's regiments if I have 5-6 transport wings? I forgot something?

I read somewhere that each level of airfield can support 4 units (or one wing, if you group them four at a time). In my experience I could get a bit better than that with five wings (grouped by four -- so 20 air units total) on a level 4 airbase.

You should be able to load paratroopers, but check that the air transports aren't already full of something. Also if you have artillery or engineers or some kind of support brigade... it wouldn't work. Paratrooper divisions should look like just 3 brigades with no support brigades.
 
Oh so I put troops on Spains border huh? Never tried that.

I'm not sure that's what podcat meant.

He's talking about sending spies (via the intelligence tab) on the "support our party" mission. Then when that country has elections they might elect a national socialist (i.e. nazi) government. Then that country would work its way toward the Axis faction all by itself, for internal reasons.