could it handle EU3:HttT?
There's a seperate HttT demo which you could try.
could it handle EU3:HttT?
In HttT, I know that ships in dock still "patrol" the water province they're docked in. Also, supposedly more ships in dock will "patrol" larger areas of water provinces. Does anyone know how "# of ships" maps to "# of patrolled provinces?" Also, is the number of provinces a total or a radius (i.e. if docked ships patrol three water provinces, is that "three random provinces connected to the docked ships" or "all water provinces within three moves of the ships")?
Excellent, but I don't have the hardware yet... If it can play EU3 that is a major plus.There's a seperate HttT demo which you could try.
How do I get as many posts as OrangeYoshi?
Two simple questions:
1) Could Europa Universalis III: Divine Wind run on an ATI Radeon Mobility 4330? Resolution is 1366x768, I don't expect fast gameplay, but would it be able to manage 15FPS? If not, could it handle EU3:HttT?
2) Is there any way to see the total world wide production and national production of a good (in units)?
Excellent, but I don't have the hardware yet... If it can play EU3 that is a major plus.
It would probably be able to handle HTTT. The resolution is pretty big, but my laptop was able to do it. DW introduces a new fog of war animation which kills my laptop whenever I zoom in enough to see it.
It has been stated time and again, by devs and players/testers alike that the fog is not the reason. It's the many things that get drawn on the zoomed-in map. Check the user mod forums for a low-res mod, that offers some speed improvements (no idea how high, I don't use it).
I just found the azores and Brittany owns it despite not having "Quest for the new world" as an idea. Is that not a requirement for the AI? Disappointing if so.
I just found the Azores and Brittany owns it despite not having "Quest for the new world" as an idea. Is that not a requirement for the AI? Disappointing if so.
I approve this fragment.@ Eduhum - you've neglected to mention three important things. Leader abilities, terrain modifiers, and discipline.
FOUR! Four important things! Leader abilities, terrain modifiers, discipline, and land tech level.
Five! Amongst various other things that affect combat, are such diverse elements as Leadership abilities, terrain modifiers, discipline, land tech and an almost fanatical devotion to the Pope.
A shock 3+ leader can overcome almost all terrain penalties (fire is only for naval warfare in the early game). The attacker may (percentage chance based on the province terrain types) draw a penalty for crossing a river, or fighting in forests, jungles, hills, and mountains. Discipline is one of those things that you don't need until you don't have it. Your slider position (offensive/defensive I believe?) gives a bonus/penalty to your discipline score, which can further benefit from an advisor or a National Idea. Discipline is one of those factors that you won't notice until you get seriously outclassed. Say... 96% versus 112% or more. Land tech implies better fighting, but you really notice the difference if you are 6 or less fighting a 7. Land tech 7 is not just better fighting, but better morale too. The best mix is high tech, discipline, and leadership skills; while keeping regiment strength and morale up.
You can move into Terra Incognita if you are at war with the owner of the province regardless of National Idea. If Portugal colonized Azores and then went to war with Brittany, Brittany can most certainly land troops and sieze that province.
Portugal can get a mission to move a naval unit into the sea zone next to the Azores; their reward for completing the mission is to remove the terra incognita on the Azores province. Ditto for Madeira, I believe.That is what I thought but I am the only European country with the Quest for the new World idea so noone else should be able to get explorers. Unless a South American country discovered it but then Brittany hasn't been to war with any. Brittany has been to war with Portugal so maybe they get it off of them but Portugal only has the bureaucracy national idea and not QFTNW?
Portugal can get a mission to move a naval unit into the sea zone next to the Azores; their reward for completing the mission is to remove the terra incognita on the Azores province. Ditto for Madeira, I believe.
Portugal can get a mission to move a naval unit into the sea zone next to the Azores; their reward for completing the mission is to remove the terra incognita on the Azores province. Ditto for Madeira, I believe.