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Stability is good when it comes to inheiriting too. I'm not sure if you can inherit while at war, I don't think so. You can check the tooltip for any monarch to see what'll happen when he dies, if it says they'll be inheirited by you that's obviously a good sign.
 
For 1), there's at least one nice event when you have an artist and Patron of the Arts.

About random lucky nations, IIRC it's not truely random, there's some weighting based on nation size/richness so you rarely see a OPM lucky nation etc.
 
1. not really (well, all adivsors level 5+ can trigger random +STAB event, also can be usefull to keep him in backup)

Ahem:
Code:
# Prospering times
country_event = {

	id = 1075
	
	trigger = {
		num_of_cities = 25
		idea = patron_of_art
		advisor = artist
		treasury = 500
		stability = 1
	}

	mean_time_to_happen = {
		months = 240

		modifier = {
			factor = 0.9
			NOT = { innovative_narrowminded = -2 }
		}
		modifier = {
			factor = 0.9
			NOT = { innovative_narrowminded = -3 }
		}
		modifier = {
			factor = 0.9
			NOT = { innovative_narrowminded = -4 }
		}
		modifier = {
			factor = 0.9
			advisor = philosopher
		}
		modifier = {
			factor = 0.9
			artist = 6
		}
		modifier = {
			factor = 0.9
			artist = 5
		}
		modifier = {
			factor = 1.1
			NOT = { artist = 3 }
		}
		modifier = {
			factor = 0.9
			stability = 2
		}
		modifier = {
			factor = 0.9
			stability = 3
		}
	}

	title = "EVTNAME1075"
	desc = "EVTDESC1075"

	option = {
		name = "EVTOPTA1075"			# Invest in a university
		ai_chance = { factor = 50 }
		treasury = -500
		random_owned = {
			limit = {
				NOT = { has_building = fine_arts_academy }
				NOT = { has_building = university }
				NOT = { has_building = refinery }
				NOT = { has_building = wharf }
				NOT = { has_building = weapons }
				NOT = { has_building = textile }
				is_colony = no
			}
			add_building = university
		}		
	}
	option = {
		name = "EVTOPTB1075"			# Invest in a fine arts academy
		ai_chance = { factor = 30 }
		treasury = -500
		random_owned = {
			limit = {
				NOT = { has_building = fine_arts_academy }
				NOT = { has_building = university }
				NOT = { has_building = refinery }
				NOT = { has_building = wharf }
				NOT = { has_building = weapons }
				NOT = { has_building = textile }
				is_colony = no
			}
			add_building = fine_arts_academy
		}
	}
	option = {
		name = "EVTOPTC1075"			# Investments are not an option at this stage.
		ai_chance = { factor = 20 }
		treasury = 200		
	}
}
 
EU3: Complete. I suddenly became the Papal Controller (was a big surprise to me) a short time before I made a pre-planned DoW. I was then astounded to find that I had declared a Crusade against my victim. Later, I discovered the buttons for Papal decisions (excommunicate and crusade) in a province's diplomatic options. I had not selected this Crusade option, yet I had declared one anyway.

It was probably called by the previous controller. They last for a set period once called so it's possible to become controller while someone else's crusade is still ongoing.
 
Assuming you're playing DW you can also pass though the land of anyone you have a truce with if you're heaidng back to your own provinces.

The HR Emp won't join inter-HRE wars if you have a valid CB, but they will still protect against non-HRE members. If you are not a HRE member and don't want to fight the Emperor do not attack HRE nations ;)
 
Code:
tribal_despotism_reform = {
		potential = {
			government = tribal_despotism
			NOT = { centralization_decentralization = 2 }
			NOT = { innovative_narrowminded = 2 }
			OR = {
				OR = {
						technology_group = western
						technology_group = eastern
						technology_group = ottoman
						technology_group = muslim
				}
				any_neighbor_country = {
					OR = {
						technology_group = western
						technology_group = eastern
						technology_group = ottoman
						technology_group = muslim
					}
				}
			}
		}
		allow = {
			ADM = 7
			legitimacy = 0.7
			government_tech = 10
			stability = 2
			war = no
		}
		effect = {
			government = despotic_monarchy
			stability = -5
		}
		ai_will_do = {
			factor = 1
		}
	}
	tribal_federation_reform = {
		potential = {
			government = tribal_federation
			NOT = { centralization_decentralization = 2 }
			NOT = { innovative_narrowminded = 2 }
			OR = {
				OR = {
						technology_group = western
						technology_group = eastern
						technology_group = ottoman
						technology_group = muslim
				}
				any_neighbor_country = {
					OR = {
						technology_group = western
						technology_group = eastern
						technology_group = ottoman
						technology_group = muslim
					}
				}
			}
		}
		allow = {
			ADM = 7
			government_tech = 10
			legitimacy = 0.7
			stability = 2
			war = no
		}
		effect = {
			government = feudal_monarchy
			stability = -5
		}
		ai_will_do = {
			factor = 1
		}
	}
	tribal_democracy_reform = {
		potential = {
			government = tribal_democracy
			NOT = { centralization_decentralization = 2 }
			NOT = { innovative_narrowminded = 2 }
			OR = {
				OR = {
						technology_group = western
						technology_group = eastern
						technology_group = ottoman
						technology_group = muslim
				}
				any_neighbor_country = {
					OR = {
						technology_group = western
						technology_group = eastern
						technology_group = ottoman
						technology_group = muslim
					}
				}
			}
		}
		allow = {
			ADM = 7
			government_tech = 10
			stability = 2
			war = no
		}
		effect = {
			government = noble_republic
			stability = -5
		}
		ai_will_do = {
			factor = 1
		}
	}
	steppe_horde_reform = {
		potential = {
			government = steppe_horde
		}
		allow = {
		NOT = { centralization_decentralization = 2 }
			NOT = { innovative_narrowminded = 2 }
			OR = {
				OR = {
						technology_group = western
						technology_group = eastern
						technology_group = ottoman
						technology_group = muslim
				}
				any_neighbor_country = {
					OR = {
						technology_group = western
						technology_group = eastern
						technology_group = ottoman
						technology_group = muslim
					}
				}
			}
			ADM = 7
			legitimacy = 0.7
			government_tech = 10
			stability = 2
		}
		effect = {
			government = despotic_monarchy
			stability = -5
		}
		ai_will_do = {
			factor = 1
		}
	}
}

Translation:

Get an admin ruler of 7 or higher, have gov. tech 10 or higher, have a stability of 2 or higher, be at +2 narrowminded and decent., and you'll get the "Reform Tribal Government" national decision that gets you out of the tribal governments.

You want to be under +2 narrowminded and under +2 decentralised.
 
Given your slightly ominous answer I can only assume that things might end up badly if I try, which made me realize it might be seen as an attempt at cheating. Am I correct in that assumption?

I'm not actually sure if it will allow you to continue it with achievements enabled or not since the save file is not edited but it may detect something else to believe that it's not "your" save file but either way, the Paradox Police(tm) aren't about to bust down your doors, ban your account and put you to the chopping board.

When i reform my government from Khanate to Despotic Monarchy, is there any possibility to build ships?

You must westernise at least once to be able to start building ships. New World, Sub saharan and Steppe Nomad tech countries cannot build ships.

If you form the Mughals, they changes your tech to muslim (for better or for worse), allowing you to build ships
 
How do you quickly find the capital of a large empire?

(I have been spending a lot of time searching for the capital of Persia, and the Fog of War doesn't make it any easier to find).

Go to the ledger screen (the little graph-like button on the bottom right of the screen), sort countries alphabetically then click on the word "Persia".
 
It's in the changelogs for 5.2: Being the emperor prevents you from being annexed.

Johan said:
16th of March
Code:
Code:
- Implemented a system for attaching units to other nations units in the same province. aka, Coalition Armies for MP.
- Fleets not on patrol order will not attempt to intercept enemy fleets when moving and/or carrying troops.
- Intercepting enemy fleets that want to avoid it depends on manuever of leaders and light-ship ratio.
- Armies on ships trying to disembark will stall for as long as the navy is in combat.
- The Sound Toll and the Bosphorus tolls are now more interesting with events and stuff :9
- Non daimyo countries can no longer release daimyo countries.
- When negotiating peace with Japan, it's now valid to take the capital of a daimyo if it's their last province.
- When sending diplomatic offers as the shogun to countries outside of the shogunate, there's a message telling that you're doing this as Japan.
- Some spy activities will now scale in size of the target country instead of being a fixed badboy cost if discovered.
[color=red][b]- It is no longer possible to annex the Emperor of HRE.[/b][/color]