Part the Fourth - Waiting Game 2: Wait Harder
Before I played, I choose to modify my literacy in the game. This is a result of how the game choose literacy based on the history to begin with. You can find my discussion of this between this post and the last. I modified it to be my growth in the beginning of the game plus the starting value which Icelansd should start at. The two impacts of this is that I get Leadership and as a result Generals and Admirals like crazy. The other impact was on my research rate, making it much faster.
Nov 21st, 1847 - I begin by researching Battleship Column Doctrine, a necessary tech for me to colonize.
April 23rd, 1848 - My first Naval Base finishes construction. I continue to accumulate money for future improvements.
June 1st - Bureaucracy vs. Nepotism - An aside from the inventions. I am using my National Focus to alternately encourage Farmers and Clergymen, swapping when my percentage of clergymen reaches 2.00% and 2.10%. This allows for me to always maintain at least the optimal 2% needed for my research. This also makes my population to grow faster, as when I encourage Farmers, they grow by an almost ten fold factor.
June 26th - The Old Man and the Sea - We take the fish and then sell it off.
July 1st - Hale and Hearty - We set the international example. The only way we will be a major power is via Prestige
August 1st - Meritocracy vs. Aristocracy
October 1st -Clericalism vs. Anti-clericalism
Nov 30th - Battleship Column Doctrine finishes. It is replaced with Muzzle Loaded Rifles
Dec 1st - Populism vs. Establishment
June 1st, 1848 - Long Range Fire Tactics
October 1st - Hierarchical Order
November 26th - Muzzle Loaded Rifles end - We save up RP for the New Year
January 1st, 1850 - We begin with Nationalism and Imperialism - The hope is to expand my Plurality even further
November 11th, 1851 - Anarcho-Liberals first appear. Unfortunately in this case, they are not any better than the liberals, so I still go about appointing a Liberal Government after any election. My voters tend towards the conservative party at the moment.
November 14th, 1851 - Nationalism and Imperialism finishes. This allows for the Valley of the Kings Decision, which we are refused on our first attempt. It is replaced with Breech Loaded Rifles.
June 1st, 1852 - Speedy Maneuvering Tactics
September 1st - Collectivism
February 1st, 1853 - Chemotherapy
April 30th - Breech Loaded Rifles complete. We begin researching Romanticism in order to establish the prestige needed for a secondary power.
July 1st - Separatism
July 7th - Liberty Shines - And other nations sing our praise
November 15th - We try again and succeed in getting an excavation permit.
December 1st - Manifest Destiny and Hegelian Idealism
April 15th, 1854 - Romanticism finishes. Realism succeed it.
October 1st - Mission to Civilize
November 1st - Romanticist Music
January 1st, 1855 - National Fraternity
Sometime after this, I break 20 thousand working persons!
June 1st - Expansionism
June 12th - Our goals to befriend Great Britain has succeeded as much as it can at the moment, with military access and high relations. The eventual hope is for them to sphere me at some point. Diplomatically we begin to woo the French
September 16th - Realism finishes, Impressionism follows
February 14th, 1856 - We begin construction on the second level of the naval base. The reason that we delayed so long is because the game is very finicky with the way it works. When I tried earlier to purchase the needed stockpiles and have just barely the needed money, I would go bankrupt, something which frustrated me to no end.
March 1st - Realist Literature - This propels me to 14th ranked in the world, boosting many aspects of the nation as I enter secondary nation status.
February 1st, 1857 - Atheism
July 1st - Determinism
July 18th - Impressionism ends, Ad-Hoc Money Bill Printing Succeeds
October 1st - Romanticist Art
November 1st - A rather crazy day. A picture presents why.
From 12th to 7th is quite impressive. I am still a secondary power after this, as I am a single state nation.
June 3rd, 1858 - Ad-Hoc Money Bill Printing is replaced with Experimental Railroad - The rails won’t be built for some time under the Laizze Faire system I am forced at the moment.
Nov 10th - Experimental Railroad becomes Positivism
July 1st, 1859 - Realist Music
July 14th - The Naval Base finishes
September 24th - Positivism finishes. RP is stored for later.
January 1st, 1860 - Using the stored RP, Empiricism begins with a fair bit of progress
February 21st - Socialists! - In the next election, we will set them to be our party, but they are incredibly useful as the only non lazzie faire government we have now.
June 27th - The Blight of 1860 hits as we spare no effort in relieving the local farmers. This serves to emphasize the need for Inorganic Chemistry, which greatly reduces the MTTH of such events.
August 1st - Romanticist Literature
October 1st - Impressionist Literature
January 12th, 1861 - Empiricism ends as we begin Raider Group Doctrines
October 26th, 1861 - Lockout allows for me to make 40% of the Poor Socialist this is an amazing event, allowing for me to build up support for a Socialist Upper House
February 22nd, 1862 - Raider Group Doctrine finishes, we commit ourselves to Inorganic Chemistry. On the same day, we begin the construction of the Naval Base.
June 22nd, 1862 - The French give us military access. We begin to appease Russia
April 1st, 1863 - Big Ship Competitor and Inorganic Chemistry end. Functionalism begins
May 1st - Nitroglycerin
June 1st - Silver Standard
July 1st - Pragmatism
October 8th - Union Busting - An odd benefit of my population is that I can increase the militancy and consciousness of a nonexistant class.
December 1st - Sealane Hunters
February 1st, 1864 - Impressionist Music
May 4th - Functionalism ends, Biologism begins.
September 1st - Chemical Wood Pulp Production
November 6th - The US Civil War begins. Interestingly, the CSA has Florida, something which it doesn’t happen very much. They do look likely to succeed for a change. This game, the US has kind of been everyone’s toy, with the UK taking back New England, a sizable Mexico, and a still existent Texas
February 1st, 1865 - Prophylaxis against Malaria - Another tech needed for Colonization
February 21st - The last Naval Base needed is completed - This allows for me to jut barely reach West Morocco, which is forced to be my first colony. The Railroad finally begins to be laid down, permitted under the Socialist Planned Economy Government
May 1st - Catalytic Fermentative Process and Biased Multiculturalism
July 19th - Forward! - My Poor Strata is now pretty much entirely Socialist
September 21st - Lockout! again. More socialists for the masses.
October 1st - Empiricism
October 11th - Biologism finishes. We begin to store RP for 1870. You will see how it used later on.
December 1st - Fast Ship Killer
January 1st 1866 - The increase in Socialism allows for me to begin adding more Social Reforms again. I begin by increasing the Minimum Wage
March 3rd - The Meiji Reformation is enacted. This is the first time I’ve seen this in 1.2, and Japan becomes a Secondary Power as soon as it civilizes. I’m kinda surprised, as I find that China likes to civilize.
May 1st - Rubber Vulcanization
December 1st - Darwinism
February 1st, 1867 - Minimum Wages are as high as they can be, Pensions begin to be supported
March 4th - Railroads are built
September 2nd - Jacobin Rebel’s enforce their demands in the US. At the same time, Alaska is sold. Oddly, Russia keeps their presence in the Pacific Northwest, and can be seen colonizing uncolonized Alaska
October 1st - Standard Raider Group Doctrine
Janaury 1st, 1868 - Pensions reach their highest reform
May 1st - Social -Darwinism
August 7th - Palmerston Botanical Expedition - We send our explorers in search of Fame and Glory.
September 24th - Russia grants us Military Access. I now begin to influence the other Colonial Powers (Portugal, Netherlands, etc.) in order to prevent colonial disputes in the future.
November 22nd - The Botanical Expedition returns, with no result for us.
December 29th - Whitehorse Botanical Expedition - We send our explorers out again.
February 1st, 1869 - Generous Unemployment Subsides mean that we have enacted all Social Reform.
October 28th - Liberia follows it’s US controller, falling to Anarcho-Liberals
November 1st - Artificial Fertilizers - somehow this makes more fish. Strange.
December 1st - Decimal Monetary System
January 1st, 1870 - The waiting game ends. We can now begin defining our own destiny in the world, and show the dominance of the Icelandic people.
Some things to note about the world:
Iceland and the Other great powers:
The state of the nation
The people of Iceland
The Technological Progression of the nation
The Future Dominions of Iceland
The world around us
Some of the interesting things in the world is Russia’s Presence in central Asia, Expansionist Argentina and Brazil in South America, Frances Expansion into Spain, and Prussia’s Austrian holding’s. Other than that, I feel the world has been fairly quiet.
What predictions do you have for my colonial adventures? What horrible mistakes have I made? Will I make it to the year 2000? All this and more in part 6.
(Feedback! Give it!)