All these suggestions on resolving the strategic bomber issue seem more complicated then fixing the capital exploit.
All these suggestions on resolving the strategic bomber issue seem more complicated then fixing the capital exploit.
Now to a question: Does it already work that way in AoD? If not how does it work? Any ways to implement it that way Gunman? And a question to you WW2 history buffs - is the content of the quote above the way things functioned back then?Tactical Bomber are very vulnerable to interceptor but not so much to aa fire.
Strategic bomber are hardly affected by ground based AA but are still vulnerable to interceptor planes.
Interceptor are vulnerable to AA but they are not very vulnerable to other interceptors.
Early CAS do more damage then early TAC, but they are more vulnerable to ground based aa, on the other hand CAS are not as vulnerable against Interceptors.
Tactical Bomber are very vulnerable to interceptor but not so much to aa fire.
Strategic bomber are hardly affected by ground based AA but are still vulnerable to interceptor planes.
Interceptor are vulnerable to AA but they are not very vulnerable to other interceptors.
Early CAS do more damage then early TAC, but they are more vulnerable to ground based aa, on the other hand are CAS not as vulnerable against Interceptor.
lets please keep the current sorting function, its so much faster than in eg DH!Hister said:- Possibility to filter leaders by trait and by rank so that you can for example find a Field Marshal with Panzer Leader trait quickly.
sorry i dont want to appear too negative, but leave it as it is. i dont think that this is realistic except for subs maybe. a BB is a BB and there's little chance to hide it.Hister said:- Sneak Move (for naval units): Ships on a Sneak Move mission move to the target trying to avoid being detected. Because sneaking forces fleets to use longer routes, it takes more time to reach the target, but also reduces the chance to be detected by the enemy; AI would need to be "thought" to use this feature properly; would be very useful for transport missions.
thats an idea from HoI1 iirc (INTs just starting when hostile air forces come in), i like it a lot.Hister said:- Air Scramble mission given to interceptor and fighter units
Excellent, bestmajor, I too would like this to be the default option for air attacks.EDIT: speaking of HoI1, a lot of things were better there, esp air warfare. eg bombers were always attacking one province. would be cool if this could be set as default in AoD as well
So true...(one click less makes hundreds less during one game)
Yeah that's so true and even more so for the transports! I blundered right there. Even subs wouldn't need it since they are already very hidden aren't they?sorry i dont want to appear too negative, but leave it as it is. i dont think that this is realistic except for subs maybe. a BB is a BB and there's little chance to hide it.
I don't have HOI 1, what do you mean by that? So that you couldn't set multiple provinces to be flown over by the plains?eg bombers were always attacking one province.
Well yes of course it was my opinion and it would be great if both problems can be tackled in 1.08.Which is of course your personal opinion. IMO the best solution would be to address both problems simultaniously, but then I´m neither programmer nor modder, so I cannot say which is the easiest approach.
The sneak move already exists for all ships (from coast to coast), I think the suggestion was for them to take much longer.sorry i dont want to appear too negative, but leave it as it is. i dont think that this is realistic except for subs maybe. a BB is a BB and there's little chance to hide it.
well, thats maybe only my personal opinion, but you can eg search for each trait and combinations of it (for instance, panzer + LW and then you get only these which have both traits), however i found that takes longer than just sorting them by trait and eg explore all tank leaders in AoD.Hister said:I don't have DH so I didn't know that it takes longer in DH so seeing you do have it I just have to believe what you say.
well, what was really better were the intercept missions for INTs. you just set them on intercept mission and as soon as they were alerted they start from their bases (no flying around over ages). iirc electronic techs made them start earlier and increased the chance of interception, they were just not flying around randomly like in HoI2.Hister said:I don't have HOI 1, what do you mean by that? So that you couldn't set multiple provinces to be flown over by the plains?
military = {
relative_build_scheme = no
max_batch_peace = 740
max_batch_war = 740
max_batch_home_front = 180
extra_convoys_war = 0.0500
extra_convoys_peace = 0.0500
-Remove Yemen from the Allies in the 1936 scenario. Historically it joined the Allies in 1945. It should also not be a puppet of the UK, although it should still grant military access to Britain due to British influence in the region.
-Get the AI, particularly Germany, to stockpile plenty of resources in the pre-war period. Historically Germany did trade with many big American companies before the war.
-Somehow enable Germany and Japan to work together once they're both at war with the Allies while also avoid forcing Japan to go to war with the USSR if Germany is. Maybe create an event where Japan grants Germany military access, as German U-boats were able to use Japanese bases in occupied-Indonesia.
This means the AI can only build 1-3 infra serials in one go, I'd recommend changing this to "max_batch_peace/war = 2000" unless this causes problems with AI production in general. Although surely it would be great to see the AI producing a continuous serial of interceptors/ infantry/ submarines etc?
AwesomeI intend to do so.
Great to hear, I know historically Germany had chronic problems but for gameplay, IMO, it's much better (and easily possible) for AI Germany to stockpile plenty of resources to get it through the war.In my current game the german AI has no resource problems.
IMO AI Japan should never join the Axis unless it controls all of India, the Dutch East Indies and the Philippines. But obviously this is up for debate and therefore can't really be implemented.This is easier said than done. What will be sideeffects of that? How about hat:
If GER at war with ENG and JAP at war with ENg both will grant military access?
If GER at war with sOV and GER controlls Leningrad, Moscow, Staingrad and Baku, than JAP joins axis?
Ah ok, thanks for answering everything.This has serios downsides as the AI does never cancel or reduce the lenght of serials. serials are used wuite masssivly altready, but for expmple SOV can hardly chnge to panic production properly. Imo hard coded changes are needed to make the AI aim for absolute numbers intead of relative ones. But this will not come in 108.