Wow... I've never been compared to France before!France and Michael Myers have many other similarities, actually.
Wow... I've never been compared to France before!France and Michael Myers have many other similarities, actually.
Considering some straights wider than the Thames are given adjacencies it IS practical.
Looks great, but tbh i fear this whole legitimacy thing isnt what i was waiting for exactly. I thought the system should be more based on actual family trees. This looks more like its based on stability/inner politics. Hope i am wrong.
I wanna fight and inheritance war because my ruler traces back his roots to a grand grand cousin of the died ruler of the other country.
The game slows down to a crawl when there's too many potential countries to keep track of. The idea adding a bunch of individual members of the nobility is incredibly infeasible when you take that issue into account. The game will have to keep track of all of them, as well.
No, that's Holstein's port. the little shipbuilding man is blocking the border.Then there should be a crossing arrow between Kent and East Anglia instead of an adjacency.
+1 London Port
Also, does it look to anyone else that Schleswig has 2 ports on the posted screenshot?
I hope you're being facetious
All the changes that are being introduced look great so far, I can't wait for the game to be released.
The only problem with beating england is beating their navy. If you can´t do that you can´t land troops anywhere in england and if you can you own them already so it wouldn´t alter game balance to their disadvantage by having coastal capital.
Not to the scale of CK though, the game only has to take into account their family ties and nation of origin.
It was one of the axis of Portuguese settlement in the Americas, it's got to be colonizable. Any decent political map of the world of the times will show Portuguese possessions mainly in the coast of Brazil and throughout the Amazon river.
The game currently does take into account royal marriages between countries and will take into account related dynasties between countries. What more do you actually need for the level of detail you want?
-Pat
I can't see how a coastal capital would make the game harder for them, but it will serve to increase their Naval Force Limit even more and thus would put them at an advantage in my opinion.
Part of me wonder if there isn't some in-between possible. Less than a fully independent vassal state, but not able to exert the absolute control (Relatively speaking) in the royal domains. Maybe a couple of numbers that showThose would be the lands of John of Valois I am guessing. One would have to go with Blois province actually being Berry, but otherwise it works. He was the uncle of the king of France at game start, hopefully there will be some events dealing with the differant relatives vying for power over the French king.
Despite the weakening of France they have done, France still has provinces it shouldn't. Vermandois should be held by the Duke of Orleans and Rouergue should be held by Armagnac. The question is how much testing have they done with the new France? Is it weak enough with the new changes or should it be further weakened to reflect history more accuratly?
My other question is with this work they've done in the France area why do the still have a Valenciennes province in the totally wrong place? The city of Valenciennes is in the province of Cambrai, so what is Valenciennes province supposed to represent?
Sorry for all tha map nitpicks, I just love maps. The rest of the expansion sounds great so far.