Finally colonial trade will work the way it is supposed to and all the income will be taken by the colonial power itself. Say I colonize Brasil, get a CoT, get a monopoly and everybody else can envy me
The algorithm will first send merchant to the COTs with the high priority and when all the high-priority COTs are full it will start to send merchants to the medium priority COTs.
MacroEconomics said:Any chance we can get support for multiple processors in Nappy:EU3? For many of us have the extra CPU cycles on tap and ready to go.
Jayavarman said:This will spice things up.
Any chance we can get support for multiple processors in Nappy:EU3? For many of us have the extra CPU cycles on tap and ready to go.
Finally colonial trade will work the way it is supposed to and all the income will be taken by the colonial power itself. Say I colonize Brasil, get a CoT, get a monopoly and everybody else can envy me
Just simplify the Ai and get rid of some events...Deemsum said:Moreover, make it run faster,
Agreed. I'd hoped that trade would influence politics more in the vanilla game.Don E said:Access to trade centres sounds like one of the best ideas to come out of Paradox in a long while. Gives some reason for going to war other than just grabbing provinces.
But... why? There's more to it that simply payoffs, especially since you need the infrastructure and room to efficiently trade. Say you butter up Vijayanagar: you can then pay a serious chunk of change for a province of theirs (unlikely), or allying with them and seizing a port of your own from a regional rival. This would make it again possible to do territorial conquest in the service of commerce, but just short of the crippling seizure of a CoT.Deemsum said:Please tell me the way to open up the east is simply bribery, as per the send 10 gold until your relation is 200, a very no-brainer...........................
Mmm, I like this second paragraph. Gives a good reason for picking off Indian coastal provinces if that's what needed to establish your factories and join the subcontinent's trade.make it an event and link it ports in africa, india, and china. And also overall diplomatic relations. Prestige. National Ideas , e.g. Human Tolernace, not Deus Viti etc, etc
This is a very good question, and might be the difference between a great auto-trade system and a system that is almost as useless as the one in EU2. If implementing it would give the player an advantage over the AI, the solution can never be dumbing down the autotrade. The solution should be teaching the AI to send their merchants in groups too. Or even something as simple as making the AI use the same setting you have for sending merchants at once.frpe02 said:This seems really interesting...
But will the auto-send function send the merchants one at a time? Or is it possible to have an option to, say, send them 3, 4 or 5 at once?
MacroEconomics said:Any chance we can get support for multiple processors in Nappy:EU3? For many of us have the extra CPU cycles on tap and ready to go.
I agree. It is essential that merchants are always sent in groups. Otherwise you just end up removing other peoples merchant but not getting your own into the CoT. If the auto-send system cannot do this, then it wont be of much use.Cabezaestufa said:This is a very good question, and might be the difference between a great auto-trade system and a system that is almost as useless as the one in EU2. If implementing it would give the player an advantage over the AI, the solution can never be dumbing down the autotrade. The solution should be teaching the AI to send their merchants in groups too. Or even something as simple as making the AI use the same setting you have for sending merchants at once.
morse said:The curious thing about this is that the programme will only send merchants to COTs with empty slots. Presumably, though, the optimal way to trade is to send merchants in order to open slots as well.