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    by Published on 20-11-2014 13:03
    Categories:
    1. Hearts of Iron
    2. Dev diaries

    Meet the Tanks and Vehicles of World War II in a New Developer Diary Video

    STOCKHOLM — November 20, 2014 — Paradox Interactive and Paradox Development Studio today released a new developer diary video for Hearts of Iron IV, the upcoming World War II strategy game for Windows, Mac, and Linux PCs. The video features a visit to the “Arsenalen” museum of military vehicles in Sweden, where Hearts of Iron IV’s Project Lead, Dan Lind, invites eager commanders to join him on a tour of how different tanks were used to turn the tide of war – and how different nations pursued tactics of quality vs. quantity.

    This tour is connected to new game discussion and in-game footage as details about industry, war experience and vehicle production are revealed.

    The new video is available to watch now:

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    by Published on 18-11-2014 07:18
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    Visit the Paradox Wikis

    As part of our continuing search to bring our players new services Paradox ...
    by Published on 11-11-2014 19:00
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    Discounts and In-game Bonuses Available with Pre-orders; New Content Debuts Thursday in Live Stream

    STOCKHOLM — November 11, 2014 — Paradox Interactive and Obsidian Entertainment today announced that Pillars of Eternity, the fan-funded role-playing game (RPG) inspired by classics of the genre, is now available to pre-order from digital distributors everywhere with a discount available for early purchasers. Pre-orders of the game will also include special in-game bonus items – while fans who backed the game on Kickstarter will receive these extras free of charge.

    Paradox and Obsidian have also announced that this week they plan to reveal a wide array of never-before-seen game content via a live stream, hosted by Josh Sawyer, Project Director for Pillars of Eternity, alongside popular gaming personality Jesse Cox. The live stream will air Thursday, November 13 at 1pm PST (22.00 CET) on the official Paradox Interactive Twitch channel: www.twitch.tv/paradoxinteractive
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    by Published on 07-11-2014 17:08
    Categories:
    1. Hearts of Iron
    2. Dev diaries
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    Hello!

    Welcome to the art portion of Hearts of iron 4(HOI4) dev diary series. This diary will focus on the visual aesthetics of the game and sexy graphic-stuff.
    My name is Joakim Larsen and Im a 3D artist working with the HOI4 team on giving players of HOI4 the most visual pleasure out of the game.

    Today we are happy to show some of the work we have done on the graphic side of HOI4. ...
    by Published on 04-11-2014 14:10
    Categories:
    1. Dev diaries
    2. Cities: Skylines
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    Once again we are back with yet another development diary for Cities: Skylines. This time we are going to get a glimpse of the public transport options in your future cities.

    If you want to refresh your memory about the previous dev diaries, check here: http://forum.paradoxplaza.com/forum/...-diary-archive

    Working on public transport in Cities: Skylines we wanted to offer a variety of choices for the players to set up their public transport network while still keeping in mind that Cities: Skylines is first and foremost a city builder game rather than a transport simulator. Our goal was to implement the feature in so that it would be easy to use, following in suit with the rest of the features while still being robust enough to make it interesting and strategically sound. The fans of Cities in Motion games had always wanted to build rail networks and airports to control the intercity traffic but the scope of those games was always within the city limits. However, with Cities: Skylines' goods transport and citizens moving in and out of the city, we felt that it was a good time to bring in the intercity traffic possibilities to public transport.
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    by Published on 31-10-2014 22:57
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    Happy Halloween Paradoxians!
    Celebrate the holidays by going medieval on some Raja's behind! Or maybe make yourself the world's dominating power in pumpin trade with the help of Wealth of Nations (if only pumpkins were a trade goods)!
    ...or maybe something entirely different will be to your liking! You should check out the featured deals in our webshop! We will continuously be haunting you with many good prices in there! New deals regularly, so check back from time to time!

    Spooky holiday wishes from all of us at Paradox Interactive and Paradox Development Studio!
    (Paradox support the cause of stepmother's agains fratercide - during holiday seasons, we should all give an extra thought to those less fortunate) ...
    by Published on 30-10-2014 17:39

    You Gotta Have Faith to Conquer the Most Detailed Map Ever

    STOCKHOLM — October 30, 2014— Paradox Interactive today released “Art of War,” a new expansion for the award-winning grand strategy game Europa Universalis IV, for Windows, Mac, and Linux PCs. In what could be the largest expansion DLC in Paradox history, Art of War includes a broad selection of updates and features for Europa Universalis IV starring the most detailed and historically accurate map in Paradox’s strategic titles to date. Hundreds of new provinces dot the globe as the masters of grand strategy cast their eye on new nations and history beyond Europe’s shores.

    Marvel at the size of Art of War by viewing the launch trailer:


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    by Published on 28-10-2014 18:10
    Categories:
    1. Europa Universalis
    Article Preview


    ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤
    ¤ Paid Features from Art of War
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    - It's now possible to declare a "support rebels"-war against a country that you're supporting rebels in.
    - It's now possible to set an allied in war to prioritise sieging a specific province.
    - It's now possible to set the military focus for your subjects to be Aggressive, Supportive or None, which changes what tactics they will use during war.
    - You can now mothball fleets, which means they will cost less maintainance, but slowly detoriate in the port.
    - You can now designate your vassal into a march They will no longer pay tax to you and you can't annex them, but they will get bonuses in warfare.
    - It's now possible to use your subjects CB/Wargoals when declaring a war.
    - Units with names edited by player are now tagged as custom-named, and will take priority when merging.
    - Added Client States mechanics, where you can now create new custom vassals, decide their name, flag & color, and assign them territory as soon as you reach a certain tech level.
    - You can now sell ships to other nations.
    - It is now possible to transfer control of a province to someone you are allied with in a war.
    - Added peace option "Give up claims" that forces the enemy to give up all their claims on you.
    - Added peace option "War Reparations" that forces the enemy to pay a fraction of their income to you each month for 10 years.
    - Added the possibility to upgrade fleets in one click if you can afford it.
    - Garrisons can now sortie from their fortress against a besieging force.
    - Added the option to abandon your foreign cores for a one-time prestige cost.
    - Added abandon idea group functionality, where you can change your countries setup for the future.
    - You can now toggle your fleets to let your allies & subjects load armies on them.
    - The Holy Roman Empire now have a mechanics for internal religious wars, including leagues for Catholics and Protestants that fight over the faith of the Empire.
    - Implemented a new Unit Builder, where you can build entire new armies or fleets in one click.
    - Over 25 flavor events for playing in West Africa.
    - 50 events related to the Thirty Years War.
    ...
    by Published on 27-10-2014 17:16
    Categories:
    1. Europa Universalis
    2. Crusader Kings
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    Where ; http://www.twitch.tv/paradoxinteractive
    When ; 15:30cet
    What ; Crusader Kings II ; Dev's Play & Art of War features / Patch Notes & Live Q&A
    Who ; Martin, Project Lead / Jimmy, Code Monkey (his words, not mine) / Matt, Live Producer

    The wait is nearly over, the ''Art of War'' is almost here. To celebrate we'll have one more stream to show the final features that we haven't presented yet and ontop of that we'll be posting the full patch notes after we stop broadcasting. We're also bundling this with our weekly Dev's Play for Crusader Kings 2 making this a three hour extravaganza of Paradox Development Studio gaming.

    In addition to all of this we'll take the time to answer your questions regarding this expansion which we'll try to answer to the best of our abilities. So join us at 15:30cet at http://www.twitch.tv/paradoxinteractive
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    by Published on 24-10-2014 10:41
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Ten! Ten developer diaries for Europa Universalis IV: Art of War. And this is the final one before the release of what is shaping up to be one of the largest - if not the largest - expansions we’ve ever done for one of our games.

    Mostly some tidying up the details on smaller mechanics today, but we will end again with a look at how the map is changing.

    Automated Fleet Transport
    A new feature in the Art of War expansion is the ability to automatically transport your armies to overseas locations. As it now stands, transporting can be a lot of micromanagement as you would have to find a fleet, send it to the right port, load your army, move the fleet to its new destination and unload… and do it all again if you didn’t have enough transports for everyone.
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    by Published on 23-10-2014 17:09
    Categories:
    1. Ancient Space
    Article Preview


    Hi everyone! Ancient Space is now available for Mac as well as PC!
    Get it at your favorite digital retailer!
    The system requirements for Mac can be found here: https://www.paradoxplaza.com/ancient-space ...
    by Published on 23-10-2014 14:01
    Categories:
    1. Cities: Skylines
    Article Preview



    Where ; http://www.twitch.tv/paradoxinteractive
    When ; 18:00cest
    What ; Cities Skylines ; Policies and Services features
    Who ; Jakob Munthe & Andreas Renström

    We had a great time showing you the basics last month, with a lot of feedback coming on these very fora. However, it's time for us to start planning our next broadcast, which will take place on the 23rd of October. As before we'll have a segment dedicated to answer your questions regarding the features that we'll be showcasing; Policies & Services, so feel free to post them in this thread and we'll select the ones that we feel are relevant.

    So join us on the 23rd, at 18:00cest on our Twitch channel; http://www.twitch.tv/paradoxinteractive
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    by Published on 22-10-2014 12:04
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview


    Greetings Conquerors, Emperors, Popes and others!

    Today Wiz presented us with even more new Idea groups to be introduced with Art of War, and we learned about the new Finland, Albania, Polotsk and Perm!

    To read about these, please visit the following links: Finland, Albania, Perm, Polotsk
    ...
    by Published on 21-10-2014 16:37
    Categories:
    1. Warlock Series

    Hextraordinary Hexpansion Hexplodes into Hexistence with New Campaign, Race, Mages, and Mac/Linux Support

    STOCKHOLM — October 21, 2014 — Paradox Interactive today announced that “Wrath of the Nagas,” the new expansion for Warlock 2 that’s loaded with serpentertainment, is available worldwide for Windows PC and, for the first time, Mac and Linux. Wrath of the Nagas, which adds a new race of slithering sorcerers to the turn-based strategy wargame from Ino-Co Plus, is now available for $14.99 from digital retailers worldwide. Including a new game campaign, a new race to play as (or against), and new in-game units, mages, and lords, Wrath of the Nagas can be enjoyed today by all players of Warlock 2 without any sort of hisssssterics.

    Check out the release trailer here;



    Wrath of the Nagas introduces the ancient Naga race to the worlds of Warlock 2 - a sinister people who have lurked outside the realm of Ardania since time immemorial, waiting for their chance to break back through the barriers and unmake reality. By purchasing the Wrath of the Nagas expansion, you have given them that chance. Way to go. Allow us to rattle off some of Wrath of the Nagas’ features:
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    by Published on 21-10-2014 16:36
    Categories:
    1. Dev diaries
    2. Cities in Motion
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    Hi dudes and dudettes! We are back with yet another development diary and this time we'll take a closer look at the various natural resources that are at your disposal when you are building the city of your dreams.

    You can check the previous dev diaries here: http://forum.paradoxplaza.com/forum/...-diary-archive!

    Natural resource types
    When we started to design how the maps would look like in Cities: Skylines and what they should have in them we came to the conclusion that rather than being just a stage where the player builds their city, the maps should have a more meaningful role. With the highways and railways crisscrossing the map and the water areas providing challenges for expanding cities, the natural resources work as a reward for expanding strategically throughout the map.
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    by Published on 20-10-2014 16:03  Number of Views: 2316 
    Categories:
    1. Dev diaries
    2. Runemaster
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    Time really flies by - have we really written 26 dev diaries? We have a lot more planned for our upcoming Tactical RPG Runemaster, and this week we'll talk about the most beautiful of worlds - Alfheim.

    The Races of Alfheim
    Alfheim is also known as Ljosalfheim. The first part, "ljosalf", means "Lightelf" and the second part, "heim", means home. So essentially the name means "home of the Lightelfs" and so this is the world they call home. Though the Lightelfs were the first to claim Alfheim as their home, the Trolls wander through the world in search of their lost goddess Fjorgyn and have a few permanent settlements here and there.
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    by Published on 17-10-2014 13:40
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Only a couple of weeks until Europa Universalis IV: Art of War comes out, so we’re down to the last little bits of information to pass out in Developer Diaries.

    The Revolution Target

    The French Revolution and, to a lesser extent revolutions in other nations, have always been a feature of Europa Universalis IV, but Art of War features considerable improvements in these mechanics. Now, in the second half of the 18th century any country in Europe, not only France, that ends up in a rough condition may experience a revolution and become the revolutionary target. Beyond the Revolutionary name and flag, this nation will receive significant bonuses and a large score boost, which can make it dangerous to push a country too far in the era of revolutions.



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    by Published on 16-10-2014 11:19
    Categories:
    1. Europa Universalis
    Article Preview



    Where ; http://www.twitch.tv/paradoxinteractive
    When ; 18:00cest
    What ; Art of War features / Patch Notes & Live Q&A
    Who ; Martin, Project Lead / Jimmy, Code Monkey (his words, not mine) / Matt, Live Producer

    Three weeks ago we sat down with Martin to discuss the first half of the Art of War features. Now it's time to show the game in it's full glory and present the remaining ones. Join Martin as he pulls in Jimmy onto the stream couch for the first time for a 30 year war fueled extravaganza tomorrow at 18:00cest.

    If you want to get an idea of what we'll be doing, feel free to watch the summary of the last presentation


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    by Published on 15-10-2014 13:44
    Categories:
    1. Magicka: Wizard Wars
    Article Preview



    One year! Time has flown! In order to celebrate this auspicious occasion we have given you all a gift of a special familiar skin. You can find it in the in-game store priced at 1 Gold Crown, it will be removed from the store next Wednesday. Additionally for our most veteran of veterans, the Founders Pack owners, we will in the near future give you all an extra little something. Watch this space!

    As a reminder, we will host a Reddit IAMA at 14:00 CEST today, likely running until 18:00 CEST or so. At 15:00 CEST we will host a live stream at twitch.tv/paradoxplaza I'll be trying to get as much of the team as possible to drop by and say "hi".
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    by Published on 14-10-2014 16:40

    Another century to play and greater customization in new expansion

    STOCKHOLM — October 14, 2014 — The Father of Europe leads the youngest expansion to Paradox Development Studio’s best-selling grand strategy game, Crusader Kings II. Charlemagne, the newest expansion to Crusader Kings II, is available now worldwide for Windows, Mac, and Linux PCs. This major expansion adds new story events, another hundred years of gameplay and long requested game features to the widely popular grand strategy game of dynastic politics and family rivalry.

    Charlemagne can be purchased from digital distributors everywhere for $14.99. New downloadable content (DLC) for Crusader Kings II is also available today, including the Dynasty Shields: Charlemagne collection, new portrait packs, and an e-book version of the medieval epic “Song of Roland.” Full details and purchase location can be found now at www.paradoxplaza.com/crusader-kings-ii-charlemagne.

    See the Dark Ages end and the medieval world arise in Charlemagne through a new trailer:

    ...