All,
I only participated in the first one, so I dunno if there was ever a sequel. If memory serves, I believe the original gave out shortly before the end*, so I doubt it. If that's the case, this seemed the best name short of Balance of Power, which has a nice ring I've sadly already put to use. If not, well, Red can blow me.
Speaking of, I haven't seen him around for a while. He was bugging me to get an old-fashioned powergame together a bit ago, but I never got round to it and he's disappeared from ICQ. If, however, somebody has a line on him or he's poking his nose around here still, he's certainly very welcome to join us.
As a base, this game will run on the conventional Diplomacy Universalis format, but various ideas have been had of late that I believe could be useful for scoring and directing the course of the game in a more meaningful way. Most of these arose in TOH, TfG and The Old World, and I'll go into them more later.
Basically, each player takes on the role of a Gray Eminence, a power behind the throne, who guides a country during some formative period in its history, usually 40-60 years (or 2-3 sessions). At that time (usually staggered, with half or a third of the players switching every week), the dice are thrown and the music starts and the Eminence changes chairs. France one week may become Austria the next.
The purpose here is manifold. First, it promotes a fluid diplomatic situation, shattering the common practice of eternal alliances or even longterm NAPs. Second, it simulates the influence of different regimes on the policies of a country. And third, it keeps everybody's experience fresh and entertaining, and forces them to think in the short-medium term rather than planning hundreds of years in advance.
I'll have more later. But I wanted to see how much interest there was in another game like this first.
We'd be playing Sundays, as that's the best possible slot for an EU II game, at the conclusion of FAL's Finding Neverland, presumably in the next four-five weeks. I'm open to another day with an earlier start if there's interest, but there's a great possibility I won't be able to take on another game (and certainly as GM) before that time anyway. I'm also convinced it's the most adaptable day for this sort of thing.
*France DOWed Austria while I, as England, was CTDed and then failed to rehost. I believe there were some other difficulties as well, involving edits and the host save or some such nonsense.
I only participated in the first one, so I dunno if there was ever a sequel. If memory serves, I believe the original gave out shortly before the end*, so I doubt it. If that's the case, this seemed the best name short of Balance of Power, which has a nice ring I've sadly already put to use. If not, well, Red can blow me.
Speaking of, I haven't seen him around for a while. He was bugging me to get an old-fashioned powergame together a bit ago, but I never got round to it and he's disappeared from ICQ. If, however, somebody has a line on him or he's poking his nose around here still, he's certainly very welcome to join us.
As a base, this game will run on the conventional Diplomacy Universalis format, but various ideas have been had of late that I believe could be useful for scoring and directing the course of the game in a more meaningful way. Most of these arose in TOH, TfG and The Old World, and I'll go into them more later.
Basically, each player takes on the role of a Gray Eminence, a power behind the throne, who guides a country during some formative period in its history, usually 40-60 years (or 2-3 sessions). At that time (usually staggered, with half or a third of the players switching every week), the dice are thrown and the music starts and the Eminence changes chairs. France one week may become Austria the next.
The purpose here is manifold. First, it promotes a fluid diplomatic situation, shattering the common practice of eternal alliances or even longterm NAPs. Second, it simulates the influence of different regimes on the policies of a country. And third, it keeps everybody's experience fresh and entertaining, and forces them to think in the short-medium term rather than planning hundreds of years in advance.
I'll have more later. But I wanted to see how much interest there was in another game like this first.
We'd be playing Sundays, as that's the best possible slot for an EU II game, at the conclusion of FAL's Finding Neverland, presumably in the next four-five weeks. I'm open to another day with an earlier start if there's interest, but there's a great possibility I won't be able to take on another game (and certainly as GM) before that time anyway. I'm also convinced it's the most adaptable day for this sort of thing.
*France DOWed Austria while I, as England, was CTDed and then failed to rehost. I believe there were some other difficulties as well, involving edits and the host save or some such nonsense.
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