Playing as USA in scenario '33.
I have often event 'cooperation with USA" event! Im playing USA!
yeah I get those too on a regular basis with my current 34 scenario game as JAP (around twice a year).
don't think it's a bug but WAD = helps you a bit with resources as especially democratic countries can run into deep problems resource wise before they enter the war.
the "cooperation with own country" ain't the best description for it, true.
Thanks i found it in the end and now im not sure whether it was from this mod
never had this problem that shipbuilding time dropped to one single day
(and I played this mod extensively)
so I guess it was not caused by this mod.
Also how come so many techs cause your research efficiency to drop? I noticed that things were going slow as then i found out all the industrial techs do about -8% research efficiency! Mines down to 50% and things are taking forever!
did you read my guide regarding research in mod34?
link @ my post above.
rule of thumb for a balanced research build:
- reserve at least 2 slots (if you play a major power with 5 research slots to begin with) for doctrinal research (most of the time I'll use even 3 slots, one for land, air and sea doctrines each - depends on the country ofc).
- 1 slot for industry techs
- 1-2 for unit techs (infantry, armor&arty, air or naval ones)
- always try to get those techs with huge research (+2,+3..) boni asap (Study Centers, Training Institutes, Circuits Theory, Adv. Vacuum Tubes,
Calculators, Tabulators...)
- quantity has a qualitiy of its own!
= those doctrine techs with per se little research boni (+.3 till +.7) accumulate to a healthy chunk of your positive research speed together
with those guidelines my research speed rarely drops below 110 %.
and btw, my basic research plan for every major country looks like this:
first
- research manpower techs (Census, Military Service, Forced Recruitement) asap
- Wartime or Peacetime Industry (depends on the blueprint and country) ->
economy model (Liberal, Military, Marxist - again what is best for your country) -> HR (conquest) asap (HumanResources because MP is the most valuable resource you will need)
from those techs on it depends on the country you're playing
(what unit you will need when, which units you want to mass produce right from the start, basic doctrine stuff etc...)