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the event Therion mentiones fires way to frequent ESPECIALLY when around 5 centralization ( once and if i manage to get above 8 centra i rarely get it wich i found odd based on the trigger requierments). best solution is to choose option "b" becouse next coming up random event is usually one that could increase aristocracy if desired( for me in early game = yes).
 
the event Therion mentiones fires way to frequent ESPECIALLY when around 5 centralization ( once and if i manage to get above 8 centra i rarely get it wich i found odd based on the trigger requierments). best solution is to choose option "b" becouse next coming up random event is usually one that could increase aristocracy if desired( for me in early game = yes).

which random noble set - assassination one ?

just recommend extra triggers

or

event = {
id = 90000069 #Paradox 1073
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
stability = -2
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
desc = "EVENTHIST_RANDOM069"
#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

action_a = {
name = "ACTIONNAME_RANDOM069A" #Deny Aid
command = { type = stability value = -2 }
}
action_b = {
name = "ACTIONNAME_RANDOM069B" #Grant Aid
command = { type = treasury value = -25 }
}
}


or

event = {
id = 96000099
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = aristocracy value = 6 }
}
random = yes
name = "EVENTNAME_RANDOM099" #Treacherous noble arrested
desc = "EVENTHIST_RANDOM099"
#-#A foolish, but wealthy, popular, and high-ranking, noble has been implicated in a treasonous plot. The plot had little chance of success and he pleads for forgiveness, but the evidence against him is strong. How shall we deal with this fool?

action_a = {
name = "ACTIONNAME_RANDOM099A" #Hang him and confiscate his estate
command = { type = stability value = -3 }
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = treasury value = 100 }
command = { type = revolt which = -1 }
command = { type = revoltrisk value = 2 }
}
action_b = {
name = "ACTIONNAME_RANDOM099B" #Behead him and leave his estate to his heirs
command = { type = stability value = -2 }
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = revolt which = -3 }
command = { type = revoltrisk value = 1 }
}
action_c = {
name = "ACTIONNAME_RANDOM099C" #Show mercy - impose a fine and exile
command = { type = stability value = -1 }
command = { type = domestic which = centralization value = -1 }
command = { type = treasury value = 25 }
command = { type = revoltrisk which = 60 value = 3 }
}
}

this onbe above i would have in the trigger ...........not is CENT is 9
 
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which random noble set - assassination one ?
Same question.

When a random event fires too often in a row, the cause can be frozen random generator. You will see action_b in events for AI chosen too often in this case too. Better save and reload each 20 years in order to avoid this.

Nevertheless, some triggers could be amended if necessary.
 
i noticed the random number freezes in the same spot If you shift to a different application while you are playing .....and you have had a random event already in that year

I always restart mine when i get the 10 year "time for domestic change" pop up
appears
 
which random noble set - assassination one ?

just recommend extra triggers

or

event = {
id = 90000069 #Paradox 1073
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
stability = -2
NOT = { countrysize = 4 }
}
random = yes
name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
desc = "EVENTHIST_RANDOM069"
#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

action_a = {
name = "ACTIONNAME_RANDOM069A" #Deny Aid
command = { type = stability value = -2 }
}
action_b = {
name = "ACTIONNAME_RANDOM069B" #Grant Aid
command = { type = treasury value = -25 }
}
}


or

event = {
id = 96000099
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = aristocracy value = 6 }
}
random = yes
name = "EVENTNAME_RANDOM099" #Treacherous noble arrested
desc = "EVENTHIST_RANDOM099"
#-#A foolish, but wealthy, popular, and high-ranking, noble has been implicated in a treasonous plot. The plot had little chance of success and he pleads for forgiveness, but the evidence against him is strong. How shall we deal with this fool?

action_a = {
name = "ACTIONNAME_RANDOM099A" #Hang him and confiscate his estate
command = { type = stability value = -3 }
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = aristocracy value = -2 }
command = { type = treasury value = 100 }
command = { type = revolt which = -1 }
command = { type = revoltrisk value = 2 }
}
action_b = {
name = "ACTIONNAME_RANDOM099B" #Behead him and leave his estate to his heirs
command = { type = stability value = -2 }
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = revolt which = -3 }
command = { type = revoltrisk value = 1 }
}
action_c = {
name = "ACTIONNAME_RANDOM099C" #Show mercy - impose a fine and exile
command = { type = stability value = -1 }
command = { type = domestic which = centralization value = -1 }
command = { type = treasury value = 25 }
command = { type = revoltrisk which = 60 value = 3 }
}
}

this onbe above i would have in the trigger ...........not is CENT is 9
The nobility traditionally favoured a weak royalty and decentralised state, so this event should actually not fire for decentralised states, not the other way round.

In my opinion, all random events before absolutism (mid 17th century) should be ones that favour decentralisation and aristocracy.
 
i noticed the random number freezes in the same spot If you shift to a different application while you are playing .....and you have had a random event already in that year
Interesting... I never noticed this. It could be useful for the source code.
 
The nobility traditionally favoured a weak royalty and decentralised state, so this event should actually not fire for decentralised states, not the other way round.

In my opinion, all random events before absolutism (mid 17th century) should be ones that favour decentralisation and aristocracy.

ok, then NOT if CENT is 9 ( or 8)

i only have random on in 30% of my games anyway
 
whats the consensus with either of the events in post 1248 and 1265 ?
 
my thoughts below

event = {
id = 90000048 #Paradox 1051
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
NOT = { countrysize = 9 }
domestic = { type = aristocracy value = 9 }
}
random = yes
name = "EVENTNAME_RANDOM048" #Assassination of Noble
desc = "EVENTHIST_RANDOM048"
#-#Noble families were the bulwark of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. With the rise of religious strife, assassinations of rival religion's nobles became increasingly common.

action_a = {
name = "OK"
command = { type = stability value = -3 }
command = { type = revolt which = -1 }
}
}

event = {
id = 91000048 #Paradox 1051
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
countrysize = 9
NOT = { countrysize = 30 }
domestic = { type = aristocracy value = 8 }
}

random = yes
name = "EVENTNAME_RANDOM048" #Assassination of Noble
desc = "EVENTHIST_RANDOM048"
#-#Noble families were the bulwark of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. With the rise of religious strife, assassinations of rival religion's nobles became increasingly common.

action_a = {
name = "OK"
command = { type = stability value = -2 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}

event = {
id = 92000048 #Paradox 1051
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
countrysize = 30
domestic = { type = aristocracy value = 7 }
}
random = yes
name = "EVENTNAME_RANDOM048" #Assassination of Noble
desc = "EVENTHIST_RANDOM048"
#-#Noble families were the bulwark of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. With the rise of religious strife, assassinations of rival religion's nobles became increasingly common.

action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
}
 
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more


event = {
id = 91000095
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = aristocracy value = 2 5 }
NOT = { domestic = { type = centralization value = 10 8 } }
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
desc = "EVENTHIST_RANDOM095"
#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

action_a = {
name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
command = { type = stability value = -3 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = centralization value = 1 }
command = { type = revolt which = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM095B" #Let the incident slide
command = { type = treasury value = -30 }
}
}

event = {
id = 92000095
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = aristocracy value = 2 5 }
NOT = { domestic = { type = centralization value = 10 8 } }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
desc = "EVENTHIST_RANDOM095"
#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

action_a = {
name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
command = { type = stability value = -3 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = centralization value = 1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM095B" #Let the incident slide
command = { type = treasury value = -50 }
}
}

event = {
id = 93000095
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = aristocracy value = 2 5 }
NOT = { domestic = { type = centralization value = 10 8 } }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
desc = "EVENTHIST_RANDOM095"
#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

action_a = {
name = "ACTIONNAME_RANDOM095B" #Let the incident slide
command = { type = stability value = -1 }
command = { type = treasury value = -80 }
}
action_b = {
name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
command = { type = stability value = -2 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = centralization value = 1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}

event = {
id = 94000095
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = aristocracy value = 2 5 }
NOT = { domestic = { type = centralization value = 10 8 } }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
desc = "EVENTHIST_RANDOM095"
#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

action_a = {
name = "ACTIONNAME_RANDOM095B" #Let the incident slide
command = { type = stability value = -1 }
command = { type = treasury value = -150 }
}
action_b = {
name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
command = { type = stability value = -2 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = centralization value = 1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}

event = {
id = 95000095
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = aristocracy value = 2 5 }
NOT = { domestic = { type = centralization value = 10 8 } }
countrysize = 200
}
random = yes
name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
desc = "EVENTHIST_RANDOM095"
#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

action_a = {
name = "ACTIONNAME_RANDOM095B" #Let the incident slide
command = { type = stability value = -1 }
command = { type = treasury value = -300 }
}
action_b = {
name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
command = { type = stability value = -2 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = centralization value = 1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}

event = {
id = 91010095
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = aristocracy value = 5 }
NOT = { domestic = { type = centralization value = 5 } }
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
desc = "EVENTHIST_RANDOM095"
#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

action_a = {
name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
command = { type = stability value = -3 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = centralization value = 1 }
command = { type = revolt which = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM095B" #Let the incident slide
command = { type = treasury value = -30 }
}
}

event = {
id = 92010095
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = aristocracy value = 5 }
NOT = { domestic = { type = centralization value = 5 } }
countrysize = 9
NOT = { countrysize = 30 }
}
random = yes
name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
desc = "EVENTHIST_RANDOM095"
#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

action_a = {
name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
command = { type = stability value = -3 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = centralization value = 1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM095B" #Let the incident slide
command = { type = treasury value = -50 }
}
}

event = {
id = 93010095
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = aristocracy value = 5 }
NOT = { domestic = { type = centralization value = 5 } }
countrysize = 30
NOT = { countrysize = 80 }
}
random = yes
name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
desc = "EVENTHIST_RANDOM095"
#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

action_a = {
name = "ACTIONNAME_RANDOM095B" #Let the incident slide
command = { type = stability value = -1 }
command = { type = treasury value = -80 }
}
action_b = {
name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
command = { type = stability value = -2 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = centralization value = 1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}

event = {
id = 94010095
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = aristocracy value = 5 }
NOT = { domestic = { type = centralization value = 5 } }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
desc = "EVENTHIST_RANDOM095"
#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

action_a = {
name = "ACTIONNAME_RANDOM095B" #Let the incident slide
command = { type = stability value = -1 }
command = { type = treasury value = -150 }
}
action_b = {
name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
command = { type = stability value = -2 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = centralization value = 1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
}
}

event = {
id = 95010095
trigger = {
NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
domestic = { type = aristocracy value = 5 }
NOT = { domestic = { type = centralization value = 5 } }
countrysize = 200
}
random = yes
name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
desc = "EVENTHIST_RANDOM095"
#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

action_a = {
name = "ACTIONNAME_RANDOM095B" #Let the incident slide
command = { type = stability value = -1 }
command = { type = treasury value = -300 }
}
action_b = {
name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
command = { type = stability value = -2 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = centralization value = 1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}
 
About post #1291, events will thus fire only if aristocracy is very high.

I don't understand the change countrysize -> stability in 90000048. Other events are still linked to countrysize.

With the changes, all countries could be hit if aristocracy over 7 but not if stab maxed out. Why?
Countries with size between 9 and 29 can be hit only if aristocracy >= 8 (unless first event)
Countries with size >= 30 can be hit only if aristocracy >=9 (unless first event).

Why not a single aristocracy >=7 condition in all events without the countrysize -> stab change?

For post #1248, I still have the same question about balance. I thought post #1265 could be the answer without needed modification for events posted in post #1248. Nevertheless Garbon is right in post #1267: couldn't we have the choice to avoid events in post #1265, even at a high cost?

I agree for the changes in post #1274 and #1292.
 
I don't understand the change countrysize -> stability in 90000048. Other events are still linked to countrysize.

With the changes, all countries could be hit if aristocracy over 7 but not if stab maxed out. Why?
Countries with size between 9 and 29 can be hit only if aristocracy >= 8 (unless first event)
Countries with size >= 30 can be hit only if aristocracy >=9 (unless first event).

Why not a single aristocracy >=7 condition in all events without the countrysize -> stab change?

amended the set

For post #1248, I still have the same question about balance. I thought post #1265 could be the answer without needed modification for events posted in post #1248. Nevertheless Garbon is right in post #1267: couldn't we have the choice to avoid events in post #1265, even at a high cost?
.

ok, so we do not touch the foreign advisor set........this gives a chance to gain 1 quality. I will then make an actiob (choice) for set of events that loose quality of 1.
If this is whats wanted then ok, i feel some states might then get more of one set than the other.
 
post 1265 amended
 
This is just my personal opinon but I've always felt that receiving a +STAB event when already at +3 Stability is a waste of random event. I think the random events were created so as to have a random influence on the game, whether positive or negative. An event that does nothing does not affect the gameplay. A better alternative I think would be to have events that grant revoltrisk reduction when at +3 stab. So, a heir to the crown would increase stability by +1, but when at +3 it would give a revoltrisk reduction.

To be honest though, I think at +3 stability there should be a higher chance of receiving negative events. The default stability for large countries in this era was probably +1. +3 implies total order and efficiency which was too often not the case in Europe at that time. Lower stability will affect large countries mostly, since OPM's will go back to +3 soon anyways due to monarch's admin rating. For large countries lower stability means weaker trading, less tax income, higher revolt risk, chance for civil war (when below +1), which I think is fine because it depowers large nations, shifting the balance of power towards smaller nations slightly.

The same should be fo negative events-when at -3 a 'political crisis' does not make much sense, so either it could be replaced with revolt risk increase, investment reduction or treasury reduction. This would cause players to actually take a loan ince in a while which would make the game more challenging.

On an unrelated note the "Saint performs miracle" should be retitled to "Holy person performs miracle". Some people were canonized as saints by the church but only after their death. I doubt saints' contemporaries actually referred to them as 'saints'.
 
This is just my personal opinon but I've always felt that receiving a +STAB event when already at +3 Stability is a waste of random event. I think the random events were created so as to have a random influence on the game, whether positive or negative. An event that does nothing does not affect the gameplay. A better alternative I think would be to have events that grant revoltrisk reduction when at +3 stab. So, a heir to the crown would increase stability by +1, but when at +3 it would give a revoltrisk reduction.

To be honest though, I think at +3 stability there should be a higher chance of receiving negative events. The default stability for large countries in this era was probably +1. +3 implies total order and efficiency which was too often not the case in Europe at that time. Lower stability will affect large countries mostly, since OPM's will go back to +3 soon anyways due to monarch's admin rating. For large countries lower stability means weaker trading, less tax income, higher revolt risk, chance for civil war (when below +1), which I think is fine because it depowers large nations, shifting the balance of power towards smaller nations slightly.

The same should be fo negative events-when at -3 a 'political crisis' does not make much sense, so either it could be replaced with revolt risk increase, investment reduction or treasury reduction. This would cause players to actually take a loan ince in a while which would make the game more challenging.

On an unrelated note the "Saint performs miracle" should be retitled to "Holy person performs miracle". Some people were canonized as saints by the church but only after their death. I doubt saints' contemporaries actually referred to them as 'saints'.

i asked the same issue and got refused - about a month ago
 
This is debatable and we already debated many times. I agree +1 is the average stab. Nevertheless, this is matter of plausability at the limits and balance but not challenge. Why things should go worse or better when already maxed out? This is not a waste but rather a "no-effect". Can people be "happier" than happy (same for the reverse)?
About the balance, having more "good" effects at +3 stab or "bad" effects at -3 stab can be considered as unfair, especially at -3.

Conclusion is always the same: better have an event with no effect rather than a "bad" event at +3 or -3 stab. Sometimes, nothing happens or things can't be worse, respectively...

No idea for saint and the exact meaning in English (and what can be acceptable even when people are living) and difference with Holy person. We also use Buddha, Guru and Cleric.
The description of the event is :
Some people were so devout in their religion that they set out to help the poor and heal the sick. They were often called saints for their acts and were sometimes even believed to perform miracles.
 
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In post #1265, INF command could be in -3 instead of -1 (i.e. same province as CAV).
*bump*
Post #1265 is not modified yet.

I have a new question: in this post we have three events. First one will fire until 1494 but are others intended to fire before 1494 too? Same question for the third one before 1621.